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Showing below up to 250 results in range #101 to #350.

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  1. Temporarily Negotiated Space‏‎ (11 revisions)
  2. Liquid Modernity‏‎ (11 revisions)
  3. Douglas Rushkoff‏‎ (11 revisions)
  4. The Anthropology of Computing: Digital Cultures Spring 2009 MIT‏‎ (11 revisions)
  5. Lifestreaming‏‎ (11 revisions)
  6. Presentation of Self in Digital Life‏‎ (11 revisions)
  7. Little Brother‏‎ (11 revisions)
  8. Aaron Parecki‏‎ (11 revisions)
  9. Cargo Cult Software‏‎ (11 revisions)
  10. Charlotte Magnusson‏‎ (11 revisions)
  11. Digital Ethnography‏‎ (11 revisions)
  12. Mediated Reality‏‎ (11 revisions)
  13. Journals‏‎ (11 revisions)
  14. Reality Mining‏‎ (11 revisions)
  15. Persistent Architecture‏‎ (11 revisions)
  16. Multilinear Existence‏‎ (11 revisions)
  17. Time and Space Compression‏‎ (11 revisions)
  18. Articles - In Development‏‎ (11 revisions)
  19. Hypersigil‏‎ (11 revisions)
  20. Uncanny Valley‏‎ (10 revisions)
  21. Natural Language Processing‏‎ (10 revisions)
  22. Relational Aesthetics‏‎ (10 revisions)
  23. 5 Simple Machines‏‎ (10 revisions)
  24. Avatar‏‎ (10 revisions)
  25. Fractal Aesthetic‏‎ (10 revisions)
  26. Fractal Anthropology‏‎ (10 revisions)
  27. Social Gravity‏‎ (10 revisions)
  28. Haptics‏‎ (10 revisions)
  29. H+ Elbow‏‎ (10 revisions)
  30. Sousveillance‏‎ (10 revisions)
  31. Path dependence‏‎ (10 revisions)
  32. Identity Production‏‎ (10 revisions)
  33. Prosthetic‏‎ (10 revisions)
  34. Discussion of heads up displays‏‎ (10 revisions)
  35. Flow, Interaction Design And Contemporary Boredom‏‎ (9 revisions)
  36. Sadie Plant‏‎ (9 revisions)
  37. Templated Self‏‎ (9 revisions)
  38. Sherry Turkle‏‎ (9 revisions)
  39. Yoneji Masuda‏‎ (9 revisions)
  40. Book‏‎ (9 revisions)
  41. Superhuman Interaction Design‏‎ (9 revisions)
  42. Internet Archaeology‏‎ (9 revisions)
  43. Cellular automation‏‎ (9 revisions)
  44. Lepht Anonym‏‎ (9 revisions)
  45. Macy Meetings‏‎ (9 revisions)
  46. Role Boundary Permeability‏‎ (9 revisions)
  47. Social Network Supermarkets‏‎ (9 revisions)
  48. EEG‏‎ (9 revisions)
  49. Interface Culture‏‎ (9 revisions)
  50. BERG Publishers‏‎ (9 revisions)
  51. Protocyborg‏‎ (9 revisions)
  52. Interoperability‏‎ (9 revisions)
  53. Digital Detritus‏‎ (9 revisions)
  54. Heavy Modernity‏‎ (9 revisions)
  55. Revisiting Equipotential Space‏‎ (9 revisions)
  56. Moved to Compulsion Loops‏‎ (9 revisions - redirect page)
  57. Social Punctuation‏‎ (9 revisions)
  58. Second-Hand Cyborg‏‎ (9 revisions)
  59. Privacy‏‎ (9 revisions)
  60. Simulation and Its Discontents‏‎ (9 revisions)
  61. MIT Press‏‎ (9 revisions)
  62. Persistent Paleontology‏‎ (9 revisions)
  63. Typefaces for Book Writing‏‎ (8 revisions)
  64. Future Runoff‏‎ (8 revisions)
  65. Information Society‏‎ (8 revisions)
  66. Singularity‏‎ (8 revisions)
  67. Bee Dance‏‎ (8 revisions)
  68. Micro-Singularity‏‎ (8 revisions)
  69. Cell Phones and Their Technosocial Sites of Engagement‏‎ (8 revisions)
  70. Mental and Emotional Effects of Computing‏‎ (8 revisions)
  71. Coordinated Universal Time‏‎ (8 revisions)
  72. O'Reilly Webcast‏‎ (8 revisions)
  73. I See Borged People‏‎ (8 revisions)
  74. Qualitative and Quantitative Analysis‏‎ (8 revisions)
  75. Liminal Space‏‎ (8 revisions)
  76. Teleoperator‏‎ (8 revisions)
  77. The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future‏‎ (8 revisions)
  78. Technoscience‏‎ (8 revisions)
  79. In My Language‏‎ (8 revisions)
  80. Deborah Heath‏‎ (8 revisions)
  81. Connective Obligation‏‎ (8 revisions)
  82. Technosocial Womb‏‎ (8 revisions)
  83. Hacker-as-Hero‏‎ (8 revisions)
  84. Location Sharing‏‎ (8 revisions)
  85. Wiley‏‎ (8 revisions)
  86. Anthropology of Science‏‎ (8 revisions)
  87. Rhizome‏‎ (8 revisions)
  88. Technology and Change in Rural America‏‎ (7 revisions)
  89. Mental Fragmentation‏‎ (7 revisions)
  90. Tabaholic‏‎ (7 revisions)
  91. Collaborative Reality‏‎ (7 revisions)
  92. Why Portland Will Actually be the Next Silicon Valley‏‎ (7 revisions)
  93. Future Shock‏‎ (7 revisions)
  94. Ringxiety‏‎ (7 revisions)
  95. Infomorph‏‎ (7 revisions)
  96. ALICE‏‎ (7 revisions)
  97. Sighborg‏‎ (7 revisions)
  98. Low-Tech Cyborgs‏‎ (7 revisions)
  99. Username‏‎ (7 revisions)
  100. Non Places‏‎ (7 revisions)
  101. Collective Intelligence‏‎ (7 revisions)
  102. Being Digital‏‎ (7 revisions)
  103. The Information Society as Post-Industrial Society‏‎ (7 revisions)
  104. Computing and Neurological Effects‏‎ (7 revisions)
  105. Activity Theory‏‎ (7 revisions)
  106. Visions of Heaven and Hell: Information Technology and the Future‏‎ (7 revisions)
  107. Facebook‏‎ (7 revisions)
  108. Knowledge cartography‏‎ (7 revisions)
  109. Eliza‏‎ (7 revisions)
  110. Geolocation‏‎ (7 revisions)
  111. Pronoia‏‎ (7 revisions)
  112. North Paw‏‎ (7 revisions)
  113. Persistence and change in social media‏‎ (7 revisions)
  114. Flaneuring‏‎ (7 revisions)
  115. Sharecropping‏‎ (7 revisions)
  116. Glossary:Playground as Factory‏‎ (7 revisions)
  117. Instant Gratification‏‎ (7 revisions)
  118. Soft Architecture‏‎ (7 revisions)
  119. Else/Where: Mapping - New Cartographies of Networks and Territories‏‎ (7 revisions)
  120. Hyperpresence‏‎ (7 revisions)
  121. Cayce Pollard Unit‏‎ (7 revisions)
  122. Locative Media‏‎ (7 revisions)
  123. Psyber-culture‏‎ (7 revisions)
  124. Email Sabbatical‏‎ (6 revisions)
  125. Famous Machine‏‎ (6 revisions)
  126. Cybernetic Feedback in the Wizard Mindset‏‎ (6 revisions)
  127. Kazys Varnelis‏‎ (6 revisions)
  128. Future Self‏‎ (6 revisions)
  129. 1 Foreword‏‎ (6 revisions)
  130. Asynchronous Communication‏‎ (6 revisions)
  131. Cybernetic UX Design‏‎ (6 revisions)
  132. Renan's Law‏‎ (6 revisions)
  133. Wired-Superhuman Interaction Design‏‎ (6 revisions)
  134. Cities and Cyborgs: Computing and the Metropolis, 1860-2010‏‎ (6 revisions)
  135. Cybernetics‏‎ (6 revisions)
  136. Glossary of Terms‏‎ (6 revisions)
  137. Cyborg Swarms and Wearable Communities‏‎ (6 revisions)
  138. Original Thesis Proposal‏‎ (6 revisions)
  139. Infosynaesthesia‏‎ (6 revisions)
  140. Ratio Club‏‎ (6 revisions)
  141. Digital Backyard‏‎ (6 revisions)
  142. Cyborg Botany‏‎ (6 revisions)
  143. Mild Dystopia‏‎ (6 revisions)
  144. The Well‏‎ (6 revisions)
  145. Project Cybersyn‏‎ (6 revisions)
  146. Military Cyborgs‏‎ (6 revisions)
  147. Hyperlife‏‎ (6 revisions)
  148. University of Oregon Wearable Computing Laboratory‏‎ (6 revisions)
  149. EEG and the Quantified Self‏‎ (6 revisions)
  150. Human echolocation‏‎ (6 revisions)
  151. Scrying Pool‏‎ (6 revisions)
  152. Class Status and Instantaneity‏‎ (6 revisions)
  153. Blade Runner‏‎ (6 revisions)
  154. Liminality‏‎ (6 revisions)
  155. Main Page Sandbox‏‎ (6 revisions)
  156. Autisic tendencies and manifestation in the offspring of technologists‏‎ (6 revisions)
  157. Fractal Prosthetics‏‎ (6 revisions)
  158. Backspace Generation‏‎ (6 revisions)
  159. Sandy Stone‏‎ (6 revisions)
  160. Terms to add‏‎ (6 revisions)
  161. Physiological Effects of Computers‏‎ (6 revisions)
  162. Search Test‏‎ (6 revisions)
  163. Interface Resolution‏‎ (6 revisions)
  164. Editing notes‏‎ (6 revisions)
  165. Club Penguin‏‎ (6 revisions)
  166. Cyborg Fashion‏‎ (6 revisions)
  167. Satisfice‏‎ (6 revisions)
  168. Proximal notification‏‎ (6 revisions)
  169. Donna Haraway Reads the National Geographic‏‎ (6 revisions)
  170. Blogs vs. Wikis‏‎ (6 revisions)
  171. Mary Flanagan‏‎ (6 revisions)
  172. Memos‏‎ (5 revisions)
  173. Acculturation‏‎ (5 revisions)
  174. Privacy And The Extended Self‏‎ (5 revisions)
  175. Consciousness Slum‏‎ (5 revisions)
  176. Ted Nelson‏‎ (5 revisions)
  177. Digital Hygiene‏‎ (5 revisions)
  178. The Cell Phone: An Anthropology of Communication‏‎ (5 revisions)
  179. Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations‏‎ (5 revisions)
  180. Embodied Knowledge‏‎ (5 revisions)
  181. Cognisphere‏‎ (5 revisions)
  182. Extended Mind‏‎ (5 revisions)
  183. Glossary:Territory Marking‏‎ (5 revisions)
  184. Critical Play: Radical Game Design‏‎ (5 revisions)
  185. Heterotopia‏‎ (5 revisions)
  186. Ethnomethodology‏‎ (5 revisions)
  187. Cyborg Architecture‏‎ (5 revisions)
  188. Careers in Cyborg Anthropology‏‎ (5 revisions)
  189. O'Reilly‏‎ (5 revisions)
  190. Amanda Baggs‏‎ (5 revisions)
  191. Networked Publics‏‎ (5 revisions)
  192. History of Cybernetics‏‎ (5 revisions)
  193. Digital Archaeology‏‎ (5 revisions)
  194. External Brain‏‎ (5 revisions)
  195. Reputation‏‎ (5 revisions)
  196. Do Androids Dream of Electric Speech‏‎ (5 revisions)
  197. Science Fiction as Future‏‎ (5 revisions)
  198. Phenomenology‏‎ (5 revisions)
  199. Frictional Interface‏‎ (5 revisions)
  200. Agile Development Methodology‏‎ (5 revisions)
  201. Charis Thompson‏‎ (5 revisions)
  202. Ward Cunningham‏‎ (5 revisions)
  203. Domotics‏‎ (5 revisions)
  204. Hosting your own wiki‏‎ (5 revisions)
  205. Metastable Systems‏‎ (5 revisions)
  206. Scrivener‏‎ (5 revisions)
  207. UX Reading List‏‎ (5 revisions)
  208. Re-colonization of Public Space‏‎ (5 revisions)
  209. Glossary:Node Centrality‏‎ (5 revisions)
  210. Jarno Koponen‏‎ (5 revisions)
  211. Thad Starner's wearable computer‏‎ (5 revisions)
  212. Rushware‏‎ (5 revisions)
  213. Anthropology of Gaming‏‎ (5 revisions)
  214. Marshall Berman‏‎ (5 revisions)
  215. An Empirical Study of Typing Rates on mini-QWERTY Keyboards‏‎ (5 revisions)
  216. Quantified self‏‎ (5 revisions)
  217. Mediology‏‎ (5 revisions)
  218. How Did We Get Here?‏‎ (5 revisions)
  219. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer‏‎ (5 revisions)
  220. Metropolis‏‎ (5 revisions)
  221. Synchronous communication‏‎ (5 revisions)
  222. The Cyborg's Dilemma - Progressive Embodiment in Virtual Environments‏‎ (5 revisions)
  223. Facebook and Attention Economies - Social Gravity and Interface Use‏‎ (5 revisions)
  224. Twitter Conversations About Cyborgs‏‎ (5 revisions)
  225. Technosocial Worm Hole‏‎ (5 revisions)
  226. Experimental Geography‏‎ (5 revisions)
  227. 4th Wave Cybernetics‏‎ (5 revisions)
  228. Banff New Media Institute‏‎ (5 revisions)
  229. We Live in Public‏‎ (5 revisions)
  230. The Structure of Engineering Revolutions‏‎ (5 revisions)
  231. Flow‏‎ (5 revisions)
  232. Gaming Addiction‏‎ (4 revisions)
  233. H+ Elbow General‏‎ (4 revisions)
  234. The Drive to Share‏‎ (4 revisions)
  235. Prosthetic Limb‏‎ (4 revisions)
  236. Indigenous Cybernetics‏‎ (4 revisions)
  237. Glossary:Soft Architecture‏‎ (4 revisions)
  238. Theory of the Derive‏‎ (4 revisions)
  239. Value Tumor‏‎ (4 revisions)
  240. Joeseph Delgado‏‎ (4 revisions)
  241. Gaming dynamics‏‎ (4 revisions)
  242. The Machinic Phylum‏‎ (4 revisions)
  243. Cyborg Olympics‏‎ (4 revisions)
  244. Tribal Aesthetics‏‎ (4 revisions)
  245. How to Download Facebook a Social Graph with NameGenWeb‏‎ (4 revisions)
  246. Differences between robots, cyborgs and androids‏‎ (4 revisions)
  247. Some Notes on Facebook‏‎ (4 revisions)
  248. The Man Who Tasted Shapes‏‎ (4 revisions)
  249. Kevin Kelly‏‎ (4 revisions)
  250. Brain Map‏‎ (4 revisions)

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