Cyborg Anthropology

Bridging the gap between traditional and cyborg anthropology.
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  1. Cell Phones and Their Technosocial Sites of Engagement ‎(22 categories)
  2. A New Set of Social Rules for a Newly Wireless Society ‎(15 categories)
  3. The Cell Phone: An Anthropology of Communication ‎(14 categories)
  4. Computers as Theatre ‎(13 categories)
  5. Simulation and Its Discontents ‎(13 categories)
  6. Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI ‎(12 categories)
  7. The Cybercultures Reader ‎(12 categories)
  8. Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us ‎(11 categories)
  9. The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future ‎(10 categories)
  10. The Second Self: Computers and the Human Spirit ‎(10 categories)
  11. Consumption and Digital Commodities In the Everyday ‎(10 categories)
  12. Life on the Screen: Identity in the Age of the Internet ‎(10 categories)
  13. On the Mobile ‎(10 categories)
  14. The Railway Journey: The Industrialization of Time and Space in the 19th Century ‎(10 categories)
  15. The Skin of Culture: Investigating the New Electronic Reality ‎(9 categories)
  16. Donna Haraway Reads the National Geographic ‎(9 categories)
  17. The Language of New Media ‎(9 categories)
  18. Behavior in Public Places ‎(9 categories)
  19. All That Is Solid Melts into Air: The Experience of Modernity ‎(8 categories)
  20. Sensorium: Embodied Experience, Technology, and Contemporary Art ‎(8 categories)
  21. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer ‎(8 categories)
  22. Being Digital ‎(8 categories)
  23. The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI ‎(8 categories)
  24. The Body in Society: An Introduction ‎(7 categories)
  25. The Forest of Symbols ‎(7 categories)
  26. Marc Augé ‎(7 categories)
  27. They Became What They Beheld ‎(7 categories)
  28. Reassembling the Social: An Introduction to Actor-Network-Theory ‎(7 categories)
  29. The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places ‎(6 categories)
  30. The Uncanny: Experiments in Cyborg Culture ‎(6 categories)
  31. Interaction Ritual : Essays on Face-to-Face Behavior ‎(6 categories)
  32. Embodied Visions: Evolution, Emotion, Culture, and Film ‎(6 categories)
  33. Daemon (Book) ‎(6 categories)
  34. Deluze & Guattari, Schizos, Nomas, Rhizomes ‎(6 categories)
  35. Bodies in Code: Interfaces with Digital Media ‎(6 categories)
  36. Suicide, a Study in Sociology ‎(5 categories)
  37. Cyberspace: First Steps ‎(5 categories)
  38. Myth of the Machine : Technics and Human Development ‎(5 categories)
  39. From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism ‎(5 categories)
  40. The Practice of Everyday Life ‎(5 categories)
  41. Non-Places: Introduction to an Anthropology of Supermodernity ‎(5 categories)
  42. Understanding Media: The Extensions of Man ‎(5 categories)
  43. Android Epistemology ‎(4 categories)
  44. Proxemics ‎(4 categories)
  45. My Mother Was a Computer: Digital Subjects and Literary Texts ‎(4 categories)
  46. Anomie ‎(4 categories)
  47. Persistent Architecture ‎(4 categories)
  48. On the Mortality of Industrial Society ‎(4 categories)
  49. Liminal Space ‎(4 categories)
  50. Totem Group ‎(4 categories)

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