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Showing below up to 343 results in range #51 to #393.

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  1. Anonymous‏‎ (4 categories)
  2. Mother of All Demos‏‎ (4 categories)
  3. Boundary Maintenance‏‎ (4 categories)
  4. Persistent Architecture‏‎ (4 categories)
  5. Android Epistemology‏‎ (4 categories)
  6. On the Mortality of Industrial Society‏‎ (4 categories)
  7. Equipotential Space‏‎ (4 categories)
  8. The Information Society as Post-Industrial Society‏‎ (4 categories)
  9. Temporarily negotiated space‏‎ (4 categories)
  10. Tribe‏‎ (4 categories)
  11. Connective Obligation‏‎ (3 categories)
  12. Distributed Cognition‏‎ (3 categories)
  13. Sighborg‏‎ (3 categories)
  14. Cyborg Learning Theory‏‎ (3 categories)
  15. Extended Mind‏‎ (3 categories)
  16. Organic Computing‏‎ (3 categories)
  17. Deep Hanging Out‏‎ (3 categories)
  18. Makey Makey‏‎ (3 categories)
  19. Ringxiety‏‎ (3 categories)
  20. Actor Network Theory‏‎ (3 categories)
  21. Path dependence‏‎ (3 categories)
  22. Ivan Sutherland‏‎ (3 categories)
  23. I See Borged People‏‎ (3 categories)
  24. Value Tumor‏‎ (3 categories)
  25. The Phaedrus‏‎ (3 categories)
  26. Consciousness Slum‏‎ (3 categories)
  27. Psyber-culture‏‎ (3 categories)
  28. Cyborg Security‏‎ (3 categories)
  29. Extended Nervous System‏‎ (3 categories)
  30. Landline Telephone‏‎ (3 categories)
  31. Charlotte Magnusson‏‎ (3 categories)
  32. Satisfice‏‎ (3 categories)
  33. Cramming More Components Onto Integrated Circuits‏‎ (3 categories)
  34. Dynabook‏‎ (3 categories)
  35. Ubiquitous Computing‏‎ (3 categories)
  36. Collective Intelligence‏‎ (3 categories)
  37. Architecture Fiction‏‎ (3 categories)
  38. Calm Computing‏‎ (3 categories)
  39. Danah boyd‏‎ (3 categories)
  40. Role Boundary Permeability‏‎ (3 categories)
  41. Gaming dynamics‏‎ (3 categories)
  42. Synesthesia‏‎ (3 categories)
  43. Avery Johnson‏‎ (3 categories)
  44. Michel Foucault‏‎ (3 categories)
  45. Packaging Fetish‏‎ (3 categories)
  46. EEG‏‎ (3 categories)
  47. Interface Evaporation‏‎ (3 categories)
  48. Body Optimization‏‎ (3 categories)
  49. Frictional Interface‏‎ (3 categories)
  50. Serial Experiments Lain‏‎ (3 categories)
  51. Project Xanadu‏‎ (3 categories)
  52. Thad Starner‏‎ (3 categories)
  53. Identity Production‏‎ (3 categories)
  54. Ambient Awareness‏‎ (3 categories)
  55. Lucy Suchman‏‎ (3 categories)
  56. Impossible Feast‏‎ (3 categories)
  57. Uncanny Valley‏‎ (3 categories)
  58. Liquid Modernity‏‎ (3 categories)
  59. Infomorph‏‎ (3 categories)
  60. Hand Me Up Technology‏‎ (3 categories)
  61. Pronoia‏‎ (3 categories)
  62. Cargo Cult Software‏‎ (3 categories)
  63. Virtual Biology‏‎ (3 categories)
  64. Rushware‏‎ (3 categories)
  65. Ludic Space‏‎ (3 categories)
  66. Pigeon Post‏‎ (3 categories)
  67. Tabaholic‏‎ (3 categories)
  68. Quantified self‏‎ (3 categories)
  69. Panic Architecture‏‎ (3 categories)
  70. Science Networks of Letters‏‎ (3 categories)
  71. Ted Nelson‏‎ (3 categories)
  72. Intermittent Reinforcement‏‎ (3 categories)
  73. Smoke Signals‏‎ (3 categories)
  74. Hyperculture‏‎ (3 categories)
  75. Natural Language Processing‏‎ (3 categories)
  76. Road Runners‏‎ (3 categories)
  77. Affective Computing‏‎ (3 categories)
  78. Companion Species‏‎ (3 categories)
  79. Digital Hoarding‏‎ (3 categories)
  80. Mental Fragmentation‏‎ (3 categories)
  81. Spime‏‎ (3 categories)
  82. Cave Painting‏‎ (3 categories)
  83. Wireless Telegraph‏‎ (3 categories)
  84. Geocloaking‏‎ (3 categories)
  85. Backspace Generation‏‎ (3 categories)
  86. Mild Dystopia‏‎ (3 categories)
  87. Lepht Anonym‏‎ (3 categories)
  88. Panopticon‏‎ (3 categories)
  89. Occupy Movement‏‎ (3 categories)
  90. Cryptocurrency‏‎ (3 categories)
  91. Little Brother‏‎ (3 categories)
  92. Digital Hygiene‏‎ (3 categories)
  93. Suicide‏‎ (3 categories)
  94. Asynchronous Communication‏‎ (3 categories)
  95. Mental Real Estate‏‎ (3 categories)
  96. Prosthetic‏‎ (3 categories)
  97. Junk Sleep‏‎ (3 categories)
  98. Stafford Beer‏‎ (3 categories)
  99. Cayce Pollard Unit‏‎ (3 categories)
  100. City as Software‏‎ (3 categories)
  101. Marshall McLuhan‏‎ (3 categories)
  102. Egregore‏‎ (3 categories)
  103. Hyperlinked Memories‏‎ (3 categories)
  104. Big Mother‏‎ (3 categories)
  105. Unitasking‏‎ (3 categories)
  106. Digital Junk Food‏‎ (3 categories)
  107. Jean Baudrillard‏‎ (3 categories)
  108. Virtual Tombstone‏‎ (3 categories)
  109. Simultaneous Time‏‎ (3 categories)
  110. Mind Uploading‏‎ (3 categories)
  111. Flow‏‎ (3 categories)
  112. Paracosmic Immersion‏‎ (3 categories)
  113. Second-Hand Cyborg‏‎ (3 categories)
  114. Elastic Time‏‎ (3 categories)
  115. Social Gravity‏‎ (3 categories)
  116. Multitasking‏‎ (3 categories)
  117. Digital Self-Actualization‏‎ (3 categories)
  118. Jeremy Bentham‏‎ (3 categories)
  119. The Cyborg Handbook‏‎ (3 categories)
  120. Machine Learning‏‎ (3 categories)
  121. Playground as Factory‏‎ (3 categories)
  122. Singularity‏‎ (3 categories)
  123. Lifelong Kindergarten‏‎ (3 categories)
  124. Hyperpresence‏‎ (3 categories)
  125. Mundane Science Fiction‏‎ (3 categories)
  126. Cypherpunk‏‎ (3 categories)
  127. Robot‏‎ (3 categories)
  128. Diminished Reality‏‎ (3 categories)
  129. Sherry Turkle‏‎ (3 categories)
  130. Heavy Modernity‏‎ (3 categories)
  131. Automatic Production of Space‏‎ (3 categories)
  132. Metropolis‏‎ (3 categories)
  133. Prosthetics and Their Discontents‏‎ (3 categories)
  134. Cyborg Cartography‏‎ (3 categories)
  135. Joeseph Delgado‏‎ (3 categories)
  136. Sousveillance‏‎ (3 categories)
  137. Stealth Socialization‏‎ (3 categories)
  138. Deborah Heath‏‎ (3 categories)
  139. Yoneji Masuda‏‎ (3 categories)
  140. Ghost in the Shell‏‎ (3 categories)
  141. Macy Meetings‏‎ (3 categories)
  142. Bee Dance‏‎ (3 categories)
  143. Reality Mining‏‎ (3 categories)
  144. Rhythm Science‏‎ (3 categories)
  145. Digital Backyard‏‎ (3 categories)
  146. Interstitial Space‏‎ (3 categories)
  147. Mundane Studies‏‎ (3 categories)
  148. Soylent‏‎ (3 categories)
  149. DIY Bio Movement‏‎ (3 categories)
  150. Wikileaks‏‎ (3 categories)
  151. Persistent Paleontology‏‎ (3 categories)
  152. Heliograph‏‎ (3 categories)
  153. Protocyborg‏‎ (3 categories)
  154. Technomad‏‎ (3 categories)
  155. Topological Robustness‏‎ (3 categories)
  156. My Mother Was a Computer: Digital Subjects and Literary Texts‏‎ (3 categories)
  157. Fractal Aesthetic‏‎ (3 categories)
  158. Wearable Computing‏‎ (3 categories)
  159. Priveillance‏‎ (3 categories)
  160. Cybernetics‏‎ (3 categories)
  161. Bug Report‏‎ (2 categories)
  162. Netness‏‎ (2 categories)
  163. Synchronous communication‏‎ (2 categories)
  164. Automation‏‎ (2 categories)
  165. A Cyborg Manifesto‏‎ (2 categories)
  166. Waldo‏‎ (2 categories)
  167. Norbert Weiner‏‎ (2 categories)
  168. Golem‏‎ (2 categories)
  169. Posthuman‏‎ (2 categories)
  170. Douglas Rushkoff‏‎ (2 categories)
  171. Technoscience‏‎ (2 categories)
  172. Slime Mold‏‎ (2 categories)
  173. Behavior in Public Places: Notes on the Social Organization of Gatherings‏‎ (2 categories)
  174. Collaborative Reality‏‎ (2 categories)
  175. Digital Detritus‏‎ (2 categories)
  176. Email Apnea‏‎ (2 categories)
  177. Low-Tech Cyborgs‏‎ (2 categories)
  178. Distributed Persona‏‎ (2 categories)
  179. Information Society‏‎ (2 categories)
  180. Avatar‏‎ (2 categories)
  181. Jose Delgado‏‎ (2 categories)
  182. Gordon Moore‏‎ (2 categories)
  183. Animal Cyborgs‏‎ (2 categories)
  184. Technosocial Womb‏‎ (2 categories)
  185. Slow Data Movement‏‎ (2 categories)
  186. Human Computer Interaction‏‎ (2 categories)
  187. Pattern Recognition‏‎ (2 categories)
  188. Digital Ethnography‏‎ (2 categories)
  189. Sensory Augmentation‏‎ (2 categories)
  190. Hacker-as-Hero‏‎ (2 categories)
  191. Mediated Reality‏‎ (2 categories)
  192. Email Sabbatical‏‎ (2 categories)
  193. Territory Marking‏‎ (2 categories)
  194. JCR Licklider‏‎ (2 categories)
  195. Neural Diabetes‏‎ (2 categories)
  196. Amber Case‏‎ (2 categories)
  197. Conspicuous Consumption‏‎ (2 categories)
  198. Do Androids Dream of Electric Sheep?‏‎ (2 categories)
  199. The Community Cyborg‏‎ (2 categories)
  200. External Brain‏‎ (2 categories)
  201. A New Kind of Science‏‎ (2 categories)
  202. Chorded Keyboard‏‎ (2 categories)
  203. Schizophrenia‏‎ (2 categories)
  204. Man-Computer Symbiosis‏‎ (2 categories)
  205. Technosocial Worm Hole‏‎ (2 categories)
  206. Sludgeware‏‎ (2 categories)
  207. Ubquitious Computing‏‎ (2 categories)
  208. Digital Footprint‏‎ (2 categories)
  209. Mediology‏‎ (2 categories)
  210. Calm Technology‏‎ (2 categories)
  211. Gary Lee Downey‏‎ (2 categories)
  212. TV Modem‏‎ (2 categories)
  213. Infosynaesthesia‏‎ (2 categories)
  214. Micro-Singularity‏‎ (2 categories)
  215. Qualitative and Quantitative Analysis‏‎ (2 categories)
  216. 1 Book Description‏‎ (2 categories)
  217. Chris Gray‏‎ (2 categories)
  218. Object Sexuality‏‎ (2 categories)
  219. Science Fiction: Stories and Contexts‏‎ (2 categories)
  220. Gregory Bateson‏‎ (2 categories)
  221. Trans-Species Perspective‏‎ (2 categories)
  222. Web Dérive‏‎ (2 categories)
  223. Service Design‏‎ (2 categories)
  224. Meme‏‎ (2 categories)
  225. Data Navigation, Architectures of Knowledge‏‎ (2 categories)
  226. Geocities‏‎ (2 categories)
  227. Time and Space Compression‏‎ (2 categories)
  228. 1 Foreword‏‎ (2 categories)
  229. Observability‏‎ (2 categories)
  230. Anthropocybersynchronicity‏‎ (2 categories)
  231. Edward Hall‏‎ (2 categories)
  232. Transactive Memory‏‎ (2 categories)
  233. Mona Lisa Overdrive‏‎ (2 categories)
  234. Future Noir‏‎ (2 categories)
  235. Stuart Brand‏‎ (2 categories)
  236. Severe Tire Damage‏‎ (2 categories)
  237. Hans Berger‏‎ (2 categories)
  238. Asch Conformity Experiments‏‎ (2 categories)
  239. 1 Introduction‏‎ (2 categories)
  240. Junana‏‎ (2 categories)
  241. Virtual Companion‏‎ (2 categories)
  242. An Empirical Study of Typing Rates on mini-QWERTY Keyboards‏‎ (2 categories)
  243. Place: Networked Place‏‎ (2 categories)
  244. Tabs, Pads and Boards‏‎ (2 categories)
  245. Simulation and Augmentation: Issues of Wearable Computers‏‎ (2 categories)
  246. History of the Term AI‏‎ (2 categories)
  247. Timeline‏‎ (2 categories)
  248. Research Methods in Anthropology: Qualitative and Quantitative‏‎ (2 categories)
  249. Marshall Berman‏‎ (2 categories)
  250. Presentation of Self in Digital Life‏‎ (2 categories)
  251. Telenoia‏‎ (2 categories)
  252. Snow Crash‏‎ (2 categories)
  253. Unfinished Work: From Cyborg to Cognisphere‏‎ (2 categories)
  254. Future Runoff‏‎ (2 categories)
  255. Sharecropping‏‎ (2 categories)
  256. Hans Ulrich Gumbrech‏‎ (2 categories)
  257. Cyborg Architecture‏‎ (2 categories)
  258. Soft Architecture‏‎ (2 categories)
  259. Virtual Jet Lag‏‎ (2 categories)
  260. Node centrality‏‎ (2 categories)
  261. STS‏‎ (2 categories)
  262. Timeline of Cyborg History‏‎ (2 categories)
  263. Military Cyborgs‏‎ (2 categories)
  264. Flaneuring‏‎ (2 categories)
  265. The Google Effect‏‎ (2 categories)
  266. Ocular Convergence‏‎ (2 categories)
  267. Scrying Pool‏‎ (2 categories)
  268. Teleoperator‏‎ (2 categories)
  269. Sociable Media Group‏‎ (2 categories)
  270. Transethnicism‏‎ (2 categories)
  271. Brain-Computer Interface‏‎ (2 categories)
  272. Future Self‏‎ (2 categories)
  273. Livewire‏‎ (2 categories)
  274. Compulsion Loops‏‎ (2 categories)
  275. Information‏‎ (2 categories)
  276. Haptics‏‎ (2 categories)
  277. Augmenting Human Intellect‏‎ (2 categories)
  278. Prosthetic Evolution‏‎ (2 categories)
  279. Cyborg Babies‏‎ (2 categories)
  280. Soft Science Fiction‏‎ (2 categories)
  281. The Cyborg's Dilemma - Progressive Embodiment in Virtual Environments‏‎ (2 categories)
  282. Celebrity as Cyborg‏‎ (2 categories)
  283. Non-Place‏‎ (2 categories)
  284. Geoloquaicious‏‎ (2 categories)
  285. Android‏‎ (2 categories)
  286. The Presentation of Self in Everyday Life‏‎ (2 categories)
  287. Tamagotchi‏‎ (2 categories)
  288. Interaction Ritual - Essays on Face-to-Face Behavior‏‎ (2 categories)
  289. Banff New Media Institute‏‎ (2 categories)
  290. Device as Memory‏‎ (2 categories)
  291. Hyperobjects‏‎ (2 categories)
  292. Transhuman‏‎ (2 categories)
  293. Cyborgs and Space‏‎ (2 categories)
  294. Whole Earth Catalog‏‎ (2 categories)
  295. Future Shock‏‎ (2 categories)
  296. Location Sharing‏‎ (2 categories)
  297. Heather Horst‏‎ (2 categories)
  298. Prosthetic culture‏‎ (2 categories)
  299. Cyborg Botany‏‎ (2 categories)
  300. Some Questions about Facebook‏‎ (2 categories)
  301. Eugene Thacker‏‎ (2 categories)
  302. Yochai Benkler‏‎ (2 categories)
  303. George Lakoff‏‎ (2 categories)
  304. Continental Philosophy‏‎ (2 categories)
  305. The Idea Factory: Learning to Think at MIT‏‎ (2 categories)
  306. Class: A Guide Through the American Status System‏‎ (2 categories)
  307. Second Self‏‎ (2 categories)
  308. Privacy‏‎ (2 categories)
  309. Culture as Memory‏‎ (2 categories)
  310. Electrocardiophone‏‎ (2 categories)
  311. Templated Self‏‎ (2 categories)
  312. Interoperability‏‎ (2 categories)
  313. Social Network Supermarkets‏‎ (2 categories)
  314. University of Utah‏‎ (2 categories)
  315. Wiki‏‎ (2 categories)
  316. Félix Guattari‏‎ (2 categories)
  317. Superhuman Interaction Design‏‎ (2 categories)
  318. ARPANET‏‎ (2 categories)
  319. Non-Visual Augmented Reality‏‎ (2 categories)
  320. Portable Cave Wall‏‎ (2 categories)
  321. Douglas Englebart‏‎ (2 categories)
  322. Interaction Shield‏‎ (2 categories)
  323. Skeuomorph‏‎ (2 categories)
  324. Topic 1‏‎ (2 categories)
  325. Minimalism‏‎ (2 categories)
  326. Abulia‏‎ (2 categories)
  327. Lifelong Kindergarten Group‏‎ (2 categories)
  328. WearCam‏‎ (2 categories)
  329. Self Directed Neuroplasticity‏‎ (2 categories)
  330. Temporarily Negotiated Space‏‎ (2 categories)
  331. Social Punctuation‏‎ (2 categories)
  332. Hypersigil‏‎ (2 categories)
  333. Urban Tapestries Project‏‎ (2 categories)
  334. Net Cafe‏‎ (2 categories)
  335. Superorganism‏‎ (2 categories)
  336. Cyborg Fashion‏‎ (2 categories)
  337. Charis Thompson‏‎ (2 categories)
  338. Non Places‏‎ (2 categories)
  339. Cosmopolitics‏‎ (2 categories)
  340. Lifestreaming‏‎ (2 categories)
  341. OncoMouse‏‎ (2 categories)
  342. Digital Dark Age‏‎ (2 categories)
  343. Interview with German Business Magazine‏‎ (2 categories)

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