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  1. Main Page‏‎ (293 revisions)
  2. Wearable Computing‏‎ (40 revisions)
  3. Ambient Awareness‏‎ (33 revisions)
  4. What is Cyborg Anthropology?‏‎ (30 revisions)
  5. Course Materials‏‎ (29 revisions)
  6. Ubiquitous Computing‏‎ (28 revisions)
  7. 1 Introduction‏‎ (26 revisions)
  8. A Cyborg Manifesto‏‎ (26 revisions)
  9. Stealth Socialization‏‎ (26 revisions)
  10. Affective Computing‏‎ (25 revisions)
  11. Diminished Reality‏‎ (25 revisions)
  12. Actor Network Theory‏‎ (24 revisions)
  13. Virtual Tombstone‏‎ (23 revisions)
  14. Animal Cyborgs‏‎ (23 revisions)
  15. Places I'd Like to Go‏‎ (23 revisions)
  16. Anomie‏‎ (22 revisions)
  17. Machine Learning‏‎ (22 revisions)
  18. Cyborg Cartography‏‎ (21 revisions)
  19. Extended Nervous System‏‎ (21 revisions)
  20. About‏‎ (21 revisions)
  21. Kowloon Walled City‏‎ (21 revisions)
  22. Android‏‎ (21 revisions)
  23. Academic Programs‏‎ (21 revisions)
  24. Paracosmic Immersion‏‎ (20 revisions)
  25. Second Self‏‎ (20 revisions)
  26. Automatic Production of Space‏‎ (20 revisions)
  27. Junk Sleep‏‎ (20 revisions)
  28. Brain-Computer Interface‏‎ (20 revisions)
  29. Amber Case‏‎ (19 revisions)
  30. Steve Mann‏‎ (19 revisions)
  31. Elastic Time‏‎ (19 revisions)
  32. Hertzian Space‏‎ (19 revisions)
  33. The Cyborg Handbook‏‎ (18 revisions)
  34. Distributed Persona‏‎ (18 revisions)
  35. Tele-Cocooning‏‎ (18 revisions)
  36. Chorded Keyboard‏‎ (18 revisions)
  37. About this wiki‏‎ (18 revisions)
  38. Tools‏‎ (18 revisions)
  39. Multitasking‏‎ (18 revisions)
  40. Test‏‎ (18 revisions)
  41. Sally Applin‏‎ (18 revisions)
  42. City as Software‏‎ (17 revisions)
  43. Non-Visual Augmented Reality‏‎ (17 revisions)
  44. Distributed Cognition‏‎ (17 revisions)
  45. Whole Earth Catalog‏‎ (17 revisions)
  46. Facebook Network Visualization‏‎ (17 revisions)
  47. Panic Architecture‏‎ (17 revisions)
  48. Synesthesia‏‎ (17 revisions)
  49. Mundane Studies‏‎ (17 revisions)
  50. Textbook‏‎ (16 revisions)
  51. Ivan Sutherland‏‎ (16 revisions)
  52. Superorganism‏‎ (16 revisions)
  53. Hyperculture‏‎ (16 revisions)
  54. Proxemics‏‎ (16 revisions)
  55. Device as Memory‏‎ (16 revisions)
  56. Virtual Companion‏‎ (16 revisions)
  57. Mundane Science Fiction‏‎ (16 revisions)
  58. Equipotential Space‏‎ (16 revisions)
  59. What is a Cyborg?‏‎ (16 revisions)
  60. OncoMouse‏‎ (15 revisions)
  61. Digital Dark Age‏‎ (15 revisions)
  62. Tamagotchi‏‎ (15 revisions)
  63. Architecture Fiction‏‎ (15 revisions)
  64. Boundary Maintenance‏‎ (15 revisions)
  65. Non-Places: Introduction to an Anthropology of Supermodernity‏‎ (15 revisions)
  66. Mark Weiser‏‎ (14 revisions)
  67. Companion Species‏‎ (14 revisions)
  68. Calm Computing‏‎ (14 revisions)
  69. Hyperlinked Memories‏‎ (14 revisions)
  70. UX Glossary‏‎ (14 revisions)
  71. Unitasking‏‎ (14 revisions)
  72. Netness‏‎ (14 revisions)
  73. Network Visualization‏‎ (14 revisions)
  74. Spam Poetry‏‎ (13 revisions)
  75. Anthropology of Disembodiment‏‎ (13 revisions)
  76. Information‏‎ (13 revisions)
  77. Marshall McLuhan‏‎ (13 revisions)
  78. Interstitial Space‏‎ (13 revisions)
  79. Deep Hanging Out‏‎ (13 revisions)
  80. Autism and Computer Communication‏‎ (13 revisions)
  81. Robot‏‎ (13 revisions)
  82. Donna Haraway‏‎ (13 revisions)
  83. Body Optimization‏‎ (12 revisions)
  84. Skeuomorph‏‎ (12 revisions)
  85. Danah boyd‏‎ (12 revisions)
  86. Thad Starner‏‎ (12 revisions)
  87. Playground as Factory‏‎ (12 revisions)
  88. Tribe‏‎ (12 revisions)
  89. The Community Cyborg‏‎ (12 revisions)
  90. Celebrity as Cyborg‏‎ (12 revisions)
  91. Compulsion Loops‏‎ (12 revisions)
  92. Digital Footprint‏‎ (12 revisions)
  93. Data Visualization‏‎ (12 revisions)
  94. Simultaneous Time‏‎ (12 revisions)
  95. Cyborg Security‏‎ (12 revisions)
  96. Ethnography in the Digital Age‏‎ (12 revisions)
  97. Digital Hoarding‏‎ (12 revisions)
  98. Mental Real Estate‏‎ (12 revisions)
  99. Temporarily Negotiated Space‏‎ (11 revisions)
  100. Lifestreaming‏‎ (11 revisions)
  101. Presentation of Self in Digital Life‏‎ (11 revisions)
  102. Little Brother‏‎ (11 revisions)
  103. The Anthropology of Computing: Digital Cultures Spring 2009 MIT‏‎ (11 revisions)
  104. Time and Space Compression‏‎ (11 revisions)
  105. Cargo Cult Software‏‎ (11 revisions)
  106. Charlotte Magnusson‏‎ (11 revisions)
  107. Douglas Rushkoff‏‎ (11 revisions)
  108. Mediated Reality‏‎ (11 revisions)
  109. Reality Mining‏‎ (11 revisions)
  110. Aaron Parecki‏‎ (11 revisions)
  111. Journals‏‎ (11 revisions)
  112. Persistent Architecture‏‎ (11 revisions)
  113. Multilinear Existence‏‎ (11 revisions)
  114. Digital Ethnography‏‎ (11 revisions)
  115. Articles - In Development‏‎ (11 revisions)
  116. Schizophrenia‏‎ (11 revisions)
  117. Psychasthenia‏‎ (11 revisions)
  118. Hypersigil‏‎ (11 revisions)
  119. Liquid Modernity‏‎ (11 revisions)
  120. 5 Simple Machines‏‎ (10 revisions)
  121. Avatar‏‎ (10 revisions)
  122. Uncanny Valley‏‎ (10 revisions)
  123. Haptics‏‎ (10 revisions)
  124. Fractal Aesthetic‏‎ (10 revisions)
  125. Social Gravity‏‎ (10 revisions)
  126. Sousveillance‏‎ (10 revisions)
  127. Fractal Anthropology‏‎ (10 revisions)
  128. H+ Elbow‏‎ (10 revisions)
  129. Path dependence‏‎ (10 revisions)
  130. Prosthetic‏‎ (10 revisions)
  131. Identity Production‏‎ (10 revisions)
  132. Discussion of heads up displays‏‎ (10 revisions)
  133. Natural Language Processing‏‎ (10 revisions)
  134. Relational Aesthetics‏‎ (10 revisions)
  135. Flow, Interaction Design And Contemporary Boredom‏‎ (9 revisions)
  136. Yoneji Masuda‏‎ (9 revisions)
  137. Book‏‎ (9 revisions)
  138. Macy Meetings‏‎ (9 revisions)
  139. Superhuman Interaction Design‏‎ (9 revisions)
  140. Internet Archaeology‏‎ (9 revisions)
  141. Role Boundary Permeability‏‎ (9 revisions)
  142. Lepht Anonym‏‎ (9 revisions)
  143. Digital Detritus‏‎ (9 revisions)
  144. Protocyborg‏‎ (9 revisions)
  145. Social Network Supermarkets‏‎ (9 revisions)
  146. Interface Culture‏‎ (9 revisions)
  147. Revisiting Equipotential Space‏‎ (9 revisions)
  148. Interoperability‏‎ (9 revisions)
  149. BERG Publishers‏‎ (9 revisions)
  150. Moved to Compulsion Loops‏‎ (9 revisions - redirect page)
  151. EEG‏‎ (9 revisions)
  152. Heavy Modernity‏‎ (9 revisions)
  153. MIT Press‏‎ (9 revisions)
  154. Privacy‏‎ (9 revisions)
  155. Social Punctuation‏‎ (9 revisions)
  156. Second-Hand Cyborg‏‎ (9 revisions)
  157. Persistent Paleontology‏‎ (9 revisions)
  158. Sadie Plant‏‎ (9 revisions)
  159. Simulation and Its Discontents‏‎ (9 revisions)
  160. Templated Self‏‎ (9 revisions)
  161. Sherry Turkle‏‎ (9 revisions)
  162. Cellular automation‏‎ (9 revisions)
  163. Mental and Emotional Effects of Computing‏‎ (8 revisions)
  164. Bee Dance‏‎ (8 revisions)
  165. O'Reilly Webcast‏‎ (8 revisions)
  166. Future Runoff‏‎ (8 revisions)
  167. Typefaces for Book Writing‏‎ (8 revisions)
  168. Qualitative and Quantitative Analysis‏‎ (8 revisions)
  169. Deborah Heath‏‎ (8 revisions)
  170. I See Borged People‏‎ (8 revisions)
  171. Liminal Space‏‎ (8 revisions)
  172. Connective Obligation‏‎ (8 revisions)
  173. Teleoperator‏‎ (8 revisions)
  174. Technoscience‏‎ (8 revisions)
  175. Location Sharing‏‎ (8 revisions)
  176. In My Language‏‎ (8 revisions)
  177. Technosocial Womb‏‎ (8 revisions)
  178. Hacker-as-Hero‏‎ (8 revisions)
  179. Rhizome‏‎ (8 revisions)
  180. Wiley‏‎ (8 revisions)
  181. Anthropology of Science‏‎ (8 revisions)
  182. The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future‏‎ (8 revisions)
  183. Cell Phones and Their Technosocial Sites of Engagement‏‎ (8 revisions)
  184. Coordinated Universal Time‏‎ (8 revisions)
  185. Information Society‏‎ (8 revisions)
  186. Singularity‏‎ (8 revisions)
  187. Micro-Singularity‏‎ (8 revisions)
  188. Tabaholic‏‎ (7 revisions)
  189. Ringxiety‏‎ (7 revisions)
  190. Collective Intelligence‏‎ (7 revisions)
  191. Computing and Neurological Effects‏‎ (7 revisions)
  192. Low-Tech Cyborgs‏‎ (7 revisions)
  193. Non Places‏‎ (7 revisions)
  194. Why Portland Will Actually be the Next Silicon Valley‏‎ (7 revisions)
  195. ALICE‏‎ (7 revisions)
  196. Infomorph‏‎ (7 revisions)
  197. Sighborg‏‎ (7 revisions)
  198. Future Shock‏‎ (7 revisions)
  199. Being Digital‏‎ (7 revisions)
  200. Activity Theory‏‎ (7 revisions)
  201. Pronoia‏‎ (7 revisions)
  202. North Paw‏‎ (7 revisions)
  203. Visions of Heaven and Hell: Information Technology and the Future‏‎ (7 revisions)
  204. Persistence and change in social media‏‎ (7 revisions)
  205. Knowledge cartography‏‎ (7 revisions)
  206. Facebook‏‎ (7 revisions)
  207. Cayce Pollard Unit‏‎ (7 revisions)
  208. Username‏‎ (7 revisions)
  209. Geolocation‏‎ (7 revisions)
  210. Sharecropping‏‎ (7 revisions)
  211. Eliza‏‎ (7 revisions)
  212. Soft Architecture‏‎ (7 revisions)
  213. Instant Gratification‏‎ (7 revisions)
  214. The Information Society as Post-Industrial Society‏‎ (7 revisions)
  215. Locative Media‏‎ (7 revisions)
  216. Glossary:Playground as Factory‏‎ (7 revisions)
  217. Psyber-culture‏‎ (7 revisions)
  218. Flaneuring‏‎ (7 revisions)
  219. Hyperpresence‏‎ (7 revisions)
  220. Mental Fragmentation‏‎ (7 revisions)
  221. Collaborative Reality‏‎ (7 revisions)
  222. Else/Where: Mapping - New Cartographies of Networks and Territories‏‎ (7 revisions)
  223. Technology and Change in Rural America‏‎ (7 revisions)
  224. Digital Backyard‏‎ (6 revisions)
  225. Kazys Varnelis‏‎ (6 revisions)
  226. Cyborg Botany‏‎ (6 revisions)
  227. Email Sabbatical‏‎ (6 revisions)
  228. Famous Machine‏‎ (6 revisions)
  229. 1 Foreword‏‎ (6 revisions)
  230. Asynchronous Communication‏‎ (6 revisions)
  231. Original Thesis Proposal‏‎ (6 revisions)
  232. Ratio Club‏‎ (6 revisions)
  233. Mild Dystopia‏‎ (6 revisions)
  234. Future Self‏‎ (6 revisions)
  235. Wired-Superhuman Interaction Design‏‎ (6 revisions)
  236. Infosynaesthesia‏‎ (6 revisions)
  237. Project Cybersyn‏‎ (6 revisions)
  238. Military Cyborgs‏‎ (6 revisions)
  239. Class Status and Instantaneity‏‎ (6 revisions)
  240. Glossary of Terms‏‎ (6 revisions)
  241. Main Page Sandbox‏‎ (6 revisions)
  242. Liminality‏‎ (6 revisions)
  243. Sandy Stone‏‎ (6 revisions)
  244. Hyperlife‏‎ (6 revisions)
  245. Club Penguin‏‎ (6 revisions)
  246. Physiological Effects of Computers‏‎ (6 revisions)
  247. Cyborg Fashion‏‎ (6 revisions)
  248. Blade Runner‏‎ (6 revisions)
  249. Scrying Pool‏‎ (6 revisions)
  250. Human echolocation‏‎ (6 revisions)

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