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  1. Networked Religion‏‎ (2 revisions)
  2. Designing Social Interfaces‏‎ (2 revisions)
  3. Emile Durkheim‏‎ (2 revisions)
  4. Keiichi Matsuda‏‎ (2 revisions)
  5. Augmenting Human Intellect‏‎ (2 revisions)
  6. Social Boundary Mechanisms‏‎ (2 revisions)
  7. Feedback and Cybernetics: Reimaging the Body in the Age of the Cyborg‏‎ (2 revisions)
  8. Alan Kay‏‎ (2 revisions)
  9. My Mind is a Web Browser: How People with Autism Think‏‎ (2 revisions)
  10. Clicking In: Hot Links to a Digital Culture‏‎ (2 revisions)
  11. Dyson sphere‏‎ (2 revisions)
  12. Sensorium: Embodied Experience, Technology, and Contemporary Art‏‎ (2 revisions)
  13. ARPANET‏‎ (2 revisions)
  14. Aza Raskin‏‎ (2 revisions)
  15. Societies and Cities in the Age of Instant Access‏‎ (2 revisions)
  16. Fractal Flesh‏‎ (2 revisions)
  17. Ambient Findability‏‎ (2 revisions)
  18. Neal Stephenson‏‎ (2 revisions)
  19. Reputation, Community Management, and the Future of Branding‏‎ (2 revisions)
  20. Howard Rheingold‏‎ (2 revisions)
  21. The service of stitching back together reality‏‎ (2 revisions)
  22. Geocloaking‏‎ (2 revisions)
  23. Event driven architecture‏‎ (2 revisions)
  24. Sonic metadata‏‎ (2 revisions)
  25. Lucien Taylor‏‎ (2 revisions)
  26. Philip K. Dick‏‎ (2 revisions)
  27. Frictional Surfaces‏‎ (2 revisions)
  28. Emily Martin‏‎ (2 revisions)
  29. Skitzovision‏‎ (2 revisions)
  30. The Poetics of Space‏‎ (2 revisions)
  31. Play‏‎ (2 revisions)
  32. Félix Guattari‏‎ (2 revisions)
  33. Context-Aware Toolkit‏‎ (2 revisions)
  34. H+ Elbow Bodies‏‎ (2 revisions)
  35. Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us‏‎ (2 revisions)
  36. Discussion notes formatting‏‎ (2 revisions)
  37. Émile Durkheim‏‎ (2 revisions)
  38. Fractal Product‏‎ (2 revisions)
  39. Near Future Laboratory‏‎ (2 revisions)
  40. Companion Species Manifesto‏‎ (2 revisions)
  41. The Idea Factory: Learning to Think at MIT‏‎ (2 revisions)
  42. Web Dérive‏‎ (2 revisions)
  43. Technomad‏‎ (2 revisions)
  44. Actual behavior‏‎ (2 revisions)
  45. Types of Reality‏‎ (2 revisions)
  46. Connectivity as peripheral vision‏‎ (2 revisions)
  47. Science Networks of Letters‏‎ (2 revisions)
  48. Timeline of Cyborg History‏‎ (2 revisions)
  49. Online Person Simulator‏‎ (2 revisions)
  50. Sleep Dealer‏‎ (2 revisions)
  51. Participant Observation‏‎ (2 revisions)
  52. Myth of the Hero‏‎ (2 revisions)
  53. Understanding Media: The Extensions of Man‏‎ (2 revisions)
  54. Daniela Cerqui‏‎ (2 revisions)
  55. Spime‏‎ (2 revisions)
  56. Play Time (film)‏‎ (2 revisions)
  57. Traditional Anthropology‏‎ (2 revisions)
  58. Project Xanadu‏‎ (2 revisions)
  59. H+ Elbow Semantics‏‎ (2 revisions)
  60. Socio-technical System‏‎ (2 revisions)
  61. Living Text‏‎ (2 revisions)
  62. Village Head‏‎ (2 revisions)
  63. Human Machine Interface‏‎ (2 revisions)
  64. Are Humans Animals?‏‎ (2 revisions)
  65. Celebrity and Deism on Social Networks‏‎ (2 revisions)
  66. Wiki Visualization‏‎ (2 revisions)
  67. Hardware‏‎ (2 revisions)
  68. Soylent‏‎ (2 revisions)
  69. Physical Letters‏‎ (2 revisions)
  70. Internet as Surrogate Community‏‎ (2 revisions)
  71. Road Runners‏‎ (2 revisions)
  72. Surface surface everywhere‏‎ (2 revisions)
  73. Gordon Moore‏‎ (2 revisions)
  74. Autism Theory and Technology‏‎ (2 revisions)
  75. Slime Mold‏‎ (2 revisions)
  76. The Practice of Everyday Life‏‎ (2 revisions)
  77. Terminator‏‎ (2 revisions)
  78. Code of Ethics‏‎ (2 revisions)
  79. Data Flows and Crises in Online Reputation Economies‏‎ (2 revisions)
  80. Gamer Revolution‏‎ (2 revisions)
  81. Anthropology of Medicine‏‎ (2 revisions)
  82. Balanced Reciprocity‏‎ (2 revisions)
  83. User experience design‏‎ (2 revisions)
  84. Defining Cyborg Anthropology‏‎ (2 revisions)
  85. Geoloqi‏‎ (2 revisions)
  86. Articles‏‎ (2 revisions)
  87. The Impact of Internet on Society‏‎ (2 revisions)
  88. Websites‏‎ (2 revisions)
  89. Christopher Alexander‏‎ (2 revisions)
  90. UX Blogs‏‎ (2 revisions)
  91. Lynn Hershman Leeson‏‎ (2 revisions)
  92. Full text of A Cyborg Manifesto‏‎ (2 revisions)
  93. Visual Anthropology‏‎ (2 revisions)
  94. Swarm Culture‏‎ (2 revisions)
  95. Governance Archaeology‏‎ (2 revisions)
  96. Linda Stone‏‎ (2 revisions)
  97. N. Katherine Hayles‏‎ (2 revisions)
  98. Reassembling the Social: An Introduction to Actor-Network-Theory‏‎ (2 revisions)
  99. Data Navigation, Architectures of Knowledge‏‎ (2 revisions)
  100. Ethnography‏‎ (2 revisions)
  101. A Geography of Time: The Temporal Misadventures of a Social Psychologist, or How Every Culture Keeps Time Just a Little Bit Differently‏‎ (2 revisions)
  102. Trans-Species Perspective‏‎ (2 revisions)
  103. Proximal Matchmaking‏‎ (2 revisions)
  104. Big Mother‏‎ (2 revisions)
  105. H+ Elbow Whatis‏‎ (2 revisions)
  106. Sociopatterns‏‎ (2 revisions)
  107. Virtual Boyfriend‏‎ (2 revisions)
  108. Geoloquaicious‏‎ (2 revisions)
  109. Quantitative Analysis‏‎ (2 revisions)
  110. Conspicuous Consumption‏‎ (2 revisions)
  111. Open Access Publications‏‎ (2 revisions)
  112. Terrazign‏‎ (2 revisions)
  113. Recommendations concerning Cyborg Technology‏‎ (2 revisions)
  114. Statement of Professional and Ethical Responsibilities‏‎ (2 revisions)
  115. Majoring in Anthropology‏‎ (2 revisions)
  116. Notes on Mobile Technology‏‎ (2 revisions)
  117. Contributing to CyborgAnthropology.com‏‎ (2 revisions)
  118. A New Kind of Science‏‎ (2 revisions)
  119. Michael Arbib‏‎ (2 revisions)
  120. Net Cafe‏‎ (2 revisions)
  121. The Astonishing Tribe‏‎ (2 revisions)
  122. Email Apnea‏‎ (2 revisions)
  123. Martine Rothblatt‏‎ (2 revisions)
  124. Tim Maly‏‎ (2 revisions)
  125. George Lakoff‏‎ (2 revisions)
  126. Artificial Heaven‏‎ (2 revisions)
  127. Critical Theory‏‎ (2 revisions)
  128. Simulation and Augmentation: Issues of Wearable Computers‏‎ (2 revisions)
  129. UX Journals‏‎ (2 revisions)
  130. Bodies in Code: Interfaces with Digital Media‏‎ (2 revisions)
  131. Doug Engelbart‏‎ (2 revisions)
  132. The Theory of Interstellar Trade‏‎ (2 revisions)
  133. Future Noir‏‎ (2 revisions)
  134. Constance Penley‏‎ (2 revisions)
  135. Graphomaniac‏‎ (2 revisions)
  136. H+ Elbow Brains‏‎ (3 revisions)
  137. Michael Benedikt‏‎ (3 revisions)
  138. Bill Hillier‏‎ (3 revisions)
  139. Soft Science Fiction‏‎ (3 revisions)
  140. Glossary:Fractal Value‏‎ (3 revisions)
  141. Computers as Theatre‏‎ (3 revisions)
  142. Time‏‎ (3 revisions)
  143. In the Beginning was the Command Line‏‎ (3 revisions)
  144. Automation‏‎ (3 revisions)
  145. Social and Political Implications of Technology‏‎ (3 revisions)
  146. Instantaneity‏‎ (3 revisions)
  147. Portable Cave Wall‏‎ (3 revisions)
  148. A Slice of Life in My Virtual Community‏‎ (3 revisions)
  149. Michel Callon‏‎ (3 revisions)
  150. Time Geography‏‎ (3 revisions)
  151. On the Mobile‏‎ (3 revisions)
  152. Lifelong Kindergarten‏‎ (3 revisions)
  153. Panopticon‏‎ (3 revisions)
  154. Machines as Pets‏‎ (3 revisions)
  155. Non-Place‏‎ (3 revisions)
  156. Robots.txt‏‎ (3 revisions)
  157. Self Directed Neuroplasticity‏‎ (3 revisions)
  158. Topological Robustness‏‎ (3 revisions)
  159. Privacy Interview‏‎ (3 revisions)
  160. Behavior in Public Places‏‎ (3 revisions)
  161. Yochai Benkler‏‎ (3 revisions)
  162. Transforming the Digital into the Analog‏‎ (3 revisions)
  163. Active Badge‏‎ (3 revisions)
  164. Andy Miah‏‎ (3 revisions)
  165. Virtual Ethnography‏‎ (3 revisions)
  166. On the Mortality of Industrial Society‏‎ (3 revisions)
  167. Lifelong Kindergarten Group‏‎ (3 revisions)
  168. Daemon (Book)‏‎ (3 revisions)
  169. Senseable City Lab‏‎ (3 revisions)
  170. Totem‏‎ (3 revisions)
  171. Deborah Gordon‏‎ (3 revisions)
  172. Cosmopolitics‏‎ (3 revisions)
  173. Technology and Culture‏‎ (3 revisions)
  174. Prosthetic culture‏‎ (3 revisions)
  175. Pubsubhubbub‏‎ (3 revisions)
  176. Loqi‏‎ (3 revisions)
  177. The Anthropology of Computing‏‎ (3 revisions)
  178. Augmented Reality‏‎ (3 revisions)
  179. Dynabook‏‎ (3 revisions)
  180. Sensor Networks‏‎ (3 revisions)
  181. WarGames‏‎ (3 revisions)
  182. H+ Elbow Interactions‏‎ (3 revisions)
  183. Navigation-related structural change in the hippocampi of taxi drivers‏‎ (3 revisions)
  184. Communitas‏‎ (3 revisions)
  185. Geocities‏‎ (3 revisions)
  186. Siftables‏‎ (3 revisions)
  187. Aaron McLeod‏‎ (3 revisions)
  188. Infomation and Contemplation: University of Washington Information School‏‎ (3 revisions)
  189. Cyborgs@Cyberspace?: An Ethnographer Looks to the Future‏‎ (3 revisions)
  190. Internet Addiction‏‎ (3 revisions)
  191. Virtual Jet Lag‏‎ (3 revisions)
  192. Hydrant Sniffing‏‎ (3 revisions)
  193. 2001: A Space Odyssey‏‎ (3 revisions)
  194. Godzilla and the Bullet Train: Technology and Culture in Modern Japan‏‎ (3 revisions)
  195. Glossary:Time Geography‏‎ (3 revisions)
  196. Consumption and Digital Commodities In the Everyday‏‎ (3 revisions)
  197. Ethical Guidelines in the Training of Practicing Anthropologists‏‎ (3 revisions)
  198. C. Wright Mills‏‎ (3 revisions)
  199. Production of Space and Identity‏‎ (3 revisions)
  200. Leisa Reichelt‏‎ (3 revisions)
  201. The Real Life Social Network‏‎ (3 revisions)
  202. Perception Chat‏‎ (3 revisions)
  203. Texting‏‎ (3 revisions)
  204. Urban Tapestries Project‏‎ (3 revisions)
  205. Vicarious Soliloquy‏‎ (3 revisions)
  206. Hyperbolic Geometry‏‎ (3 revisions)
  207. Media Lab at MIT‏‎ (3 revisions)
  208. Culture and Space: Conceiving a New Cultural Geography‏‎ (3 revisions)
  209. My Mother Was a Computer: Digital Subjects and Literary Texts‏‎ (3 revisions)
  210. History of the Term AI‏‎ (3 revisions)
  211. IRC‏‎ (3 revisions)
  212. Perception Minutes‏‎ (3 revisions)
  213. Textiquette‏‎ (3 revisions)
  214. Use of Technology by the Homeless‏‎ (3 revisions)
  215. Research Methods in Anthropology: Qualitative and Quantitative‏‎ (3 revisions)
  216. Human Computer Interaction‏‎ (3 revisions)
  217. Marketing Anthropology‏‎ (3 revisions)
  218. Sandbox‏‎ (3 revisions)
  219. Impossible Feast‏‎ (3 revisions)
  220. The Anthropology of Cyberspace‏‎ (3 revisions)
  221. Key Terms‏‎ (3 revisions)
  222. Google Buzz Discussion on Prosthesis‏‎ (3 revisions)
  223. Wireless Telegraph‏‎ (3 revisions)
  224. Albrecht Ludwig Berblinger‏‎ (3 revisions)
  225. Homo Ludens‏‎ (3 revisions)
  226. Rosalind Picard‏‎ (3 revisions)
  227. Glossary:Automation‏‎ (3 revisions)
  228. Interface‏‎ (3 revisions)
  229. Mother of All Demos‏‎ (3 revisions)
  230. Donald Norman‏‎ (3 revisions)
  231. Ludic Space‏‎ (3 revisions)
  232. Entanglement‏‎ (3 revisions)
  233. Cyborg Anthropology‏‎ (3 revisions)
  234. Alice Marwick‏‎ (3 revisions)
  235. Unfinished Work: From Cyborg to Cognisphere‏‎ (3 revisions)
  236. Jane McGonigal‏‎ (3 revisions)
  237. Continuous partial attention‏‎ (3 revisions)
  238. Service Design‏‎ (3 revisions)
  239. Waveform Architecture‏‎ (3 revisions)
  240. A Design Approach for the Geospatial Web‏‎ (3 revisions)
  241. Calm Technology‏‎ (3 revisions)
  242. Cyborg Literature‏‎ (3 revisions)
  243. The Second Self: Computers and the Human Spirit‏‎ (3 revisions)
  244. Simon Haykin‏‎ (3 revisions)
  245. The Presentation of Self in Digital Life‏‎ (3 revisions)
  246. The Web is Shattering Focus‏‎ (3 revisions)
  247. Plutopia 2011‏‎ (3 revisions)
  248. Severe Tire Damage‏‎ (3 revisions)
  249. Life in the Cocoon - Continuous Partial Attention‏‎ (3 revisions)
  250. Minimalism‏‎ (3 revisions)
  251. Nerdle‏‎ (3 revisions)
  252. The Architecture of the invisible: Technology is Representation‏‎ (3 revisions)
  253. What Technology Wants‏‎ (3 revisions)
  254. Telepresence‏‎ (3 revisions)
  255. Cyborgs and Space‏‎ (3 revisions)
  256. Future Anterior‏‎ (3 revisions)
  257. Principles of the Self-Organizing System‏‎ (3 revisions)
  258. Grant McCracken‏‎ (3 revisions)
  259. Sludgeware‏‎ (3 revisions)
  260. Alone Together: Technology and the Reinvention of Intimacy and Solitude‏‎ (3 revisions)
  261. Life on the Screen: Identity in the Age of the Internet‏‎ (3 revisions)
  262. Bill Deiter‏‎ (3 revisions)
  263. 1 Acknowledgements‏‎ (3 revisions)
  264. Space Syntax‏‎ (3 revisions)
  265. Interview with German Business Magazine‏‎ (3 revisions)
  266. Anthropology Careers‏‎ (3 revisions)
  267. Hyperobjects‏‎ (3 revisions)
  268. Equiveillance‏‎ (3 revisions)
  269. Topic 1‏‎ (3 revisions)
  270. Linguistic anthropology and Artificial Intelligence‏‎ (4 revisions)
  271. Gaming Addiction‏‎ (4 revisions)
  272. Sharon Traweek‏‎ (4 revisions)
  273. Humans.txt‏‎ (4 revisions)
  274. Temp‏‎ (4 revisions)
  275. Glossary:Pseudoretrocyborg‏‎ (4 revisions)
  276. W. Ross Ashby‏‎ (4 revisions)
  277. Gaming dynamics‏‎ (4 revisions)
  278. Prosthetic Limb‏‎ (4 revisions)
  279. Design Memo Examples‏‎ (4 revisions)
  280. Cryptocurrency‏‎ (4 revisions)
  281. H+ Elbow General‏‎ (4 revisions)
  282. Indigenous Cybernetics‏‎ (4 revisions)
  283. Glossary:Soft Architecture‏‎ (4 revisions)
  284. The Railway Journey‏‎ (4 revisions)
  285. Brain Map‏‎ (4 revisions)
  286. Value Tumor‏‎ (4 revisions)
  287. Joeseph Delgado‏‎ (4 revisions)
  288. Cyborgology‏‎ (4 revisions)
  289. Some Notes on Facebook‏‎ (4 revisions)
  290. Conferences‏‎ (4 revisions)
  291. Feed‏‎ (4 revisions)
  292. How to Download Facebook a Social Graph with NameGenWeb‏‎ (4 revisions)
  293. Ubquitious Computing‏‎ (4 revisions)
  294. Disconnected (film)‏‎ (4 revisions)
  295. Bruce Sterling‏‎ (4 revisions)
  296. The Anthropology of Cybercultures‏‎ (4 revisions)
  297. Kevin Kelly‏‎ (4 revisions)
  298. Golem‏‎ (4 revisions)
  299. Rayna Rapp‏‎ (4 revisions)
  300. The Drive to Share‏‎ (4 revisions)
  301. Taking time off from tech‏‎ (4 revisions)
  302. Prosthetics and Their Discontents‏‎ (4 revisions)
  303. H+ Elbow Little Brother‏‎ (4 revisions)
  304. Bruce Sterling's Keynote at the Interaction '11 Conference in Boulder, Colorado‏‎ (4 revisions)
  305. Theory of the Derive‏‎ (4 revisions)
  306. Jose Delgado‏‎ (4 revisions)
  307. Wiki‏‎ (4 revisions)
  308. Telenoia‏‎ (4 revisions)
  309. Chris Gray‏‎ (4 revisions)
  310. Cyborgs and Citadels‏‎ (4 revisions)
  311. Lucy Suchman‏‎ (4 revisions)
  312. Philosophy In The Flesh - A Talk With George Lakoff‏‎ (4 revisions)
  313. Glossary:Mythology‏‎ (4 revisions)
  314. Anonymous‏‎ (4 revisions)
  315. The Machinic Phylum‏‎ (4 revisions)
  316. Film List‏‎ (4 revisions)
  317. James Case‏‎ (4 revisions)
  318. GATTACA‏‎ (4 revisions)
  319. Serial Experiments Lain‏‎ (4 revisions)
  320. Tribal Aesthetics‏‎ (4 revisions)
  321. Bruno Latour‏‎ (4 revisions)
  322. Stigmergy‏‎ (4 revisions)
  323. Sandy Pentland‏‎ (4 revisions)
  324. Mind Uploading‏‎ (4 revisions)
  325. Adam Greenfield‏‎ (4 revisions)
  326. AnthroPunk‏‎ (4 revisions)
  327. Open-Class System‏‎ (4 revisions)
  328. Ethics in Anthropology: Public Presentation of Anthropological Material‏‎ (4 revisions)
  329. Bug Report‏‎ (4 revisions)
  330. Human Scale Design‏‎ (4 revisions)
  331. Ocular Convergence‏‎ (4 revisions)
  332. Exergaming‏‎ (4 revisions)
  333. Heather Horst‏‎ (4 revisions)
  334. The Man Who Tasted Shapes‏‎ (4 revisions)
  335. All That Is Solid Melts into Air: The Experience of Modernity‏‎ (4 revisions)
  336. Identity‏‎ (4 revisions)
  337. Cyborg Olympics‏‎ (4 revisions)
  338. Glossary:Panic Architecture‏‎ (4 revisions)
  339. NoGoZone‏‎ (4 revisions)
  340. Differences between robots, cyborgs and androids‏‎ (4 revisions)
  341. The Presentation of Self in Everyday Life‏‎ (4 revisions)
  342. Anthropology of Science and Technology‏‎ (4 revisions)
  343. TechnoMorphica‏‎ (4 revisions)
  344. Locative Literacy‏‎ (4 revisions)
  345. Omotenashi and Japanese Service‏‎ (4 revisions)
  346. Experimental Geography Reading List‏‎ (4 revisions)
  347. Telesynaesthesia‏‎ (4 revisions)
  348. Digital Hygiene‏‎ (5 revisions)
  349. UX Reading List‏‎ (5 revisions)
  350. Memos‏‎ (5 revisions)
  351. Privacy And The Extended Self‏‎ (5 revisions)
  352. We Live in Public‏‎ (5 revisions)
  353. Extended Mind‏‎ (5 revisions)
  354. Ted Nelson‏‎ (5 revisions)
  355. Charis Thompson‏‎ (5 revisions)
  356. Embodied Knowledge‏‎ (5 revisions)
  357. Amanda Baggs‏‎ (5 revisions)
  358. Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations‏‎ (5 revisions)
  359. Ethnomethodology‏‎ (5 revisions)
  360. The Cyborg's Dilemma - Progressive Embodiment in Virtual Environments‏‎ (5 revisions)
  361. O'Reilly‏‎ (5 revisions)
  362. External Brain‏‎ (5 revisions)
  363. Twitter Conversations About Cyborgs‏‎ (5 revisions)
  364. Do Androids Dream of Electric Speech‏‎ (5 revisions)
  365. Networked Publics‏‎ (5 revisions)
  366. Agile Development Methodology‏‎ (5 revisions)
  367. Heterotopia‏‎ (5 revisions)
  368. Glossary:Territory Marking‏‎ (5 revisions)
  369. Reputation‏‎ (5 revisions)
  370. The Structure of Engineering Revolutions‏‎ (5 revisions)
  371. Phenomenology‏‎ (5 revisions)
  372. Frictional Interface‏‎ (5 revisions)
  373. Science Fiction as Future‏‎ (5 revisions)
  374. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer‏‎ (5 revisions)
  375. History of Cybernetics‏‎ (5 revisions)
  376. Domotics‏‎ (5 revisions)
  377. The Cell Phone: An Anthropology of Communication‏‎ (5 revisions)
  378. Re-colonization of Public Space‏‎ (5 revisions)
  379. Anthropology of Gaming‏‎ (5 revisions)
  380. Ward Cunningham‏‎ (5 revisions)
  381. Metastable Systems‏‎ (5 revisions)
  382. An Empirical Study of Typing Rates on mini-QWERTY Keyboards‏‎ (5 revisions)
  383. Consciousness Slum‏‎ (5 revisions)
  384. Scrivener‏‎ (5 revisions)
  385. Hosting your own wiki‏‎ (5 revisions)
  386. Rushware‏‎ (5 revisions)
  387. Thad Starner's wearable computer‏‎ (5 revisions)
  388. Marshall Berman‏‎ (5 revisions)
  389. Facebook and Attention Economies - Social Gravity and Interface Use‏‎ (5 revisions)
  390. Quantified self‏‎ (5 revisions)
  391. Glossary:Node Centrality‏‎ (5 revisions)
  392. 4th Wave Cybernetics‏‎ (5 revisions)
  393. Mediology‏‎ (5 revisions)
  394. Banff New Media Institute‏‎ (5 revisions)
  395. Cognisphere‏‎ (5 revisions)
  396. Jarno Koponen‏‎ (5 revisions)
  397. Metropolis‏‎ (5 revisions)
  398. Critical Play: Radical Game Design‏‎ (5 revisions)
  399. Experimental Geography‏‎ (5 revisions)
  400. Synchronous communication‏‎ (5 revisions)
  401. Cyborg Architecture‏‎ (5 revisions)
  402. Flow‏‎ (5 revisions)
  403. How Did We Get Here?‏‎ (5 revisions)
  404. Careers in Cyborg Anthropology‏‎ (5 revisions)
  405. Technosocial Worm Hole‏‎ (5 revisions)
  406. Acculturation‏‎ (5 revisions)
  407. Digital Archaeology‏‎ (5 revisions)
  408. Cyborg Swarms and Wearable Communities‏‎ (6 revisions)
  409. Email Sabbatical‏‎ (6 revisions)
  410. Mary Flanagan‏‎ (6 revisions)
  411. Famous Machine‏‎ (6 revisions)
  412. Digital Backyard‏‎ (6 revisions)
  413. Cyborg Botany‏‎ (6 revisions)
  414. University of Oregon Wearable Computing Laboratory‏‎ (6 revisions)
  415. 1 Foreword‏‎ (6 revisions)
  416. Asynchronous Communication‏‎ (6 revisions)
  417. Future Self‏‎ (6 revisions)
  418. Renan's Law‏‎ (6 revisions)
  419. Kazys Varnelis‏‎ (6 revisions)
  420. Glossary of Terms‏‎ (6 revisions)
  421. Class Status and Instantaneity‏‎ (6 revisions)
  422. Original Thesis Proposal‏‎ (6 revisions)
  423. Wired-Superhuman Interaction Design‏‎ (6 revisions)
  424. Ratio Club‏‎ (6 revisions)
  425. Mild Dystopia‏‎ (6 revisions)
  426. Infosynaesthesia‏‎ (6 revisions)
  427. Club Penguin‏‎ (6 revisions)
  428. Project Cybersyn‏‎ (6 revisions)
  429. Cyborg Fashion‏‎ (6 revisions)
  430. Military Cyborgs‏‎ (6 revisions)
  431. Blade Runner‏‎ (6 revisions)
  432. Autisic tendencies and manifestation in the offspring of technologists‏‎ (6 revisions)
  433. EEG and the Quantified Self‏‎ (6 revisions)
  434. Backspace Generation‏‎ (6 revisions)
  435. Fractal Prosthetics‏‎ (6 revisions)
  436. Liminality‏‎ (6 revisions)
  437. Main Page Sandbox‏‎ (6 revisions)
  438. Sandy Stone‏‎ (6 revisions)
  439. Physiological Effects of Computers‏‎ (6 revisions)
  440. Scrying Pool‏‎ (6 revisions)
  441. Hyperlife‏‎ (6 revisions)
  442. Cybernetic Feedback in the Wizard Mindset‏‎ (6 revisions)
  443. Terms to add‏‎ (6 revisions)
  444. Editing notes‏‎ (6 revisions)
  445. Human echolocation‏‎ (6 revisions)
  446. Blogs vs. Wikis‏‎ (6 revisions)
  447. Donna Haraway Reads the National Geographic‏‎ (6 revisions)
  448. Search Test‏‎ (6 revisions)
  449. Cybernetic UX Design‏‎ (6 revisions)
  450. The Well‏‎ (6 revisions)
  451. Proximal notification‏‎ (6 revisions)
  452. Interface Resolution‏‎ (6 revisions)
  453. Satisfice‏‎ (6 revisions)
  454. Cities and Cyborgs: Computing and the Metropolis, 1860-2010‏‎ (6 revisions)
  455. Cybernetics‏‎ (6 revisions)
  456. Instant Gratification‏‎ (7 revisions)
  457. Psyber-culture‏‎ (7 revisions)
  458. Locative Media‏‎ (7 revisions)
  459. Hyperpresence‏‎ (7 revisions)
  460. Collective Intelligence‏‎ (7 revisions)
  461. Computing and Neurological Effects‏‎ (7 revisions)
  462. Mental Fragmentation‏‎ (7 revisions)
  463. Technology and Change in Rural America‏‎ (7 revisions)
  464. Future Shock‏‎ (7 revisions)
  465. ALICE‏‎ (7 revisions)
  466. Tabaholic‏‎ (7 revisions)
  467. Ringxiety‏‎ (7 revisions)
  468. Being Digital‏‎ (7 revisions)
  469. Activity Theory‏‎ (7 revisions)
  470. Low-Tech Cyborgs‏‎ (7 revisions)
  471. Why Portland Will Actually be the Next Silicon Valley‏‎ (7 revisions)
  472. Non Places‏‎ (7 revisions)
  473. Sighborg‏‎ (7 revisions)
  474. Infomorph‏‎ (7 revisions)
  475. Facebook‏‎ (7 revisions)
  476. Cayce Pollard Unit‏‎ (7 revisions)
  477. Eliza‏‎ (7 revisions)
  478. Geolocation‏‎ (7 revisions)
  479. Visions of Heaven and Hell: Information Technology and the Future‏‎ (7 revisions)
  480. Flaneuring‏‎ (7 revisions)
  481. North Paw‏‎ (7 revisions)
  482. Pronoia‏‎ (7 revisions)
  483. Persistence and change in social media‏‎ (7 revisions)
  484. Knowledge cartography‏‎ (7 revisions)
  485. Username‏‎ (7 revisions)
  486. Else/Where: Mapping - New Cartographies of Networks and Territories‏‎ (7 revisions)
  487. Collaborative Reality‏‎ (7 revisions)
  488. Sharecropping‏‎ (7 revisions)
  489. Soft Architecture‏‎ (7 revisions)
  490. The Information Society as Post-Industrial Society‏‎ (7 revisions)
  491. Glossary:Playground as Factory‏‎ (7 revisions)
  492. Coordinated Universal Time‏‎ (8 revisions)
  493. Future Runoff‏‎ (8 revisions)
  494. Bee Dance‏‎ (8 revisions)
  495. The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future‏‎ (8 revisions)
  496. Singularity‏‎ (8 revisions)
  497. Information Society‏‎ (8 revisions)
  498. Micro-Singularity‏‎ (8 revisions)
  499. Mental and Emotional Effects of Computing‏‎ (8 revisions)
  500. Deborah Heath‏‎ (8 revisions)

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