Pages without language links
The following pages do not link to other language versions.
Showing below up to 500 results in range #501 to #1,000.
View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)
- Hyperstition
- IRC
- I See Borged People
- Ideal behavior
- Identity
- Identity Crises
- Identity Production
- Illuminating the Dark Geoweb
- Immersive technology
- Impatience and Connectivity in Teenage Phone Use
- Implant
- Impossible Feast
- Impulse Notion Muse Framework
- In/Different Spaces: Place and Memory in Visual Culture
- In My Language
- In development cyborg
- In the Beginning was the Command Line
- Indexed Search
- Indigenous Cybernetics
- Industrial Revolution
- Infomation and Contemplation: University of Washington Information School
- Infomorph
- Informal negative sanction
- Informant
- Information
- Information Anxiety 2
- Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
- Information Multiplicity: American Fiction in the Age of Media Saturation
- Information Revolution
- Information Society
- Informational Voluntary Community
- Informed Consent
- Infosynaesthesia
- Infotopia: How Many Minds Produce Knowledge
- Inner-directed personality
- Insomnia
- Instant Gratification
- Instantaneity
- Interaction Ritual - Essays on Face-to-Face Behavior
- Interaction Ritual : Essays on Face-to-Face Behavior
- Interaction Shield
- Interaction distance
- Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI
- Interface
- Interface Culture
- Interface Evaporation
- Interface Resolution
- Interface fantasy: a Lacanian cyborg ontology
- Intermittent Reinforcement
- Internalization of moral code
- International Culture
- Internet Addiction
- Internet Archaeology
- Internet and community
- Internet as Surrogate Community
- Interoperability
- Interstitial Space
- Interview with German Business Magazine
- Introduction to Digital Philosophy
- Inverge ‘08 Transcript: From Telephone To Tweetup
- Invisible Audioscape
- Ivan Sutherland
- JCR Licklider
- James Case
- Jane McGonigal
- Jarno Koponen
- Jason Wilson
- Jean Baudrillard
- Jeremy Bentham
- Joeseph Delgado
- John Berger
- Jon Agar
- Jose Delgado
- Journalist Interview Croatia No.1
- Journals
- Judith Donath
- Juhani Pallasmaa
- Junana
- Junk Sleep
- Kazys Varnelis
- Keiichi Matsuda
- Kevin Kelly
- Key Terms
- Kinesics
- Knowledge cartography
- Kowloon Walled City
- Landline Telephone
- Lars Lerup
- Layered Reality
- Learning from Las Vegas
- Leisa Reichelt
- Lepht Anonym
- Letter Writing and Virtuality
- Lev Manovich
- Life in the Cocoon - Continuous Partial Attention
- Life on the Screen: Identity in the Age of the Internet
- Lifelong Kindergarten
- Lifelong Kindergarten Group
- Lifestreaming
- Light Modernity means that Design is the Product
- Light modernity
- Liminal Space
- Liminality
- Linda Stone
- Linguistic anthropology
- Linguistic anthropology and Artificial Intelligence
- Liquid Culture
- Liquid Life
- Liquid Modernity
- Liquid Times: Living in an Age of Uncertainty
- Little Brother
- Livewire
- Living Text
- Local vs. Global Connectivity
- Location Sharing
- Locative Literacy
- Locative Media
- Logan's Run
- Longitudinal Research
- Loqi
- Low-Tech Cyborgs
- Lucien Taylor
- Lucy Suchman
- Ludic Space
- Lynn Hershman Leeson
- M.T. Anderson
- MIT Press
- Machine Learning
- Machines as Pets
- Machines as Spaceships
- Machinic Life
- Macy Meetings
- Magic
- Main Page
- Main Page Sandbox
- Maintaining Relationships Through Communication: Relational, Contextual, and Cultural Variations
- Majoring in Anthropology
- Makey Makey
- Malcolm McCullough
- Man-Computer Symbiosis
- Mann's Operational Modes of Wearable Computing
- Marc Augé
- Mark Weiser
- Marketing Anthropology
- Marsha Haverty
- Marshall Berman
- Marshall McLuhan
- Martine Rothblatt
- Mary Flanagan
- Mass Collaboration
- Material Culture and Technology in Everyday Life: Ethnographic Approaches
- Max Mathews
- Mechanic to Organic Solidarity
- Media Lab at MIT
- Medialogy
- Mediated Reality
- Mediology
- Meme
- Memos
- Mental Fragmentation
- Mental Real Estate
- Mental and Emotional Effects of Computing
- Metacrap
- Metapolis Dictionary of Advanced Architecture: City, Technology and Society
- Metastable Systems
- Methodologies
- Metropolis
- Michael Arbib
- Michael Benedikt
- Michel Callon
- Michel Foucault
- Micro-Singularity
- Mihaly Csikszentmihalyi
- Mild Dystopia
- Military Cyborgs
- Mind Uploading
- Mindware: An Introduction to the Philosophy of Cognitive Science
- Minimalism
- Minority report
- Mirror Worlds: or the Day Software Puts the Universe in a Shoebox...How It Will Happen and What It Will Mean
- Mizuko Ito
- Mobile Communities and New Technologies - An Urban Grind Tweetup
- Mobile Text Entry
- Modern Times
- Modest Witness@ Second Millenni um.FemaleMan Me ets OncoMouse: Feminism and Technoscience
- Mona Lisa Overdrive
- Mother of All Demos
- Multilinear Existence
- Multitasking
- Mundane Science Fiction
- Mundane Studies
- Museum Science
- My Mind is a Web Browser: How People with Autism Think
- My Mother Was a Computer: Digital Subjects and Literary Texts
- Myth of the Hero
- Myth of the Machine : Technics and Human Development
- N. Katherine Hayles
- Nano futures
- Narcissism
- National personality type
- Natural Language Processing
- Nature, Environment, and Empire
- Navigation-related structural change in the hippocampi of taxi drivers
- Neal Stephenson
- Near Future Laboratory
- Negative sanction
- Neogeography
- Nerdle
- Net Cafe
- Netness
- Network Society
- Network Visualization
- Networked Publics
- Networked Religion
- Neural Diabetes
- Neuromancer
- New Babylon
- Nick Montfort
- NoGoZone
- Node centrality
- Non-Place
- Non-Places: Introduction to an Anthropology of Supermodernity
- Non-Visual Augmented Reality
- Non Places
- Norbert Weiner
- Norms
- North Paw
- Notes from a Mobile Encounter with James Whitley of GoLifeMobile
- Notes on Mobile Technology
- Notes on MySpace and Legendary Psychasthenia
- Notes with A. Warner July 20, 2011
- Number of Articles
- O'Reilly
- O'Reilly Webcast
- Object Sexuality
- Observability
- Occupy Movement
- Ocular Convergence
- Omnipanoptica
- Omotenashi and Japanese Service
- On the Beaten Track: Tourism, Art, and Place
- On the Mobile
- On the Mortality of Industrial Society
- OncoMouse
- One Place after Another: Site-Specific Art and Locational Identity
- Online Bodies as Ghosts
- Online Person Simulator
- Open-Class System
- Open Access Publications
- Oracles
- Organic
- Organic Computing
- Original Thesis Proposal
- Our Own Private Idaho - The Revenge of Visual Geography
- Outliers: The Story of Success
- Over-Proximity
- Over-Proximity of All Things
- Packaging Fetish
- Paleolithic Technology and Human Evolution
- Panic Architecture
- Panopticon
- Pantribal Sodality
- Papers
- Paracosmic Immersion
- Paralanguage
- Participant Observation
- Particularities
- Path dependence
- Pattern Recognition
- Pattern Sweeping
- Paul Otlet
- Paul Rabinow
- People and Organizations
- People with Psychasthenia
- Perception Chat
- Perception Minutes
- Perpetual Contact: Mobile Communication, Private Talk, Public Performance
- Persistence and change in social media
- Persistent Architecture
- Persistent Paleontology
- Peter Morville
- Phatic Expressiveness
- Phenomenology
- Philip K. Dick
- Philosophy In The Flesh - A Talk With George Lakoff
- Physical Letters
- Physiological Effects of Computers
- Pierre Lévy
- Pigeon Post
- Place: Networked Place
- Places I'd Like to Go
- Placing Words: Symbols, Space, and the City
- Play
- Play Time (film)
- Playground as Factory
- Plutopia 2011
- Pod Culture
- Polyphrenia
- Portable Cave Wall
- Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations
- Portland is Demolicious
- Positive sanction
- Post-Continental Philosophy
- Posthuman
- Postmodern Theory
- Postmodernism, or, The Cultural Logic of Late Capitalism - Post-Contemporary Interventions
- Postscript on the Societies of Control
- Potemkin Village
- Power
- Power Architecture
- Power and Negotiation
- Practice Mapping
- Presentation of Self in Digital Life
- Prestige
- Principle of the Humble Elite
- Principles of Professional Responsibility
- Principles of the Self-Organizing System
- Privacy
- Privacy And The Extended Self
- Privacy Interview
- Priveillance
- Production of Presence: What Meaning Cannot Convey
- Production of Space and Identity
- Project Cybersyn
- Project Xanadu
- Pronoia
- Property
- Prosthetic
- Prosthetic Evolution
- Prosthetic Limb
- Prosthetic Shedding
- Prosthetic culture
- Prosthetics and Their Discontents
- Protocyborg
- Proxemics
- Proximal Matchmaking
- Proximal notification
- Psyber-culture
- Psychasthenia
- Psychology of Space
- Pubsubhubbub
- Putting Reality on Pause - Teleporting in and out of analog spaces
- Qualitative and Quantitative Analysis
- Quantified self
- Quantitative Analysis
- Quantum Information Theory
- Questions for Wired Magazine
- Radical Evolution
- Random sample
- Randy Pausch
- Ratio Club
- Rayna Rapp
- Re-colonization of Public Space
- Reality Mining
- Reassembling the Social: An Introduction to Actor-Network-Theory
- Recommendations concerning Cyborg Technology
- Regional dialect
- Relating to each other through machines
- Relational Aesthetics
- Renan's Law
- Reputation
- Reputation, Community Management, and the Future of Branding
- Research Methods in Anthropology: Qualitative and Quantitative
- Revenge of the Nerds
- Revisiting Equipotential Space
- Revitalization movement
- Rhizome
- Rhizomes
- Rhythm Science
- Ringers: Lord of the Fans
- Ringxiety
- Rite of passage
- Rites of passage
- Rituals
- Road Runners
- Robert Goldman
- Robert Levine
- Robert Smithson: The Collected Writings
- Robot
- Robots.txt
- Roland Barthes
- Roland Marchand
- Role
- Role Boundary Permeability
- Rosalind Picard
- Rushware
- Russ Bernard
- STS
- Sadie Plant
- Sally Applin
- Salmon Protocol
- Sample Assignments
- Sample Book
- Sandbox
- Sandy Pentland
- Sandy Stone
- Sapir-Whorf hypothesis
- Satisfice
- Schismogenesis
- Schizophrenia
- Schizophrenia and Ubiquity
- Science Fiction: Stories and Contexts
- Science Fiction as Future
- Science Networks of Letters
- Scrivener
- Scrying Pool
- Search Test
- Second-Hand Cyborg
- Second Self
- Self Directed Neuroplasticity
- Senseable City Lab
- Sensor Networks
- Sensorium: Embodied Experience, Technology, and Contemporary Art
- Sensory Augmentation
- Serial Experiments Lain
- Service Design
- Severe Tire Damage
- Sharecropping
- Sharon Traweek
- Sheldon Renan
- Sherry Turkle
- Short Circuit
- Siftables
- Sighborg
- Sign Wars: The Cluttered Landscape of Advertising
- Simians, Cyborgs and Women: The Reinvention of Nature
- Simon Haykin
- Simulacra and Simulation
- Simulation and Augmentation: Issues of Wearable Computers
- Simulation and Its Discontents
- Simultaneous Time
- Singularity
- Skeuomorph
- Skitzovision
- Sleep Dealer
- Slime Mold
- Slow Data Movement
- Sludgeware
- Small-scale society
- Smoke Signals
- Snow Crash
- Sociable Media Group
- Social Architecture
- Social Boundary Mechanisms
- Social Gravity
- Social Network Supermarkets
- Social Networks as Games
- Social Object Theory
- Social Punctuation
- Social Tangibility
- Social and Political Implications of Technology
- Social dialect
- Social velocity
- Socialization
- Societies and Cities in the Age of Instant Access
- Society of the Spectacle
- Socio-technical System
- Sociolinguistics
- Sociopatterns
- Soft Architecture
- Soft Science Fiction
- Software
- Software Paleontology
- Some Notes on Facebook
- Some Questions about Facebook
- Sonic metadata
- Sousveillance
- Soylent
- Soylent Green
- Space, Site, Intervention: Situating Installation Art
- Space Syntax
- Space Syntax Laboratory
- Space Travel
- Space is the Machine
- Spam Poetry
- Special purpose money
- Speculative realism
- Spime
- Stafford Beer
- Startup.com
- Statement of Professional and Ethical Responsibilities
- Status
- Stealth Socialization
- Stefan Helmreich
- Stelarc
- Steve Krug
- Steve Mann
- Stigma: Notes on the Management of Spoiled Identity
- Stigmergy
- Stratified sample
- Stuart Brand
- Suicide
- Suicide, a Study in Sociology
- Suicide (Book)
- Supercapitalism : The Transformation of Business, Democracy, and Everyday Life
- Superhuman Interaction Design
- Superorganism
- Surface surface everywhere
- Swarm Culture
- Synchronous communication