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Previous page (1A.350 / SP.484J / STS.086 The Anthropology of Computing: Digital Cultures Spring 2009 MIT)
EEG
EEG and the Quantified Self
Early Prosthetics
Editing notes
Education
Edward Hall
Edward Tufte
Effects of Computing on Family and Family Life
Egregore
Elastic Time
Electrocardiophone
Electronomadics
Eliza
Else/Where: Mapping -- New Cartographies of Networks and Territories
Else/Where: Mapping - New Cartographies of Networks and Territories
Email Apnea
Email Sabbatical
Embodied Knowledge
Embodied Visions: Evolution, Emotion, Culture, and Film
Emic Approach
Emile Durkheim
Emily Martin
Empire of Signs
Entanglement
Envisioning Information
Equipotential Space
Equiveillance
Eric Boyd
Erica Robles
Erving Goffman
Escape Velocity of Data
Ethical Guidelines in the Training of Practicing Anthropologists
Ethics
Ethics and the Law on the Electronic Frontier
Ethics in Anthropology: Public Presentation of Anthropological Material
Ethnography
Ethnography in the Digital Age
Ethnography of Families and Technology
Ethnology
Ethnomethodology
Etiquette
Eugene Thacker
Event driven architecture
Everything Is Miscellaneous: The Power of the New Digital Disorder
Evocative Objects: Things We Think With
Exergaming
Experimental Geography
Experimental Geography Reading List
Extended Avatar
Extended Mind
Extended Nervous System
External Brain
Eyeborg
Facebook
Facebook Network Visualization
Facebook Privacy issues
Facebook and Attention Economies - Social Gravity and Interface Use
Facebook privacy policy
Facework on facebook: the presentation of self in virtual life
Famous Machine
Famous People with Synesthesia
Farmville
Feed
Feedback and Cybernetics: Reimaging the Body in the Age of the Cyborg
Filling Time Gaps
Film List
Flaneuring
Flickr
Flow
Flow, Interaction Design And Contemporary Boredom
Flow Interaction Design and Contemporary Boredom
Focal Vocabulary
Fractal Aesthetic
Fractal Anthropology
Fractal Flesh
Fractal Product
Fractal Prosthetics
Fractal Self
Fractal Value
Fragmented Self
Fragmented Social Interchange
Frame Analysis: An Essay on the Organization of Experience
Frank Biocca
Friction and Interfaces
Frictional Interface
Frictional Surfaces
From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism
From Telephone To Tweetup - A Brief History of Technosocial Development and Exchange
Full text of A Cyborg Manifesto
Future Anterior
Future Noir
Future Runoff
Future Self
Future Shock
Future of Advertising
Future of the Interface
Félix Guattari
GATTACA
Gamer Revolution
Games, Time, and Surface Tension
Gamestorming
Gaming Addiction
Gaming dynamics
Gary Lee Downey
Generational Divide
Geocities
Geocloaking
Geolocal AutoSubscribing RSS Feeds - A Shift from Responding to Place to Making Place
Geolocation
Geoloqi
Geoloquaicious
George Lakoff
Getting a degree in Cyborg Anthropology
Ghost in the Shell
Global Technography: Ethnography in the Age of Mobility
Glossary of Terms
Godzilla and the Bullet Train: Technology and Culture in Modern Japan
Golem
Google Buzz Discussion on Prosthesis
Gordon Moore
Governance Archaeology
Grant McCracken
Graphomaniac
Greg Lynn
Gregory Bateson
Grid-group cultural theory
Guy Debord
H+ Elbow
H+ Elbow Bodies
H+ Elbow Brain Changes
H+ Elbow Brains
H+ Elbow Cheating
H+ Elbow General
H+ Elbow Information Diets
H+ Elbow Interactions
H+ Elbow Life and Youth Extension
H+ Elbow Little Brother
H+ Elbow Semantics
H+ Elbow Superorganisms
H+ Elbow Whatis
Hacker-as-Hero
Hackers
Hand Me Up Technology
Handbook of Methods of Cultural Anthropology
Hans Berger
Hans Ulrich Gumbrech
Hapacity
Haptics
Hardware
Heather Horst
Heavy Modernity
Heliograph
Henri Lefebvre
Hertzian Space
Heteroglossia
Heterotopia
History of Cybernetics
History of the Term AI
Homo Ludens
Hosting your own wiki
How Customers Think: Essential Insights into the Mind of the Market
How Did We Get Here?
How Like a Leaf: An Interview with Donna Haraway
How We Became Posthuman: Virtual Bodies in Cybernetics, Literature, and Informatics
How did we get here
How is cyborg anthropology different from digital anthropology
How to Download Facebook a Social Graph with NameGenWeb
Howard Rheingold
Human Computer Interaction
Human Machine Interface
Human Scale Design
Human echolocation
Humanness
Humans.txt
Humans and Tool Use
Humans are Animals
Hunting and gathering
Hydrant Sniffing
Hyperbolic Geometry
Hyperconnectivity
Hyperculture
Hyperlife
Hyperlinked Memories
Hyperobjects
Hyperpresence
Hypersigil
Hypersigils
Hypersigls and the Second Self
Hyperstition
IRC
I See Borged People
Ideal behavior
Identity
Identity Crises
Identity Production
Illuminating the Dark Geoweb
Immersive technology
Impatience and Connectivity
Impatience and Connectivity in Teenage Phone Use
Implant
Impossible Feast
Impulse Notion Muse Framework
In/Different Spaces: Place and Memory in Visual Culture
In My Language
In development cyborg
In the Beginning was the Command Line
Indexed Search
Indigenous Cybernetics
Industrial Revolution
Infomation and Contemplation: University of Washington Information School
Infomorph
Informal negative sanction
Informant
Information
Information Anxiety 2
Information Architecture for the World Wide Web: Designing Large-Scale Web Sites
Information Multiplicity: American Fiction in the Age of Media Saturation
Information Revolution
Information Society
Informational Voluntary Community
Informed Consent
Infosynaesthesia
Infosynesthesia
Infotopia: How Many Minds Produce Knowledge
Inner-directed personality
Insomnia
Instant Gratification
Instantaneity
Interaction Ritual - Essays on Face-to-Face Behavior
Interaction Ritual : Essays on Face-to-Face Behavior
Interaction Shield
Interaction distance
Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI
Interface
Interface Culture
Interface Evaporation
Interface Resolution
Interface fantasy: a Lacanian cyborg ontology
Intermittent Reinforcement
Internalization of moral code
International Culture
Internet Addiction
Internet Archaeology
Internet and community
Internet as Surrogate Community
Interoperability
Interstitial Space
Interview with German Business Magazine
Introduction
Introduction to Digital Philosophy
Inverge ‘08 Transcript: From Telephone To Tweetup
Invisible Audioscape
Ivan Sutherland
JCR Licklider
James Case
Jane McGonigal
Jarno Koponen
Jason Wilson
Jean Baudrillard
Jeremy Bentham
Jim Case
Joeseph Delgado
John Berger
Jon Agar
Jose Delgado
Journal of Mundane Behavior
Journalist Interview Croatia No.1
Journals
Judith Donath
Juhani Pallasmaa
Junana
Junk Sleep
Kazys Varnelis
Keiichi Matsuda
Kevin Kelly
Key Terms
Kinesics
Knowledge cartography
Kowloon Walled City
LIS 598: Infomation and Contemplation: University of Washington Information School
Landline Telephone
Lars Lerup
Layered Reality
Learning from Las Vegas
Leisa Reichelt
Lepht Anonym
Letter Writing and Virtuality
Lev Manovich
Life in the Cocoon - Continuous Partial Attention
Life on the Screen: Identity in the Age of the Internet
Lifelong Kindergarten
Lifelong Kindergarten Group
Lifestreaming
Light Modernity means that Design is the Product
Light modernity
Liminal Space
Liminality
Linda Stone
Linguistic anthropology
Linguistic anthropology and Artificial Intelligence
Liquid Culture
Liquid Life
Liquid Modernity
Liquid Times: Living in an Age of Uncertainty
Little Brother
Livewire
Living Text
Local vs. Global Connectivity
Location Sharing
Locative Literacy
Locative Media
Logan's Run
Longitudinal Research
Loqi
Low-Tech Cyborgs
Lucien Taylor
Lucy Suchman
Ludic Space
Lynn Hershman Leeson
M.T. Anderson
MIT Press
Machine Learning
Machines as Pets
Machines as Spaceships
Machinic Life
Macy Meetings
Magic
Main Page
Main Page Sandbox
Maintaining Relationships Through Communication: Relational, Contextual, and Cultural Variations
Majoring in Anthropology
Makey Makey
Malcolm McCullough
Man-Computer Symbiosis
Mann's Operational Modes of Wearable Computing
Marc Augé
Mark Weiser
Marketing Anthropology
Marsha Haverty
Marshall Berman
Marshall McLuhan
Martine Rothblatt
Mary Flanagan
Mass Collaboration
Material Culture and Technology in Everyday Life: Ethnographic Approaches
Previous page (1A.350 / SP.484J / STS.086 The Anthropology of Computing: Digital Cultures Spring 2009 MIT)
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