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  1. Philip K. Dick‏‎ (2 revisions)
  2. Data vs sensory perception‏‎ (2 revisions)
  3. Surface surface everywhere‏‎ (2 revisions)
  4. Max Mathews‏‎ (2 revisions)
  5. Slime Mold‏‎ (2 revisions)
  6. Mobile Text Entry‏‎ (2 revisions)
  7. Soylent‏‎ (2 revisions)
  8. The Idea Factory: Learning to Think at MIT‏‎ (2 revisions)
  9. Egregore‏‎ (2 revisions)
  10. Play‏‎ (2 revisions)
  11. Types of Reality‏‎ (2 revisions)
  12. Howard Rheingold‏‎ (2 revisions)
  13. Terminator‏‎ (2 revisions)
  14. Museum Science‏‎ (2 revisions)
  15. Timeline of Cyborg History‏‎ (2 revisions)
  16. Traditional Anthropology‏‎ (2 revisions)
  17. Bill Verplank‏‎ (2 revisions)
  18. Marc Augé‏‎ (2 revisions)
  19. Emic Approach‏‎ (2 revisions)
  20. Understanding Media: The Extensions of Man‏‎ (2 revisions)
  21. Virtual Girlfriend‏‎ (2 revisions)
  22. Cybersanta‏‎ (2 revisions)
  23. DIY Bio Movement‏‎ (2 revisions)
  24. David hess‏‎ (2 revisions)
  25. After Culture - Reflections on the Apparition of Anthropology in Artificial Life‏‎ (2 revisions)
  26. Networked Religion‏‎ (2 revisions)
  27. Swarm Culture‏‎ (2 revisions)
  28. Escape Velocity of Data‏‎ (2 revisions)
  29. A.I‏‎ (2 revisions)
  30. Modern Times‏‎ (2 revisions)
  31. Play Time (film)‏‎ (2 revisions)
  32. Project Xanadu‏‎ (2 revisions)
  33. Participant Observation‏‎ (2 revisions)
  34. My Mind is a Web Browser: How People with Autism Think‏‎ (2 revisions)
  35. Neal Stephenson‏‎ (2 revisions)
  36. Constant connection and the lizard brain‏‎ (2 revisions)
  37. The Practice of Everyday Life‏‎ (2 revisions)
  38. Emile Durkheim‏‎ (2 revisions)
  39. Sociopatterns‏‎ (2 revisions)
  40. Domestic-Public Dichotomy‏‎ (2 revisions)
  41. The Impact of Internet on Society‏‎ (2 revisions)
  42. Dyson sphere‏‎ (2 revisions)
  43. Physical Letters‏‎ (2 revisions)
  44. Road Runners‏‎ (2 revisions)
  45. Book Content‏‎ (2 revisions)
  46. User experience design‏‎ (2 revisions)
  47. Feedback and Cybernetics: Reimaging the Body in the Age of the Cyborg‏‎ (2 revisions)
  48. Lucien Taylor‏‎ (2 revisions)
  49. Statement of Professional and Ethical Responsibilities‏‎ (2 revisions)
  50. UX Blogs‏‎ (2 revisions)
  51. Geocloaking‏‎ (2 revisions)
  52. H+ Elbow Semantics‏‎ (2 revisions)
  53. Cultural History of Technology‏‎ (2 revisions)
  54. Event driven architecture‏‎ (2 revisions)
  55. Antti Oulasvirta‏‎ (2 revisions)
  56. Charisma‏‎ (2 revisions)
  57. Human Machine Interface‏‎ (2 revisions)
  58. Terrazign‏‎ (2 revisions)
  59. Fractal Flesh‏‎ (2 revisions)
  60. Near Future Laboratory‏‎ (2 revisions)
  61. Trans-Species Perspective‏‎ (2 revisions)
  62. Frictional Surfaces‏‎ (2 revisions)
  63. Emily Martin‏‎ (2 revisions)
  64. Simulation and Augmentation: Issues of Wearable Computers‏‎ (2 revisions)
  65. Hardware‏‎ (2 revisions)
  66. Cyberspace: First Steps‏‎ (2 revisions)
  67. Internet as Surrogate Community‏‎ (2 revisions)
  68. Félix Guattari‏‎ (2 revisions)
  69. Anthropology in the Information Society‏‎ (2 revisions)
  70. Online Person Simulator‏‎ (2 revisions)
  71. H+ Elbow Bodies‏‎ (2 revisions)
  72. Avery Johnson‏‎ (2 revisions)
  73. Reassembling the Social: An Introduction to Actor-Network-Theory‏‎ (2 revisions)
  74. Status‏‎ (2 revisions)
  75. Émile Durkheim‏‎ (2 revisions)
  76. Social Tangibility‏‎ (2 revisions)
  77. Discussion notes formatting‏‎ (2 revisions)
  78. Web Dérive‏‎ (2 revisions)
  79. Myth of the Hero‏‎ (2 revisions)
  80. Fractal Product‏‎ (2 revisions)
  81. Cyborg(Book)‏‎ (2 revisions)
  82. Proximal Matchmaking‏‎ (2 revisions)
  83. Augmenting Human Intellect‏‎ (2 revisions)
  84. Living Text‏‎ (2 revisions)
  85. Alan Kay‏‎ (2 revisions)
  86. The Astonishing Tribe‏‎ (2 revisions)
  87. ARPANET‏‎ (2 revisions)
  88. Tim Maly‏‎ (2 revisions)
  89. Quantitative Analysis‏‎ (2 revisions)
  90. Aza Raskin‏‎ (2 revisions)
  91. Recommendations concerning Cyborg Technology‏‎ (2 revisions)
  92. Designing Social Interfaces‏‎ (2 revisions)
  93. Ambient Findability‏‎ (2 revisions)
  94. UX Journals‏‎ (2 revisions)
  95. Village Head‏‎ (2 revisions)
  96. H+ Elbow Whatis‏‎ (2 revisions)
  97. Technology‏‎ (2 revisions)
  98. The Theory of Interstellar Trade‏‎ (2 revisions)
  99. The Alan Parsons Project‏‎ (2 revisions)
  100. Gordon Moore‏‎ (2 revisions)
  101. Software‏‎ (2 revisions)
  102. Clicking In: Hot Links to a Digital Culture‏‎ (2 revisions)
  103. Wiki Visualization‏‎ (2 revisions)
  104. Lynn Hershman Leeson‏‎ (2 revisions)
  105. Gamer Revolution‏‎ (2 revisions)
  106. TV Modem‏‎ (2 revisions)
  107. Snow Crash‏‎ (2 revisions)
  108. Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us‏‎ (2 revisions)
  109. Geoloqi‏‎ (2 revisions)
  110. The Theory of the Leisure Class‏‎ (2 revisions)
  111. Linda Stone‏‎ (2 revisions)
  112. Websites‏‎ (2 revisions)
  113. Pattern Sweeping‏‎ (2 revisions)
  114. N. Katherine Hayles‏‎ (2 revisions)
  115. Actual behavior‏‎ (2 revisions)
  116. Full text of A Cyborg Manifesto‏‎ (2 revisions)
  117. Suicide (Book)‏‎ (2 revisions)
  118. Context-Aware Toolkit‏‎ (2 revisions)
  119. Governance Archaeology‏‎ (2 revisions)
  120. Schismogenesis‏‎ (2 revisions)
  121. Visual Anthropology‏‎ (2 revisions)
  122. Teens on Social Networks‏‎ (2 revisions)
  123. Companion Species Manifesto‏‎ (2 revisions)
  124. The Landscape of the Landline - A Compressed History of the Telephone‏‎ (2 revisions)
  125. Ethnography‏‎ (2 revisions)
  126. Open Access Publications‏‎ (2 revisions)
  127. Sociable Media Group‏‎ (2 revisions)
  128. Jean Baudrillard‏‎ (2 revisions)
  129. Questions for Wired Magazine‏‎ (2 revisions)
  130. Stelarc‏‎ (2 revisions)
  131. Connectivity as peripheral vision‏‎ (2 revisions)
  132. Majoring in Anthropology‏‎ (2 revisions)
  133. The Natures of Maps: Cartographic Constructions of the Natural World‏‎ (2 revisions)
  134. Notes on Mobile Technology‏‎ (2 revisions)
  135. UX Resources‏‎ (2 revisions)
  136. Geoloquaicious‏‎ (2 revisions)
  137. Virtual Boyfriend‏‎ (2 revisions)
  138. Michael Arbib‏‎ (2 revisions)
  139. Are Humans Animals?‏‎ (2 revisions)
  140. Paul Otlet‏‎ (2 revisions)
  141. Testing renaming pages‏‎ (2 revisions)
  142. Daniela Cerqui‏‎ (2 revisions)
  143. Net Cafe‏‎ (2 revisions)
  144. Martine Rothblatt‏‎ (2 revisions)
  145. University of Utah‏‎ (2 revisions)
  146. The advantages and effects of cyber systems on mental disorders‏‎ (2 revisions)
  147. Autism Theory and Technology‏‎ (2 revisions)
  148. Anthropology of Medicine‏‎ (2 revisions)
  149. Social Architecture‏‎ (2 revisions)
  150. Celebrity and Deism on Social Networks‏‎ (2 revisions)
  151. The Autistic Spectrum and Technologists‏‎ (2 revisions)
  152. Temporarily negotiated space‏‎ (2 revisions)
  153. Balanced Reciprocity‏‎ (2 revisions)
  154. Junana‏‎ (2 revisions)
  155. Makey Makey‏‎ (2 revisions)
  156. The Phaedrus‏‎ (2 revisions)
  157. Email Apnea‏‎ (2 revisions)
  158. George Lakoff‏‎ (2 revisions)
  159. Hand Me Up Technology‏‎ (2 revisions)
  160. The Tipping Point: How Little Things Can Make a Big Difference‏‎ (2 revisions)
  161. Intermittent Reinforcement‏‎ (2 revisions)
  162. Articles‏‎ (2 revisions)
  163. Paul Rabinow‏‎ (2 revisions)
  164. Phatic Expressiveness‏‎ (2 revisions)
  165. Data Flows and Crises in Online Reputation Economies‏‎ (2 revisions)
  166. Future Noir‏‎ (2 revisions)
  167. Graphomaniac‏‎ (2 revisions)
  168. Psychology of Space‏‎ (2 revisions)
  169. Some Questions about Facebook‏‎ (2 revisions)
  170. Code of Ethics‏‎ (2 revisions)
  171. Doug Engelbart‏‎ (2 revisions)
  172. The Location of Culture‏‎ (2 revisions)
  173. Edward Hall‏‎ (2 revisions)
  174. Wormholes‏‎ (2 revisions)
  175. Immersive technology‏‎ (2 revisions)
  176. Defining Cyborg Anthropology‏‎ (2 revisions)
  177. Node centrality‏‎ (2 revisions)
  178. Sensorium: Embodied Experience, Technology, and Contemporary Art‏‎ (2 revisions)
  179. Social Boundary Mechanisms‏‎ (2 revisions)
  180. A Geography of Time: The Temporal Misadventures of a Social Psychologist, or How Every Culture Keeps Time Just a Little Bit Differently‏‎ (2 revisions)
  181. Big Mother‏‎ (2 revisions)
  182. Getting a degree in Cyborg Anthropology‏‎ (2 revisions)
  183. Extended Avatar‏‎ (2 revisions)
  184. Societies and Cities in the Age of Instant Access‏‎ (2 revisions)
  185. Christopher Alexander‏‎ (2 revisions)
  186. Data Navigation, Architectures of Knowledge‏‎ (2 revisions)
  187. The Railway Journey: The Industrialization of Time and Space in the 19th Century‏‎ (2 revisions)
  188. Eric Boyd‏‎ (2 revisions)
  189. Practice Mapping‏‎ (2 revisions)
  190. Skitzovision‏‎ (2 revisions)
  191. Science Fiction: Stories and Contexts‏‎ (2 revisions)
  192. Sonic metadata‏‎ (2 revisions)
  193. Edward Tufte‏‎ (2 revisions)
  194. Yi-fu Tuan‏‎ (2 revisions)
  195. Interaction Ritual : Essays on Face-to-Face Behavior‏‎ (2 revisions)
  196. Digital Junk Food‏‎ (2 revisions)
  197. Papers‏‎ (2 revisions)
  198. A New Kind of Science‏‎ (2 revisions)
  199. Randy Pausch‏‎ (2 revisions)
  200. Conspicuous Consumption‏‎ (2 revisions)
  201. Man-Computer Symbiosis‏‎ (2 revisions)
  202. Ghost in the Shell‏‎ (2 revisions)
  203. Hans Berger‏‎ (2 revisions)
  204. Technomad‏‎ (2 revisions)
  205. Artificial Heaven‏‎ (2 revisions)
  206. Hypersigls and the Second Self‏‎ (2 revisions)
  207. Science Networks of Letters‏‎ (2 revisions)
  208. Bodies in Code: Interfaces with Digital Media‏‎ (2 revisions)
  209. Contributing to CyborgAnthropology.com‏‎ (2 revisions)
  210. Erica Robles‏‎ (2 revisions)
  211. Glossary:Retrocyborg‏‎ (2 revisions)
  212. Informational Voluntary Community‏‎ (2 revisions)
  213. Sleep Dealer‏‎ (2 revisions)
  214. Mobile Communities and New Technologies - An Urban Grind Tweetup‏‎ (2 revisions)
  215. The service of stitching back together reality‏‎ (2 revisions)
  216. Putting Reality on Pause - Teleporting in and out of analog spaces‏‎ (2 revisions)
  217. Bedtime for Bonzo‏‎ (2 revisions)
  218. Spime‏‎ (2 revisions)
  219. Impatience and Connectivity in Teenage Phone Use‏‎ (2 revisions)
  220. Alter Ego: Avatars and Their Creators‏‎ (2 revisions)
  221. Gary Lee Downey‏‎ (2 revisions)
  222. Critical Theory‏‎ (2 revisions)
  223. Interaction Shield‏‎ (2 revisions)
  224. Digital Self-Actualization‏‎ (2 revisions)
  225. WearCam‏‎ (2 revisions)
  226. A New Set of Social Rules for a Newly Wireless Society‏‎ (2 revisions)
  227. Focal Vocabulary‏‎ (2 revisions)
  228. Keiichi Matsuda‏‎ (2 revisions)
  229. Reputation, Community Management, and the Future of Branding‏‎ (2 revisions)
  230. Constance Penley‏‎ (2 revisions)
  231. Mann's Operational Modes of Wearable Computing‏‎ (2 revisions)
  232. The Poetics of Space‏‎ (2 revisions)
  233. Glossary:Hyperpresence‏‎ (2 revisions - redirect page)
  234. Hans Ulrich Gumbrech‏‎ (2 revisions)
  235. Socio-technical System‏‎ (2 revisions)
  236. Leisa Reichelt‏‎ (3 revisions)
  237. Use of Technology by the Homeless‏‎ (3 revisions)
  238. Automation‏‎ (3 revisions)
  239. Loqi‏‎ (3 revisions)
  240. Computers as Theatre‏‎ (3 revisions)
  241. Service Design‏‎ (3 revisions)
  242. A Slice of Life in My Virtual Community‏‎ (3 revisions)
  243. Navigation-related structural change in the hippocampi of taxi drivers‏‎ (3 revisions)
  244. Research Methods in Anthropology: Qualitative and Quantitative‏‎ (3 revisions)
  245. Simon Haykin‏‎ (3 revisions)
  246. Sandbox‏‎ (3 revisions)
  247. Hyperbolic Geometry‏‎ (3 revisions)
  248. Perception Minutes‏‎ (3 revisions)
  249. Dynabook‏‎ (3 revisions)
  250. IRC‏‎ (3 revisions)
  251. WarGames‏‎ (3 revisions)
  252. History of the Term AI‏‎ (3 revisions)
  253. Behavior in Public Places‏‎ (3 revisions)
  254. Impossible Feast‏‎ (3 revisions)
  255. Severe Tire Damage‏‎ (3 revisions)
  256. Geocities‏‎ (3 revisions)
  257. Rosalind Picard‏‎ (3 revisions)
  258. Human Computer Interaction‏‎ (3 revisions)
  259. Active Badge‏‎ (3 revisions)
  260. Key Terms‏‎ (3 revisions)
  261. Andy Miah‏‎ (3 revisions)
  262. Unfinished Work: From Cyborg to Cognisphere‏‎ (3 revisions)
  263. Godzilla and the Bullet Train: Technology and Culture in Modern Japan‏‎ (3 revisions)
  264. Virtual Jet Lag‏‎ (3 revisions)
  265. Media Lab at MIT‏‎ (3 revisions)
  266. The Second Self: Computers and the Human Spirit‏‎ (3 revisions)
  267. Ethical Guidelines in the Training of Practicing Anthropologists‏‎ (3 revisions)
  268. Glossary:Time Geography‏‎ (3 revisions)
  269. Sludgeware‏‎ (3 revisions)
  270. Homo Ludens‏‎ (3 revisions)
  271. Telepresence‏‎ (3 revisions)
  272. Vicarious Soliloquy‏‎ (3 revisions)
  273. Interface‏‎ (3 revisions)
  274. My Mother Was a Computer: Digital Subjects and Literary Texts‏‎ (3 revisions)
  275. Daemon (Book)‏‎ (3 revisions)
  276. Marketing Anthropology‏‎ (3 revisions)
  277. The Presentation of Self in Digital Life‏‎ (3 revisions)
  278. The Web is Shattering Focus‏‎ (3 revisions)
  279. Augmented Reality‏‎ (3 revisions)
  280. Deborah Gordon‏‎ (3 revisions)
  281. Cosmopolitics‏‎ (3 revisions)
  282. The Architecture of the invisible: Technology is Representation‏‎ (3 revisions)
  283. Jane McGonigal‏‎ (3 revisions)
  284. Space Syntax‏‎ (3 revisions)
  285. Plutopia 2011‏‎ (3 revisions)
  286. Aaron McLeod‏‎ (3 revisions)
  287. Google Buzz Discussion on Prosthesis‏‎ (3 revisions)
  288. 2001: A Space Odyssey‏‎ (3 revisions)
  289. Soft Science Fiction‏‎ (3 revisions)
  290. Ludic Space‏‎ (3 revisions)
  291. Wireless Telegraph‏‎ (3 revisions)
  292. Life in the Cocoon - Continuous Partial Attention‏‎ (3 revisions)
  293. Principles of the Self-Organizing System‏‎ (3 revisions)
  294. Mother of All Demos‏‎ (3 revisions)
  295. Communitas‏‎ (3 revisions)
  296. Glossary:Automation‏‎ (3 revisions)
  297. Social and Political Implications of Technology‏‎ (3 revisions)
  298. Cyborgs@Cyberspace?: An Ethnographer Looks to the Future‏‎ (3 revisions)
  299. Topic 1‏‎ (3 revisions)
  300. Consumption and Digital Commodities In the Everyday‏‎ (3 revisions)
  301. Entanglement‏‎ (3 revisions)
  302. C. Wright Mills‏‎ (3 revisions)
  303. Donald Norman‏‎ (3 revisions)
  304. Self Directed Neuroplasticity‏‎ (3 revisions)
  305. Life on the Screen: Identity in the Age of the Internet‏‎ (3 revisions)
  306. Waveform Architecture‏‎ (3 revisions)
  307. Time‏‎ (3 revisions)
  308. Culture and Space: Conceiving a New Cultural Geography‏‎ (3 revisions)
  309. Hyperobjects‏‎ (3 revisions)
  310. Nerdle‏‎ (3 revisions)
  311. Minimalism‏‎ (3 revisions)
  312. Interview with German Business Magazine‏‎ (3 revisions)
  313. Albrecht Ludwig Berblinger‏‎ (3 revisions)
  314. Senseable City Lab‏‎ (3 revisions)
  315. H+ Elbow Brains‏‎ (3 revisions)
  316. Time Geography‏‎ (3 revisions)
  317. In the Beginning was the Command Line‏‎ (3 revisions)
  318. Portable Cave Wall‏‎ (3 revisions)
  319. Technology and Culture‏‎ (3 revisions)
  320. What Technology Wants‏‎ (3 revisions)
  321. Topological Robustness‏‎ (3 revisions)
  322. The Anthropology of Computing‏‎ (3 revisions)
  323. Transforming the Digital into the Analog‏‎ (3 revisions)
  324. Future Anterior‏‎ (3 revisions)
  325. Grant McCracken‏‎ (3 revisions)
  326. Alice Marwick‏‎ (3 revisions)
  327. Sensor Networks‏‎ (3 revisions)
  328. Robots.txt‏‎ (3 revisions)
  329. Instantaneity‏‎ (3 revisions)
  330. Privacy Interview‏‎ (3 revisions)
  331. Panopticon‏‎ (3 revisions)
  332. A Design Approach for the Geospatial Web‏‎ (3 revisions)
  333. Siftables‏‎ (3 revisions)
  334. Michael Benedikt‏‎ (3 revisions)
  335. Totem‏‎ (3 revisions)
  336. Continuous partial attention‏‎ (3 revisions)
  337. Equiveillance‏‎ (3 revisions)
  338. Calm Technology‏‎ (3 revisions)
  339. Cyborg Anthropology‏‎ (3 revisions)
  340. Cyborg Literature‏‎ (3 revisions)
  341. Glossary:Fractal Value‏‎ (3 revisions)
  342. Michel Callon‏‎ (3 revisions)
  343. Prosthetic culture‏‎ (3 revisions)
  344. Texting‏‎ (3 revisions)
  345. On the Mobile‏‎ (3 revisions)
  346. Pubsubhubbub‏‎ (3 revisions)
  347. Machines as Pets‏‎ (3 revisions)
  348. Alone Together: Technology and the Reinvention of Intimacy and Solitude‏‎ (3 revisions)
  349. Non-Place‏‎ (3 revisions)
  350. Lifelong Kindergarten‏‎ (3 revisions)
  351. Bill Deiter‏‎ (3 revisions)
  352. 1 Acknowledgements‏‎ (3 revisions)
  353. Textiquette‏‎ (3 revisions)
  354. Cyborgs and Space‏‎ (3 revisions)
  355. The Anthropology of Cyberspace‏‎ (3 revisions)
  356. The Real Life Social Network‏‎ (3 revisions)
  357. Anthropology Careers‏‎ (3 revisions)
  358. On the Mortality of Industrial Society‏‎ (3 revisions)
  359. Urban Tapestries Project‏‎ (3 revisions)
  360. Yochai Benkler‏‎ (3 revisions)
  361. H+ Elbow Interactions‏‎ (3 revisions)
  362. Production of Space and Identity‏‎ (3 revisions)
  363. Lifelong Kindergarten Group‏‎ (3 revisions)
  364. Bill Hillier‏‎ (3 revisions)
  365. Infomation and Contemplation: University of Washington Information School‏‎ (3 revisions)
  366. Virtual Ethnography‏‎ (3 revisions)
  367. Internet Addiction‏‎ (3 revisions)
  368. Hydrant Sniffing‏‎ (3 revisions)
  369. Perception Chat‏‎ (3 revisions)
  370. Glossary:Soft Architecture‏‎ (4 revisions)
  371. Theory of the Derive‏‎ (4 revisions)
  372. The Machinic Phylum‏‎ (4 revisions)
  373. Value Tumor‏‎ (4 revisions)
  374. Rayna Rapp‏‎ (4 revisions)
  375. Kevin Kelly‏‎ (4 revisions)
  376. Prosthetics and Their Discontents‏‎ (4 revisions)
  377. Philosophy In The Flesh - A Talk With George Lakoff‏‎ (4 revisions)
  378. Tribal Aesthetics‏‎ (4 revisions)
  379. Feed‏‎ (4 revisions)
  380. Design Memo Examples‏‎ (4 revisions)
  381. H+ Elbow Little Brother‏‎ (4 revisions)
  382. Cryptocurrency‏‎ (4 revisions)
  383. Jose Delgado‏‎ (4 revisions)
  384. Sandy Pentland‏‎ (4 revisions)
  385. James Case‏‎ (4 revisions)
  386. The Man Who Tasted Shapes‏‎ (4 revisions)
  387. Brain Map‏‎ (4 revisions)
  388. TechnoMorphica‏‎ (4 revisions)
  389. Disconnected (film)‏‎ (4 revisions)
  390. Golem‏‎ (4 revisions)
  391. Lucy Suchman‏‎ (4 revisions)
  392. Telesynaesthesia‏‎ (4 revisions)
  393. Conferences‏‎ (4 revisions)
  394. Sharon Traweek‏‎ (4 revisions)
  395. Human Scale Design‏‎ (4 revisions)
  396. Cyborgology‏‎ (4 revisions)
  397. The Presentation of Self in Everyday Life‏‎ (4 revisions)
  398. Glossary:Mythology‏‎ (4 revisions)
  399. Heather Horst‏‎ (4 revisions)
  400. Mind Uploading‏‎ (4 revisions)
  401. Wiki‏‎ (4 revisions)
  402. Identity‏‎ (4 revisions)
  403. GATTACA‏‎ (4 revisions)
  404. Open-Class System‏‎ (4 revisions)
  405. Temp‏‎ (4 revisions)
  406. Film List‏‎ (4 revisions)
  407. Bruce Sterling‏‎ (4 revisions)
  408. Ocular Convergence‏‎ (4 revisions)
  409. Ethics in Anthropology: Public Presentation of Anthropological Material‏‎ (4 revisions)
  410. Bruce Sterling's Keynote at the Interaction '11 Conference in Boulder, Colorado‏‎ (4 revisions)
  411. Exergaming‏‎ (4 revisions)
  412. Anonymous‏‎ (4 revisions)
  413. NoGoZone‏‎ (4 revisions)
  414. Bruno Latour‏‎ (4 revisions)
  415. Prosthetic Limb‏‎ (4 revisions)
  416. Chris Gray‏‎ (4 revisions)
  417. Humans.txt‏‎ (4 revisions)
  418. Cyborgs and Citadels‏‎ (4 revisions)
  419. Adam Greenfield‏‎ (4 revisions)
  420. Glossary:Panic Architecture‏‎ (4 revisions)
  421. AnthroPunk‏‎ (4 revisions)
  422. Omotenashi and Japanese Service‏‎ (4 revisions)
  423. Some Notes on Facebook‏‎ (4 revisions)
  424. Locative Literacy‏‎ (4 revisions)
  425. Bug Report‏‎ (4 revisions)
  426. Experimental Geography Reading List‏‎ (4 revisions)
  427. Linguistic anthropology and Artificial Intelligence‏‎ (4 revisions)
  428. The Railway Journey‏‎ (4 revisions)
  429. All That Is Solid Melts into Air: The Experience of Modernity‏‎ (4 revisions)
  430. Gaming Addiction‏‎ (4 revisions)
  431. H+ Elbow General‏‎ (4 revisions)
  432. Indigenous Cybernetics‏‎ (4 revisions)
  433. The Anthropology of Cybercultures‏‎ (4 revisions)
  434. Glossary:Pseudoretrocyborg‏‎ (4 revisions)
  435. W. Ross Ashby‏‎ (4 revisions)
  436. Gaming dynamics‏‎ (4 revisions)
  437. Taking time off from tech‏‎ (4 revisions)
  438. Anthropology of Science and Technology‏‎ (4 revisions)
  439. Cyborg Olympics‏‎ (4 revisions)
  440. Joeseph Delgado‏‎ (4 revisions)
  441. Differences between robots, cyborgs and androids‏‎ (4 revisions)
  442. Ubquitious Computing‏‎ (4 revisions)
  443. Telenoia‏‎ (4 revisions)
  444. Serial Experiments Lain‏‎ (4 revisions)
  445. How to Download Facebook a Social Graph with NameGenWeb‏‎ (4 revisions)
  446. Stigmergy‏‎ (4 revisions)
  447. The Drive to Share‏‎ (4 revisions)
  448. Networked Publics‏‎ (5 revisions)
  449. Scrivener‏‎ (5 revisions)
  450. History of Cybernetics‏‎ (5 revisions)
  451. The Cell Phone: An Anthropology of Communication‏‎ (5 revisions)
  452. External Brain‏‎ (5 revisions)
  453. Do Androids Dream of Electric Speech‏‎ (5 revisions)
  454. Thad Starner's wearable computer‏‎ (5 revisions)
  455. Glossary:Territory Marking‏‎ (5 revisions)
  456. Re-colonization of Public Space‏‎ (5 revisions)
  457. Amanda Baggs‏‎ (5 revisions)
  458. Charis Thompson‏‎ (5 revisions)
  459. Frictional Interface‏‎ (5 revisions)
  460. Synchronous communication‏‎ (5 revisions)
  461. Rushware‏‎ (5 revisions)
  462. Technosocial Worm Hole‏‎ (5 revisions)
  463. Domotics‏‎ (5 revisions)
  464. Agile Development Methodology‏‎ (5 revisions)
  465. Hosting your own wiki‏‎ (5 revisions)
  466. Quantified self‏‎ (5 revisions)
  467. Metastable Systems‏‎ (5 revisions)
  468. Ward Cunningham‏‎ (5 revisions)
  469. Jarno Koponen‏‎ (5 revisions)
  470. Marshall Berman‏‎ (5 revisions)
  471. Ted Nelson‏‎ (5 revisions)
  472. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer‏‎ (5 revisions)
  473. Mediology‏‎ (5 revisions)
  474. How Did We Get Here?‏‎ (5 revisions)
  475. UX Reading List‏‎ (5 revisions)
  476. Metropolis‏‎ (5 revisions)
  477. Glossary:Node Centrality‏‎ (5 revisions)
  478. Facebook and Attention Economies - Social Gravity and Interface Use‏‎ (5 revisions)
  479. Privacy And The Extended Self‏‎ (5 revisions)
  480. Anthropology of Gaming‏‎ (5 revisions)
  481. An Empirical Study of Typing Rates on mini-QWERTY Keyboards‏‎ (5 revisions)
  482. Experimental Geography‏‎ (5 revisions)
  483. Flow‏‎ (5 revisions)
  484. Consciousness Slum‏‎ (5 revisions)
  485. Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations‏‎ (5 revisions)
  486. The Cyborg's Dilemma - Progressive Embodiment in Virtual Environments‏‎ (5 revisions)
  487. 4th Wave Cybernetics‏‎ (5 revisions)
  488. Twitter Conversations About Cyborgs‏‎ (5 revisions)
  489. Memos‏‎ (5 revisions)
  490. Digital Hygiene‏‎ (5 revisions)
  491. Banff New Media Institute‏‎ (5 revisions)
  492. Cognisphere‏‎ (5 revisions)
  493. Critical Play: Radical Game Design‏‎ (5 revisions)
  494. The Structure of Engineering Revolutions‏‎ (5 revisions)
  495. We Live in Public‏‎ (5 revisions)
  496. Reputation‏‎ (5 revisions)
  497. Embodied Knowledge‏‎ (5 revisions)
  498. Extended Mind‏‎ (5 revisions)
  499. Acculturation‏‎ (5 revisions)
  500. Phenomenology‏‎ (5 revisions)

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