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  1. Book Content‏‎ (2 revisions)
  2. N. Katherine Hayles‏‎ (2 revisions)
  3. Digital Junk Food‏‎ (2 revisions)
  4. UX Journals‏‎ (2 revisions)
  5. Antti Oulasvirta‏‎ (2 revisions)
  6. Celebrity and Deism on Social Networks‏‎ (2 revisions)
  7. Schismogenesis‏‎ (2 revisions)
  8. The Theory of Interstellar Trade‏‎ (2 revisions)
  9. Edward Tufte‏‎ (2 revisions)
  10. Virtual Girlfriend‏‎ (2 revisions)
  11. Social Tangibility‏‎ (2 revisions)
  12. Hand Me Up Technology‏‎ (2 revisions)
  13. Intermittent Reinforcement‏‎ (2 revisions)
  14. Status‏‎ (2 revisions)
  15. Open Access Publications‏‎ (2 revisions)
  16. Junana‏‎ (2 revisions)
  17. Questions for Wired Magazine‏‎ (2 revisions)
  18. Ghost in the Shell‏‎ (2 revisions)
  19. Anthropology in the Information Society‏‎ (2 revisions)
  20. Majoring in Anthropology‏‎ (2 revisions)
  21. Notes on Mobile Technology‏‎ (2 revisions)
  22. Avery Johnson‏‎ (2 revisions)
  23. Michael Arbib‏‎ (2 revisions)
  24. Code of Ethics‏‎ (2 revisions)
  25. Paul Otlet‏‎ (2 revisions)
  26. Erica Robles‏‎ (2 revisions)
  27. Data Flows and Crises in Online Reputation Economies‏‎ (2 revisions)
  28. Digital Self-Actualization‏‎ (2 revisions)
  29. Net Cafe‏‎ (2 revisions)
  30. Focal Vocabulary‏‎ (2 revisions)
  31. Martine Rothblatt‏‎ (2 revisions)
  32. The Theory of the Leisure Class‏‎ (2 revisions)
  33. Gary Lee Downey‏‎ (2 revisions)
  34. Immersive technology‏‎ (2 revisions)
  35. Defining Cyborg Anthropology‏‎ (2 revisions)
  36. Augmenting Human Intellect‏‎ (2 revisions)
  37. Christopher Alexander‏‎ (2 revisions)
  38. Technology‏‎ (2 revisions)
  39. Makey Makey‏‎ (2 revisions)
  40. Software‏‎ (2 revisions)
  41. The Alan Parsons Project‏‎ (2 revisions)
  42. ARPANET‏‎ (2 revisions)
  43. Aza Raskin‏‎ (2 revisions)
  44. Paul Rabinow‏‎ (2 revisions)
  45. Data Navigation, Architectures of Knowledge‏‎ (2 revisions)
  46. Alan Kay‏‎ (2 revisions)
  47. The Landscape of the Landline - A Compressed History of the Telephone‏‎ (2 revisions)
  48. Snow Crash‏‎ (2 revisions)
  49. The Natures of Maps: Cartographic Constructions of the Natural World‏‎ (2 revisions)
  50. Interaction Ritual : Essays on Face-to-Face Behavior‏‎ (2 revisions)
  51. UX Resources‏‎ (2 revisions)
  52. Egregore‏‎ (2 revisions)
  53. Psychology of Space‏‎ (2 revisions)
  54. TV Modem‏‎ (2 revisions)
  55. Phatic Expressiveness‏‎ (2 revisions)
  56. Ambient Findability‏‎ (2 revisions)
  57. Hans Berger‏‎ (2 revisions)
  58. Node centrality‏‎ (2 revisions)
  59. University of Utah‏‎ (2 revisions)
  60. The advantages and effects of cyber systems on mental disorders‏‎ (2 revisions)
  61. Emic Approach‏‎ (2 revisions)
  62. Conspicuous Consumption‏‎ (2 revisions)
  63. Contributing to CyborgAnthropology.com‏‎ (2 revisions)
  64. Teens on Social Networks‏‎ (2 revisions)
  65. Informational Voluntary Community‏‎ (2 revisions)
  66. The Autistic Spectrum and Technologists‏‎ (2 revisions)
  67. Suicide (Book)‏‎ (2 revisions)
  68. Hypersigls and the Second Self‏‎ (2 revisions)
  69. Escape Velocity of Data‏‎ (2 revisions)
  70. Sociable Media Group‏‎ (2 revisions)
  71. The Phaedrus‏‎ (2 revisions)
  72. Critical Theory‏‎ (2 revisions)
  73. Interaction Shield‏‎ (2 revisions)
  74. Practice Mapping‏‎ (2 revisions)
  75. Web Dérive‏‎ (2 revisions)
  76. Science Fiction: Stories and Contexts‏‎ (2 revisions)
  77. The Tipping Point: How Little Things Can Make a Big Difference‏‎ (2 revisions)
  78. Émile Durkheim‏‎ (2 revisions)
  79. Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us‏‎ (2 revisions)
  80. Impatience and Connectivity in Teenage Phone Use‏‎ (2 revisions)
  81. Hans Ulrich Gumbrech‏‎ (2 revisions)
  82. Domestic-Public Dichotomy‏‎ (2 revisions)
  83. Testing renaming pages‏‎ (2 revisions)
  84. Stelarc‏‎ (2 revisions)
  85. Papers‏‎ (2 revisions)
  86. Emile Durkheim‏‎ (2 revisions)
  87. Keiichi Matsuda‏‎ (2 revisions)
  88. Actual behavior‏‎ (2 revisions)
  89. Randy Pausch‏‎ (2 revisions)
  90. Constance Penley‏‎ (2 revisions)
  91. Feedback and Cybernetics: Reimaging the Body in the Age of the Cyborg‏‎ (2 revisions)
  92. Man-Computer Symbiosis‏‎ (2 revisions)
  93. Dyson sphere‏‎ (2 revisions)
  94. Data vs sensory perception‏‎ (2 revisions)
  95. The Location of Culture‏‎ (2 revisions)
  96. Social Architecture‏‎ (2 revisions)
  97. Temporarily negotiated space‏‎ (2 revisions)
  98. Fractal Flesh‏‎ (2 revisions)
  99. Are Humans Animals?‏‎ (2 revisions)
  100. Howard Rheingold‏‎ (2 revisions)
  101. Putting Reality on Pause - Teleporting in and out of analog spaces‏‎ (2 revisions)
  102. Geocloaking‏‎ (2 revisions)
  103. Mobile Communities and New Technologies - An Urban Grind Tweetup‏‎ (2 revisions)
  104. Event driven architecture‏‎ (2 revisions)
  105. Village Head‏‎ (2 revisions)
  106. The Railway Journey: The Industrialization of Time and Space in the 19th Century‏‎ (2 revisions)
  107. Cybersanta‏‎ (2 revisions)
  108. Frictional Surfaces‏‎ (2 revisions)
  109. Wiki Visualization‏‎ (2 revisions)
  110. Autism Theory and Technology‏‎ (2 revisions)
  111. Emily Martin‏‎ (2 revisions)
  112. DIY Bio Movement‏‎ (2 revisions)
  113. Anthropology of Medicine‏‎ (2 revisions)
  114. Mann's Operational Modes of Wearable Computing‏‎ (2 revisions)
  115. Some Questions about Facebook‏‎ (2 revisions)
  116. Félix Guattari‏‎ (2 revisions)
  117. Balanced Reciprocity‏‎ (2 revisions)
  118. David hess‏‎ (2 revisions)
  119. Reputation, Community Management, and the Future of Branding‏‎ (2 revisions)
  120. H+ Elbow Bodies‏‎ (2 revisions)
  121. Social Boundary Mechanisms‏‎ (2 revisions)
  122. Discussion notes formatting‏‎ (2 revisions)
  123. Fractal Product‏‎ (2 revisions)
  124. Websites‏‎ (2 revisions)
  125. Articles‏‎ (2 revisions)
  126. Max Mathews‏‎ (2 revisions)
  127. Sensorium: Embodied Experience, Technology, and Contemporary Art‏‎ (2 revisions)
  128. Mobile Text Entry‏‎ (2 revisions)
  129. Philip K. Dick‏‎ (2 revisions)
  130. Play‏‎ (2 revisions)
  131. Visual Anthropology‏‎ (2 revisions)
  132. Societies and Cities in the Age of Instant Access‏‎ (2 revisions)
  133. The service of stitching back together reality‏‎ (2 revisions)
  134. Museum Science‏‎ (2 revisions)
  135. Constant connection and the lizard brain‏‎ (2 revisions)
  136. Marc Augé‏‎ (2 revisions)
  137. Sonic metadata‏‎ (2 revisions)
  138. A Geography of Time: The Temporal Misadventures of a Social Psychologist, or How Every Culture Keeps Time Just a Little Bit Differently‏‎ (2 revisions)
  139. Skitzovision‏‎ (2 revisions)
  140. H+ Elbow Semantics‏‎ (2 revisions)
  141. The Poetics of Space‏‎ (2 revisions)
  142. Networked Religion‏‎ (2 revisions)
  143. Cultural History of Technology‏‎ (2 revisions)
  144. Charisma‏‎ (2 revisions)
  145. Human Machine Interface‏‎ (2 revisions)
  146. Big Mother‏‎ (2 revisions)
  147. Modern Times‏‎ (2 revisions)
  148. Virtual Boyfriend‏‎ (2 revisions)
  149. Play Time (film)‏‎ (2 revisions)
  150. Hardware‏‎ (2 revisions)
  151. Cyberspace: First Steps‏‎ (2 revisions)
  152. Internet as Surrogate Community‏‎ (2 revisions)
  153. Project Xanadu‏‎ (2 revisions)
  154. Participant Observation‏‎ (2 revisions)
  155. Gordon Moore‏‎ (2 revisions)
  156. The Idea Factory: Learning to Think at MIT‏‎ (2 revisions)
  157. My Mind is a Web Browser: How People with Autism Think‏‎ (2 revisions)
  158. Technomad‏‎ (2 revisions)
  159. Neal Stephenson‏‎ (2 revisions)
  160. Types of Reality‏‎ (2 revisions)
  161. A New Kind of Science‏‎ (2 revisions)
  162. Science Networks of Letters‏‎ (2 revisions)
  163. Gamer Revolution‏‎ (2 revisions)
  164. Timeline of Cyborg History‏‎ (2 revisions)
  165. Sleep Dealer‏‎ (2 revisions)
  166. 1 Acknowledgements‏‎ (3 revisions)
  167. Media Lab at MIT‏‎ (3 revisions)
  168. Bill Deiter‏‎ (3 revisions)
  169. Anthropology Careers‏‎ (3 revisions)
  170. My Mother Was a Computer: Digital Subjects and Literary Texts‏‎ (3 revisions)
  171. Marketing Anthropology‏‎ (3 revisions)
  172. Communitas‏‎ (3 revisions)
  173. Life in the Cocoon - Continuous Partial Attention‏‎ (3 revisions)
  174. Unfinished Work: From Cyborg to Cognisphere‏‎ (3 revisions)
  175. Cyborgs@Cyberspace?: An Ethnographer Looks to the Future‏‎ (3 revisions)
  176. Service Design‏‎ (3 revisions)
  177. Glossary:Fractal Value‏‎ (3 revisions)
  178. Bill Hillier‏‎ (3 revisions)
  179. Plutopia 2011‏‎ (3 revisions)
  180. C. Wright Mills‏‎ (3 revisions)
  181. The Second Self: Computers and the Human Spirit‏‎ (3 revisions)
  182. Future Anterior‏‎ (3 revisions)
  183. Automation‏‎ (3 revisions)
  184. Simon Haykin‏‎ (3 revisions)
  185. Grant McCracken‏‎ (3 revisions)
  186. Consumption and Digital Commodities In the Everyday‏‎ (3 revisions)
  187. A Slice of Life in My Virtual Community‏‎ (3 revisions)
  188. Life on the Screen: Identity in the Age of the Internet‏‎ (3 revisions)
  189. Ludic Space‏‎ (3 revisions)
  190. The Presentation of Self in Digital Life‏‎ (3 revisions)
  191. Culture and Space: Conceiving a New Cultural Geography‏‎ (3 revisions)
  192. Principles of the Self-Organizing System‏‎ (3 revisions)
  193. The Web is Shattering Focus‏‎ (3 revisions)
  194. Severe Tire Damage‏‎ (3 revisions)
  195. Mother of All Demos‏‎ (3 revisions)
  196. Interview with German Business Magazine‏‎ (3 revisions)
  197. The Architecture of the invisible: Technology is Representation‏‎ (3 revisions)
  198. Hyperobjects‏‎ (3 revisions)
  199. Equiveillance‏‎ (3 revisions)
  200. Telepresence‏‎ (3 revisions)
  201. Yochai Benkler‏‎ (3 revisions)
  202. Behavior in Public Places‏‎ (3 revisions)
  203. Sludgeware‏‎ (3 revisions)
  204. H+ Elbow Brains‏‎ (3 revisions)
  205. Virtual Ethnography‏‎ (3 revisions)
  206. Andy Miah‏‎ (3 revisions)
  207. Active Badge‏‎ (3 revisions)
  208. In the Beginning was the Command Line‏‎ (3 revisions)
  209. Nerdle‏‎ (3 revisions)
  210. Instantaneity‏‎ (3 revisions)
  211. Space Syntax‏‎ (3 revisions)
  212. Minimalism‏‎ (3 revisions)
  213. Topic 1‏‎ (3 revisions)
  214. Augmented Reality‏‎ (3 revisions)
  215. Continuous partial attention‏‎ (3 revisions)
  216. Portable Cave Wall‏‎ (3 revisions)
  217. WarGames‏‎ (3 revisions)
  218. Calm Technology‏‎ (3 revisions)
  219. Soft Science Fiction‏‎ (3 revisions)
  220. Cyborg Anthropology‏‎ (3 revisions)
  221. Time‏‎ (3 revisions)
  222. Cyborg Literature‏‎ (3 revisions)
  223. Aaron McLeod‏‎ (3 revisions)
  224. Virtual Jet Lag‏‎ (3 revisions)
  225. Robots.txt‏‎ (3 revisions)
  226. Social and Political Implications of Technology‏‎ (3 revisions)
  227. 2001: A Space Odyssey‏‎ (3 revisions)
  228. Privacy Interview‏‎ (3 revisions)
  229. Panopticon‏‎ (3 revisions)
  230. Michael Benedikt‏‎ (3 revisions)
  231. Time Geography‏‎ (3 revisions)
  232. Glossary:Time Geography‏‎ (3 revisions)
  233. Self Directed Neuroplasticity‏‎ (3 revisions)
  234. Topological Robustness‏‎ (3 revisions)
  235. Vicarious Soliloquy‏‎ (3 revisions)
  236. Cyborgs and Space‏‎ (3 revisions)
  237. Transforming the Digital into the Analog‏‎ (3 revisions)
  238. Dynabook‏‎ (3 revisions)
  239. Prosthetic culture‏‎ (3 revisions)
  240. Michel Callon‏‎ (3 revisions)
  241. H+ Elbow Interactions‏‎ (3 revisions)
  242. On the Mobile‏‎ (3 revisions)
  243. Pubsubhubbub‏‎ (3 revisions)
  244. Senseable City Lab‏‎ (3 revisions)
  245. Geocities‏‎ (3 revisions)
  246. Totem‏‎ (3 revisions)
  247. Machines as Pets‏‎ (3 revisions)
  248. Non-Place‏‎ (3 revisions)
  249. Internet Addiction‏‎ (3 revisions)
  250. Hydrant Sniffing‏‎ (3 revisions)
  251. Lifelong Kindergarten‏‎ (3 revisions)
  252. Godzilla and the Bullet Train: Technology and Culture in Modern Japan‏‎ (3 revisions)
  253. Technology and Culture‏‎ (3 revisions)
  254. Infomation and Contemplation: University of Washington Information School‏‎ (3 revisions)
  255. The Anthropology of Computing‏‎ (3 revisions)
  256. Wireless Telegraph‏‎ (3 revisions)
  257. Ethical Guidelines in the Training of Practicing Anthropologists‏‎ (3 revisions)
  258. Leisa Reichelt‏‎ (3 revisions)
  259. Albrecht Ludwig Berblinger‏‎ (3 revisions)
  260. On the Mortality of Industrial Society‏‎ (3 revisions)
  261. Sensor Networks‏‎ (3 revisions)
  262. Glossary:Automation‏‎ (3 revisions)
  263. Computers as Theatre‏‎ (3 revisions)
  264. Production of Space and Identity‏‎ (3 revisions)
  265. Hyperbolic Geometry‏‎ (3 revisions)
  266. Lifelong Kindergarten Group‏‎ (3 revisions)
  267. Siftables‏‎ (3 revisions)
  268. Waveform Architecture‏‎ (3 revisions)
  269. History of the Term AI‏‎ (3 revisions)
  270. A Design Approach for the Geospatial Web‏‎ (3 revisions)
  271. IRC‏‎ (3 revisions)
  272. Perception Chat‏‎ (3 revisions)
  273. Alice Marwick‏‎ (3 revisions)
  274. Loqi‏‎ (3 revisions)
  275. Human Computer Interaction‏‎ (3 revisions)
  276. Impossible Feast‏‎ (3 revisions)
  277. The Real Life Social Network‏‎ (3 revisions)
  278. Texting‏‎ (3 revisions)
  279. Urban Tapestries Project‏‎ (3 revisions)
  280. Key Terms‏‎ (3 revisions)
  281. Google Buzz Discussion on Prosthesis‏‎ (3 revisions)
  282. Navigation-related structural change in the hippocampi of taxi drivers‏‎ (3 revisions)
  283. Sandbox‏‎ (3 revisions)
  284. Homo Ludens‏‎ (3 revisions)
  285. Perception Minutes‏‎ (3 revisions)
  286. Research Methods in Anthropology: Qualitative and Quantitative‏‎ (3 revisions)
  287. Interface‏‎ (3 revisions)
  288. What Technology Wants‏‎ (3 revisions)
  289. Rosalind Picard‏‎ (3 revisions)
  290. Donald Norman‏‎ (3 revisions)
  291. Textiquette‏‎ (3 revisions)
  292. Use of Technology by the Homeless‏‎ (3 revisions)
  293. Entanglement‏‎ (3 revisions)
  294. Daemon (Book)‏‎ (3 revisions)
  295. Cosmopolitics‏‎ (3 revisions)
  296. The Anthropology of Cyberspace‏‎ (3 revisions)
  297. Jane McGonigal‏‎ (3 revisions)
  298. Deborah Gordon‏‎ (3 revisions)
  299. Alone Together: Technology and the Reinvention of Intimacy and Solitude‏‎ (3 revisions)
  300. Human Scale Design‏‎ (4 revisions)
  301. Cyborgology‏‎ (4 revisions)
  302. Serial Experiments Lain‏‎ (4 revisions)
  303. Conferences‏‎ (4 revisions)
  304. Exergaming‏‎ (4 revisions)
  305. Tribal Aesthetics‏‎ (4 revisions)
  306. Heather Horst‏‎ (4 revisions)
  307. Stigmergy‏‎ (4 revisions)
  308. Identity‏‎ (4 revisions)
  309. Lucy Suchman‏‎ (4 revisions)
  310. W. Ross Ashby‏‎ (4 revisions)
  311. Glossary:Pseudoretrocyborg‏‎ (4 revisions)
  312. The Man Who Tasted Shapes‏‎ (4 revisions)
  313. Mind Uploading‏‎ (4 revisions)
  314. Open-Class System‏‎ (4 revisions)
  315. Experimental Geography Reading List‏‎ (4 revisions)
  316. Ocular Convergence‏‎ (4 revisions)
  317. Gaming Addiction‏‎ (4 revisions)
  318. The Presentation of Self in Everyday Life‏‎ (4 revisions)
  319. Chris Gray‏‎ (4 revisions)
  320. Humans.txt‏‎ (4 revisions)
  321. Cyborgs and Citadels‏‎ (4 revisions)
  322. TechnoMorphica‏‎ (4 revisions)
  323. Glossary:Soft Architecture‏‎ (4 revisions)
  324. Brain Map‏‎ (4 revisions)
  325. Telesynaesthesia‏‎ (4 revisions)
  326. Gaming dynamics‏‎ (4 revisions)
  327. Value Tumor‏‎ (4 revisions)
  328. NoGoZone‏‎ (4 revisions)
  329. Sharon Traweek‏‎ (4 revisions)
  330. Prosthetic Limb‏‎ (4 revisions)
  331. H+ Elbow General‏‎ (4 revisions)
  332. Temp‏‎ (4 revisions)
  333. Omotenashi and Japanese Service‏‎ (4 revisions)
  334. Locative Literacy‏‎ (4 revisions)
  335. Indigenous Cybernetics‏‎ (4 revisions)
  336. Linguistic anthropology and Artificial Intelligence‏‎ (4 revisions)
  337. Bruce Sterling‏‎ (4 revisions)
  338. Cyborg Olympics‏‎ (4 revisions)
  339. Joeseph Delgado‏‎ (4 revisions)
  340. Differences between robots, cyborgs and androids‏‎ (4 revisions)
  341. Feed‏‎ (4 revisions)
  342. Bruce Sterling's Keynote at the Interaction '11 Conference in Boulder, Colorado‏‎ (4 revisions)
  343. How to Download Facebook a Social Graph with NameGenWeb‏‎ (4 revisions)
  344. Anonymous‏‎ (4 revisions)
  345. The Railway Journey‏‎ (4 revisions)
  346. Wiki‏‎ (4 revisions)
  347. Glossary:Mythology‏‎ (4 revisions)
  348. Some Notes on Facebook‏‎ (4 revisions)
  349. Disconnected (film)‏‎ (4 revisions)
  350. Bruno Latour‏‎ (4 revisions)
  351. AnthroPunk‏‎ (4 revisions)
  352. Kevin Kelly‏‎ (4 revisions)
  353. Adam Greenfield‏‎ (4 revisions)
  354. Golem‏‎ (4 revisions)
  355. H+ Elbow Little Brother‏‎ (4 revisions)
  356. Bug Report‏‎ (4 revisions)
  357. Cryptocurrency‏‎ (4 revisions)
  358. Ubquitious Computing‏‎ (4 revisions)
  359. Jose Delgado‏‎ (4 revisions)
  360. Design Memo Examples‏‎ (4 revisions)
  361. Rayna Rapp‏‎ (4 revisions)
  362. Film List‏‎ (4 revisions)
  363. The Anthropology of Cybercultures‏‎ (4 revisions)
  364. James Case‏‎ (4 revisions)
  365. Prosthetics and Their Discontents‏‎ (4 revisions)
  366. GATTACA‏‎ (4 revisions)
  367. All That Is Solid Melts into Air: The Experience of Modernity‏‎ (4 revisions)
  368. The Drive to Share‏‎ (4 revisions)
  369. Taking time off from tech‏‎ (4 revisions)
  370. Philosophy In The Flesh - A Talk With George Lakoff‏‎ (4 revisions)
  371. Theory of the Derive‏‎ (4 revisions)
  372. Glossary:Panic Architecture‏‎ (4 revisions)
  373. Telenoia‏‎ (4 revisions)
  374. Anthropology of Science and Technology‏‎ (4 revisions)
  375. Sandy Pentland‏‎ (4 revisions)
  376. Ethics in Anthropology: Public Presentation of Anthropological Material‏‎ (4 revisions)
  377. The Machinic Phylum‏‎ (4 revisions)
  378. Acculturation‏‎ (5 revisions)
  379. Facebook and Attention Economies - Social Gravity and Interface Use‏‎ (5 revisions)
  380. Rushware‏‎ (5 revisions)
  381. Jarno Koponen‏‎ (5 revisions)
  382. Scrivener‏‎ (5 revisions)
  383. Quantified self‏‎ (5 revisions)
  384. Experimental Geography‏‎ (5 revisions)
  385. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer‏‎ (5 revisions)
  386. Thad Starner's wearable computer‏‎ (5 revisions)
  387. Metastable Systems‏‎ (5 revisions)
  388. Flow‏‎ (5 revisions)
  389. We Live in Public‏‎ (5 revisions)
  390. How Did We Get Here?‏‎ (5 revisions)
  391. Digital Hygiene‏‎ (5 revisions)
  392. Marshall Berman‏‎ (5 revisions)
  393. Synchronous communication‏‎ (5 revisions)
  394. Amanda Baggs‏‎ (5 revisions)
  395. Mediology‏‎ (5 revisions)
  396. Technosocial Worm Hole‏‎ (5 revisions)
  397. Metropolis‏‎ (5 revisions)
  398. Privacy And The Extended Self‏‎ (5 revisions)
  399. Embodied Knowledge‏‎ (5 revisions)
  400. Consciousness Slum‏‎ (5 revisions)
  401. Extended Mind‏‎ (5 revisions)
  402. Agile Development Methodology‏‎ (5 revisions)
  403. Glossary:Territory Marking‏‎ (5 revisions)
  404. UX Reading List‏‎ (5 revisions)
  405. Ethnomethodology‏‎ (5 revisions)
  406. Ted Nelson‏‎ (5 revisions)
  407. Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations‏‎ (5 revisions)
  408. Cognisphere‏‎ (5 revisions)
  409. Critical Play: Radical Game Design‏‎ (5 revisions)
  410. External Brain‏‎ (5 revisions)
  411. Do Androids Dream of Electric Speech‏‎ (5 revisions)
  412. Memos‏‎ (5 revisions)
  413. Careers in Cyborg Anthropology‏‎ (5 revisions)
  414. Heterotopia‏‎ (5 revisions)
  415. Cyborg Architecture‏‎ (5 revisions)
  416. The Cyborg's Dilemma - Progressive Embodiment in Virtual Environments‏‎ (5 revisions)
  417. Digital Archaeology‏‎ (5 revisions)
  418. Frictional Interface‏‎ (5 revisions)
  419. Twitter Conversations About Cyborgs‏‎ (5 revisions)
  420. Ward Cunningham‏‎ (5 revisions)
  421. Anthropology of Gaming‏‎ (5 revisions)
  422. History of Cybernetics‏‎ (5 revisions)
  423. Reputation‏‎ (5 revisions)
  424. Science Fiction as Future‏‎ (5 revisions)
  425. Phenomenology‏‎ (5 revisions)
  426. An Empirical Study of Typing Rates on mini-QWERTY Keyboards‏‎ (5 revisions)
  427. Domotics‏‎ (5 revisions)
  428. The Structure of Engineering Revolutions‏‎ (5 revisions)
  429. O'Reilly‏‎ (5 revisions)
  430. Networked Publics‏‎ (5 revisions)
  431. Charis Thompson‏‎ (5 revisions)
  432. 4th Wave Cybernetics‏‎ (5 revisions)
  433. Glossary:Node Centrality‏‎ (5 revisions)
  434. Banff New Media Institute‏‎ (5 revisions)
  435. Re-colonization of Public Space‏‎ (5 revisions)
  436. Hosting your own wiki‏‎ (5 revisions)
  437. The Cell Phone: An Anthropology of Communication‏‎ (5 revisions)
  438. Class Status and Instantaneity‏‎ (6 revisions)
  439. Hyperlife‏‎ (6 revisions)
  440. Sandy Stone‏‎ (6 revisions)
  441. Editing notes‏‎ (6 revisions)
  442. Military Cyborgs‏‎ (6 revisions)
  443. Human echolocation‏‎ (6 revisions)
  444. Physiological Effects of Computers‏‎ (6 revisions)
  445. Donna Haraway Reads the National Geographic‏‎ (6 revisions)
  446. Scrying Pool‏‎ (6 revisions)
  447. Terms to add‏‎ (6 revisions)
  448. Interface Resolution‏‎ (6 revisions)
  449. 1 Foreword‏‎ (6 revisions)
  450. Asynchronous Communication‏‎ (6 revisions)
  451. Main Page Sandbox‏‎ (6 revisions)
  452. Club Penguin‏‎ (6 revisions)
  453. Liminality‏‎ (6 revisions)
  454. Satisfice‏‎ (6 revisions)
  455. Cyborg Fashion‏‎ (6 revisions)
  456. Proximal notification‏‎ (6 revisions)
  457. Search Test‏‎ (6 revisions)
  458. The Well‏‎ (6 revisions)
  459. Email Sabbatical‏‎ (6 revisions)
  460. Famous Machine‏‎ (6 revisions)
  461. Future Self‏‎ (6 revisions)
  462. Cybernetic Feedback in the Wizard Mindset‏‎ (6 revisions)
  463. University of Oregon Wearable Computing Laboratory‏‎ (6 revisions)
  464. Wired-Superhuman Interaction Design‏‎ (6 revisions)
  465. Mary Flanagan‏‎ (6 revisions)
  466. Cybernetic UX Design‏‎ (6 revisions)
  467. Kazys Varnelis‏‎ (6 revisions)
  468. Glossary of Terms‏‎ (6 revisions)
  469. Renan's Law‏‎ (6 revisions)
  470. Cybernetics‏‎ (6 revisions)
  471. Autisic tendencies and manifestation in the offspring of technologists‏‎ (6 revisions)
  472. Cities and Cyborgs: Computing and the Metropolis, 1860-2010‏‎ (6 revisions)
  473. Blade Runner‏‎ (6 revisions)
  474. Backspace Generation‏‎ (6 revisions)
  475. Original Thesis Proposal‏‎ (6 revisions)
  476. Cyborg Swarms and Wearable Communities‏‎ (6 revisions)
  477. Digital Backyard‏‎ (6 revisions)
  478. Ratio Club‏‎ (6 revisions)
  479. Infosynaesthesia‏‎ (6 revisions)
  480. Cyborg Botany‏‎ (6 revisions)
  481. Project Cybersyn‏‎ (6 revisions)
  482. EEG and the Quantified Self‏‎ (6 revisions)
  483. Fractal Prosthetics‏‎ (6 revisions)
  484. Blogs vs. Wikis‏‎ (6 revisions)
  485. Mild Dystopia‏‎ (6 revisions)
  486. Pronoia‏‎ (7 revisions)
  487. Knowledge cartography‏‎ (7 revisions)
  488. Glossary:Playground as Factory‏‎ (7 revisions)
  489. Persistence and change in social media‏‎ (7 revisions)
  490. Else/Where: Mapping - New Cartographies of Networks and Territories‏‎ (7 revisions)
  491. North Paw‏‎ (7 revisions)
  492. Username‏‎ (7 revisions)
  493. Instant Gratification‏‎ (7 revisions)
  494. Cayce Pollard Unit‏‎ (7 revisions)
  495. Sharecropping‏‎ (7 revisions)
  496. Soft Architecture‏‎ (7 revisions)
  497. ALICE‏‎ (7 revisions)
  498. Hyperpresence‏‎ (7 revisions)
  499. The Information Society as Post-Industrial Society‏‎ (7 revisions)
  500. Psyber-culture‏‎ (7 revisions)

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