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  • 927 B (134 words) - 16:27, 26 January 2011
  • Design becomes paramount in ultra-light modernity? When ideas and architecture flo ...shirts notwithstanding, people will pay more for good design, because good design has a halo effect and makes the product seem more valuable.”
    2 KB (331 words) - 05:54, 24 June 2010
  • ==A SEMANTIC EXPLORATION OF INTERACTION + EXPERIENCE DESIGN== ...“out-loud” personal exploration for a term that defines my approach to design.
    9 KB (1,381 words) - 02:16, 24 August 2010
  • Superhuman interaction design describes the process of designing interfaces to amplify human intellect, j ...iPad represents a very important turning point in skeuomorphic interaction design. It takes the best parts of the page turn, reduces them by half (the page p
    2 KB (261 words) - 01:49, 30 October 2011
  • A Design Approach for the Geospatial Web ...University of Southern California. In today's article, Julian describes a design approach for location-based services utilized in many of the projects under
    15 KB (2,406 words) - 22:19, 15 January 2011
  • 45 B (6 words) - 00:00, 5 June 2011
  • 84 B (7 words) - 16:37, 26 January 2011
  • 84 B (7 words) - 16:37, 26 January 2011
  • ===Notes on ''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge=== ...temporary Boredom'' was Nicolas Makelberge's Masters Thesis in Interaction Design and was written through the Chalmers Department of Computing Science at the
    57 KB (9,464 words) - 03:29, 8 March 2012
  • #REDIRECT [[Flow, Interaction Design And Contemporary Boredom]]
    63 B (7 words) - 21:12, 20 March 2011
  • ...s on the service that that customer interacts with. The tenants of service design are aimed at providing customers with a greater interaction with and satisf Service design works when the designer uses their understanding of the process the custome
    1 KB (190 words) - 07:24, 18 December 2011
  • Superhuman Interaction Design Superhuman interaction design describes the process of designing interfaces to amplify human intellect, j
    4 KB (739 words) - 19:00, 16 September 2011
  • Design Memos offer clarity and precision in communicating design concepts. They reduce ambiguity and foster collaboration. Seed Libraries are beautiful but they also lack glanceability. This design memo proposes a color coded seed library based on planting time and germina
    5 KB (691 words) - 00:16, 11 January 2024
  • How can we design, spaces, cities and communities in harmony with people and the environment? =Principles of Human Scale Design=
    18 KB (2,982 words) - 12:27, 1 April 2024

Page text matches

  • *[[Human Scale Design]]
    3 KB (304 words) - 13:35, 1 April 2024
  • ====UX/Cybernetics Design==== See [[Cybernetic UX Design]]
    14 KB (2,055 words) - 19:42, 28 October 2023
  • • Online collaboration (content creation, design, tools, critique) • Design experiences development
    9 KB (1,292 words) - 19:18, 9 May 2010
  • Bill Verplank, along with [[Bill Moggridge]], coined the term [[interaction design]].
    520 B (60 words) - 03:02, 28 March 2011
  • ...se it is successful, but not actually implement any of the interactions or design consistency anywhere else in their application.
    964 B (145 words) - 02:57, 8 August 2012
  • ...sting. Our books look modern and exciting. Internal illustrations and text design are also given careful attention since we feel the visual presentation enha *Tristan Palmer, Editorial Director (Contact for: Design; Interior Design; Cultural History Reference)
    5 KB (788 words) - 04:42, 11 May 2010
  • *New Media, Game Studies, Design: Katie Helke, Assistant Acquisitions Editor (253-8389)
    1 KB (194 words) - 04:41, 11 May 2010
  • ...ion. There is a handy cheat sheet here, along with the template itself and design PDFs.
    4 KB (755 words) - 04:41, 11 May 2010
  • ...orical and Theoretical Studies at Central Saint Martins College of Art and Design, University of the Arts London. She is principal editor of the journal of v
    3 KB (426 words) - 03:51, 13 June 2011
  • ...Mapping -- New Cartographies of Networks and Territories]], Univ Minnesota Design Institute, 2006 Julian Bleecker, "[[A Design Approach for the Geospatial Web]]," O'Reilly Media, June 2005
    7 KB (899 words) - 06:21, 16 January 2011
  • ...ARS Design project at NASA by getting Swedish students in architecture and design from Lund University to participate. Last year, the Association of Collegia
    1 KB (227 words) - 15:04, 30 March 2011
  • ...ields of architecture, urban design, planning, transportation and interior design. Over the past decade, space syntax techniques have also been used for rese
    6 KB (951 words) - 15:23, 30 March 2011
  • "Architecture, through the design of space, creates a virtual community with a certain structure and a certai
    1 KB (190 words) - 15:30, 30 March 2011
  • ...sights of scholars from diverse fields—information and computer science, design, social sciences, management, law, and policy.
    7 KB (1,010 words) - 21:35, 28 June 2011
  • interesting to us as individuals. Programmers are trying to design
    57 KB (9,520 words) - 05:31, 11 May 2010
  • [[Category:Interface Design|Cell Phone, The: An Anthropology of Communication]]
    2 KB (245 words) - 06:13, 7 February 2011
  • [[Category:Interface Design]]
    495 B (46 words) - 03:21, 26 January 2011
  • [[Category:Interface Design]]
    346 B (32 words) - 05:58, 11 May 2010
  • [[Category:Interface Design]]
    325 B (31 words) - 06:13, 11 May 2010
  • ...f identity–as de-centered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual envir
    3 KB (542 words) - 23:53, 19 June 2010
  • [[Category:Interface Design]]
    199 B (19 words) - 06:19, 11 May 2010
  • Professor Charlotte Magnusson is the leader of the research at Certec on the design of useworthy haptic and audio interfaces for people who are blind or have l ...ormation and virtual environments more accessible.The second is design and design methodology for persons with and without disabilities. Charlotte is also an
    1 KB (181 words) - 16:08, 16 November 2011
  • ...n has 11 years experience in web app development, database design, graphic design and printing, and server administration. You can learn more about Aaron at
    1 KB (185 words) - 05:07, 23 September 2012
  • **Blogs arrived on the scene. A digitalization of the journal, and blog design appeared as well. It was a transformation of the personal webpage into a mo
    11 KB (1,722 words) - 18:11, 5 June 2011
  • ...media. She's written papers on digital backchannels, social visualization design, sexing of internet interactions and creating artifacts for memory work. Sh
    3 KB (382 words) - 04:15, 6 November 2011
  • Our emphasis is on design: we build experimental interfaces and installations that explore new forms
    536 B (80 words) - 21:10, 15 January 2011
  • ...l phenomena, and an experimental platform for exploring wearable community design in action. Kortuem et al define wearable computers as computers that are co
    10 KB (1,578 words) - 05:25, 16 January 2011
  • ...on the Twiddler through use of a chording tutorial and create a prototype design of a mobile phone that could use the Twiddler's typing method.
    2 KB (258 words) - 00:10, 16 May 2010
  • [[Category:Interface Design]]
    2 KB (277 words) - 02:07, 26 January 2024
  • ...h he began as director of the Los Angeles Forum for Architecture and Urban Design [http://en.wikipedia.org/wiki/Kazys_Varnelis_(historian)].
    2 KB (222 words) - 12:25, 21 November 2010
  • ...science museum design, computer software, telecommunications, and product design/definition industries working as a Senior UX Designer, Ethnographic Researc
    1 KB (204 words) - 05:57, 18 July 2011
  • *Forty, Adrian (1986), Objects of desire: design and society, 1750-1980, London: Thames & Hudson. Chapter 9. *Noble, David (1999) Social choice in machine design: the case of automatically controlled machine tools. In D. Mackenzie & J. W
    28 KB (3,776 words) - 00:52, 15 January 2011
  • *Forty, Adrian. Objects of Desire: Design and Society Since 1750. London, England: Thames & Hudson, 1992. ISBN: 97805 ...On Paper: Visual Representations, Visual Culture, and Computer Graphics in Design Engineering. Cambridge, MA: MIT Press, 1998. ISBN: 9780262082693.
    39 KB (5,194 words) - 00:54, 15 January 2011
  • ===Ethnographic Perspectives on Design=== ...r, D. Shapiro, and I. Sommerville. 1992. Ethnographically-informed systems design for air traffic control. In Proceedings of the conference on computer suppo
    11 KB (1,494 words) - 01:50, 28 May 2010
  • ...mitment to a theory/practice dialogue, and contributions to social justice design arenas. Her research examines the boundaries between the personal and the p ...theory/practice laboratory she founded in 2003, Tiltfactor, focused on the design of activist and socially-conscious software.
    4 KB (609 words) - 00:48, 6 November 2011
  • ...concepts such as 3-D computer modeling, visual simulations, computer aided design (CAD) and virtual reality. Sutherland went to MIT and developed his thesis,
    872 B (116 words) - 04:54, 9 December 2023
  • ...science from the University of Utah. Kay also participated in the original design of the ARPANet, which later became the Internet. After Xerox PARC, Kay was
    2 KB (368 words) - 05:32, 24 December 2010
  • ...actors considerations are increasingly being incorporated into the product design process. Users are seen more as being important factors in the overall look ...the World Wide Web, the authors discuss the details of good search-engine design. In a bitingly humorous segment, they analyze a Web site's search-page resu
    32 KB (4,962 words) - 04:56, 18 June 2010
  • ...rigin, but some type historians point out the close similarity of Caslon's design to the Dutch Fell types. ...en 1840–80 as a part of the British Arts and Crafts movement. The Caslon design is still widely used today. For many years a common rule of thumb of printe
    11 KB (1,735 words) - 05:05, 17 June 2010
  • Firefox StumbleUpon plugin. Settings to postmodernism, architecture, graphic design, Art. ...og listings. Find platonic design forms. Find those which trickle down the design instpration chains.
    1 KB (208 words) - 18:41, 16 August 2010
  • ...ous computing, profiling practices, and human-centric computer interaction design and is characterized by systems and technologies that are (Zelkha & Epstein ...th phrases are mentioned in Donald Norman's 1986 book User Centered System Design: New Perspectives on Human-computer Interaction.
    62 KB (9,581 words) - 18:33, 21 January 2011
  • Aza Raskin (born 1984) is an American design expert. He is the son of noted human-computer interface expert Jef Raskin.
    725 B (116 words) - 05:47, 24 December 2010
  • ...ormative, and very intelligent treatment of an essential topic of software design. "Use cases" describe how "actors" interact with computer systems and are e ...so provides notational symbols to document these levels of detail within a design.)
    16 KB (2,410 words) - 22:23, 22 June 2010
  • =[http://www.usernomics.com/user-interface-design-journals.html Giant master list]= *Design theories and methodologies
    3 KB (444 words) - 23:35, 22 June 2010
  • Design becomes paramount in ultra-light modernity? When ideas and architecture flo ...shirts notwithstanding, people will pay more for good design, because good design has a halo effect and makes the product seem more valuable.”
    2 KB (331 words) - 05:54, 24 June 2010
  • ...chnosocial universe. The panel was a partnership between Portland’s Nemo Design (who graciously provided beer and a nice meeting space), and Group Y Networ Community Manager, Director of Insights, Nemo Design
    19 KB (3,325 words) - 13:50, 25 June 2010
  • ...hitecture from Portland State University, and he has a passion for ethical design and strives for a better way to build. Bill Dieter started Terrazign, Inc., a Portland-based industrial design firm in 1994. The firm works primarily with fabrics and hard woods. His int
    13 KB (2,072 words) - 19:35, 26 January 2011
  • *Media Interface and Network Design (M.I.N.D.) Lab ...vol3/issue2/biocca2.html#Embodiment Embodiment: The Teleology of Interface Design]
    2 KB (258 words) - 06:42, 16 January 2011
  • [[Critical Play: Radical Game Design]] by [[Mary Flanagan]] [[Designing Interfaces: Patterns for Effective Interaction Design]] by Jenifer Tidwell
    10 KB (1,482 words) - 16:47, 26 January 2011
  • [[Critical Play: Radical Game Design]] by [[Mary Flanagan]]
    6 KB (880 words) - 01:24, 14 July 2010
  • ...prostheses. Interface inside of interface, malfunction compounded by poor design and the decay of time.
    38 KB (6,509 words) - 03:19, 7 September 2010
  • ...ience information. CSS and HTML format that information for it. Interfaces design further formats that data for us, making it simple to consume, even addicti
    46 KB (7,981 words) - 16:24, 1 October 2011
  • Data design is an exploding industry in today's information society. A good data visual ...to allow the user to mix 2D imaging / 3D graphics algorithms and data. The design and implementation of the library has been strongly influenced by object-or
    7 KB (991 words) - 18:19, 4 June 2011
  • ==A SEMANTIC EXPLORATION OF INTERACTION + EXPERIENCE DESIGN== ...“out-loud” personal exploration for a term that defines my approach to design.
    9 KB (1,381 words) - 02:16, 24 August 2010
  • ...building wireframes is related to paracosmic immersion because to properly design an interface the designer must try on different personas, invent different
    4 KB (614 words) - 21:59, 16 December 2011
  • This is how influence happens. We need to design things to support these interactions.
    1 KB (150 words) - 21:48, 1 September 2010
  • ...te>I wonder to what extent UCD’s and Activity Theory’s expectations of design inputs (deep examination of the formations of user goals, dissection of com
    5 KB (716 words) - 23:49, 10 June 2011
  • design is change. the idea of an architecture inflences how people move, and peopl
    40 KB (6,616 words) - 03:54, 21 September 2010
  • ...ootprint, or data exhaust<ref>O'Reilly, Tim. OReilly.com: What is Web 2.0? Design Patterns and Business Models for the Next Generation of Software. Published
    1 KB (200 words) - 23:47, 23 October 2011
  • This book presents a family of social web design principles and interaction patterns that we have observed and codified, thu
    407 B (50 words) - 22:46, 15 October 2010
  • ...a Lab, she is known internationally for her writing on identity, interface design, and social communication. She created several of the earliest social appli ...t promote cooperation and trust. She has two books in progress, one on the design of sociable media and one which explores how we signal identity in both med
    2 KB (243 words) - 00:04, 19 October 2010
  • ...feedback and advice on their projects, and work together on collaborative design activities. ...e visual grammar as Scratch, but uses a vocabulary more suited for graphic design. Inspired by Processing, DesignBlocks aims to make programming more accessi
    12 KB (1,841 words) - 21:09, 15 January 2011
  • ...nters on relations of ethnographies of everyday practice to new technology design.
    2 KB (357 words) - 08:36, 10 November 2022
  • ...sibility of the walls, outlets, and storage rooms, and the ability to make design changes specifically to accommodate certain technologies. Wireless systems
    2 KB (297 words) - 23:54, 16 June 2011
  • ...this, Laurel reconciles the seemingly disparate and relates user interface design with producing a play in theater. For example, the way she brings in the Fr [[Category:Interface Design]]
    2 KB (358 words) - 17:49, 27 April 2011
  • ...n to design a pair of wings which borrowed heavily from Leonardo daVinci's design. Unfortunately for Albrecht, the wings were a spectacular failure at the ti
    598 B (95 words) - 21:10, 17 November 2010
  • ...American professor of computer science and human-computer interaction and design at Carnegie Mellon University (CMU) in Pittsburgh, Pennsylvania. Pausch lea
    2 KB (225 words) - 01:57, 21 November 2010
  • ...ctually inferior along the way, or explaining to a client the process of a design or development project, respecting their different background.
    800 B (118 words) - 12:11, 21 November 2010
  • **Blogs arrived on the scene. A digitalization of the journal, and blog design appeared as well. It was a transformation of the personal webpage into a mo
    10 KB (1,632 words) - 04:35, 23 November 2010
  • ...logists, these guidelines that can provide appropriate guidance in program design, administration, and evaluation. 1. Research Methods. The instruction should cover research design, data collection, and data analysis dealing with both qualitative and quant
    17 KB (2,365 words) - 05:43, 23 November 2010
  • ...space slide 21/81.The Psychology of Space. Pasons New School for Design - Design Research Methods. Tim Stock. Fall 2010.</ref>
    4 KB (672 words) - 04:05, 28 December 2011
  • ...y. Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design ...y. Hertzian Tales: Electronic Products, Aesthetic Experience, and Critical Design
    3 KB (485 words) - 05:03, 9 December 2023
  • Superhuman interaction design describes the process of designing interfaces to amplify human intellect, j ...iPad represents a very important turning point in skeuomorphic interaction design. It takes the best parts of the page turn, reduces them by half (the page p
    2 KB (261 words) - 01:49, 30 October 2011
  • There's design to make that flow manageable. There are also creative experiences that disr
    2 KB (341 words) - 19:47, 30 June 2011
  • ...prostheses. Interface inside of interface, malfunction compounded by poor design and the decay of time.
    2 KB (251 words) - 23:33, 26 November 2010
  • Good design reduces friction.
    2 KB (338 words) - 23:48, 26 November 2010
  • ..., hand tools, heavy machinery operator controls. and process controls. The design considerations applicable when creating user interfaces are related to or i
    3 KB (446 words) - 01:00, 27 November 2010
  • ...actal/Eglash_Odumosu.pdf African Fractals: Modern Computing and Indigenous Design].
    2 KB (308 words) - 01:59, 26 April 2011
  • ...e, stood the test of time. My takeaway from it was the deep and systematic design methodologies that these people had. I never seen software engineering like
    26 KB (4,479 words) - 23:32, 27 November 2010
  • ...tive) inquiries. Recent work has particularly examined the role of art and design in an era of biotechnology, often described as bioart or transgenic art.
    4 KB (662 words) - 05:46, 24 December 2010
  • ...Aesthetics, materiality, and interaction design. International Journal of Design, 4(2), 65 - 76. ...E., & Wiberg, M. (2010). Texturing the “material turn” in interaction design. Conference on Tangible and Embedded Interaction., ACM Press., 137-144.
    4 KB (544 words) - 03:59, 2 December 2010
  • ...interact with each other over the internet using ‘avatars’ which they design and may modify the appearance of at any time. Although it may at first appe
    5 KB (813 words) - 21:19, 31 August 2012
  • Stelarc suspensions donated to Art and Design - 3 August 2005
    2 KB (203 words) - 08:36, 24 December 2010
  • *[[Light Modernity means that Design is the Product]]
    1 KB (190 words) - 04:04, 20 August 2012
  • *[[Cybernetic UX Design]] *[[Superhuman UX Design]]
    162 B (20 words) - 20:20, 28 October 2023
  • ...ipline of using principles derived from living systems in the solutions of design problems.
    117 B (16 words) - 06:22, 27 December 2010
  • ...rstanding many types of systems. From traditional anthropology to software design and marketing, to zoology and finance, the digital and analog methods of a *Industrial design
    969 B (129 words) - 20:48, 13 February 2011
  • ...On-Paper: Visual Representations, Visual Culture, and Computer Graphics in Design Engineering. Cambridge, MA: MIT Press.
    21 KB (3,033 words) - 00:53, 15 January 2011
  • ...ass." In Brenda Laurel's The Art of Human- Machine Interface Design. Menlo Park, CA: Addison-Wesley.
    4 KB (562 words) - 19:13, 3 January 2011
  • ...essor: Nicholas de Monchaux, Assistant Professor of Architecture and Urban Design, University of California ...d for their relevance to, and potential influence on, contemporary digital design practice.
    944 B (129 words) - 00:50, 15 January 2011
  • *Eglash, Ronald. African Fractals: Modern Computing and Indigenous Design. New Brunswick, NJ: Rutgers University Press, 1999. ISBN: 9780813526133. *Eglash, Ronald. African Fractals: Modern Computing and Indigenous Design. New Brunswick, NJ: Rutgers University Press, 1999. ISBN: 9780813526133.
    15 KB (2,089 words) - 02:36, 15 January 2011
  • *Noble, David F. "Social Choice in Machine Design." In Case Studies on the Labor Process. Edited by Andrew Zimbalist. New Yor
    7 KB (1,012 words) - 02:10, 15 January 2011
  • *[*] Noble, David. America by Design: Science, Technology, and the Rise of Corporate Capitalism. New York, NY: A *Noble, David. America by Design: Science, Technology, and the Rise of Corporate Capitalism. New York, NY: A
    23 KB (3,023 words) - 01:51, 15 January 2011
  • ...: Mapping -- New Cartographies of Networks and Territories, Univ Minnesota Design Institute, 2006 ...by visual example and written analysis—that mapmaking is a fundamental design process, one that shapes the physical and conceptual dimensions of contempo
    2 KB (247 words) - 22:14, 2 March 2012
  • ...Mapping -- New Cartographies of Networks and Territories]], Univ Minnesota Design Institute, 2006 Julian Bleecker, "[[A Design Approach for the Geospatial Web]]," O'Reilly Media, June 2005
    7 KB (836 words) - 15:47, 30 March 2011
  • The Sentient City Survival Kit is a design research project that explores the social, cultural and political implicati ...Media Art Lab in Beijing in collaboration with Parsons the New School for Design of New York.
    14 KB (2,101 words) - 21:22, 15 January 2011
  • A Design Approach for the Geospatial Web ...University of Southern California. In today's article, Julian describes a design approach for location-based services utilized in many of the projects under
    15 KB (2,406 words) - 22:19, 15 January 2011
  • ...post-war consumer culture and proposing radical projects of urban utopian design. Against the oppressive, stifling conditions imposed in technocratic city p
    2 KB (215 words) - 05:05, 9 December 2023
  • *Busch, A. (1998). Design for sports: The cult of performance. New York: Princeton Architectural Pres
    11 KB (1,635 words) - 23:49, 16 June 2011
  • Jarno M. Koponen, MA (Media Lab), MA (Humanities) // Design & Research Manager, Futurist ...al media as a designer and researcher for almost a decade, focusing on the design, research and branding of the interactive digital artifacts and networked e
    2 KB (242 words) - 23:57, 23 January 2011
  • ...P. Altankhuyag and D. Amarsaikhan. Human-Computer Interaction. Interaction Design and Usability. Lecture Notes in Computer Science, 2007, Volume 4550/2007, 6
    5 KB (767 words) - 05:02, 28 December 2011
  • Cytowic argues that humans are irrational by design: our emotions are more in charge than logical reasoning is. His investigati
    8 KB (1,368 words) - 06:54, 21 January 2011
  • A skeuomorph is a derivative object which retains ornamental design cues to a structure that was necessary in the original.<ref>The Compact Edi
    2 KB (362 words) - 16:09, 11 October 2011
  • ...t empower people of all ages, from all walks of life, in all societies, to design and invent new possibilities for themselves and their communities".<ref>htt
    1 KB (156 words) - 16:30, 17 May 2011
  • [[The Pencil: A History of Design and Circumstance]] by Henry Petroski [[Critical Play: Radical Game Design]] by [[Mary Flanagan]]
    21 KB (2,850 words) - 22:48, 16 February 2011
  • ...prostheses. Interface inside of interface, malfunction compounded by poor design and the decay of time. Planned obsolescence has given us machines that must
    4 KB (651 words) - 05:36, 23 September 2012
  • *She is currently Professor of English and Design/Media Arts at UCLA
    3 KB (370 words) - 03:47, 1 February 2011
  • ...gence and the study of vintage culture, architecture, printing and graphic design elements. hard work and lots of analog socialization. Unfortunately these i
    1 KB (202 words) - 03:50, 26 January 2011
  • ...ogy with Heart and Acting with Technology: Activity Theory and Interaction Design". ...gument. It is the combination of creative anthropology, sophisticated game design and game play, and the right brain hooks that makes video games like Grand
    34 KB (5,305 words) - 19:16, 26 January 2011
  • ...obscured by stylistic details that relate them more to a larger culture of design than those developed organically from objects themselves. In turn, experien
    777 B (109 words) - 19:02, 26 January 2011
  • ...graduation from the Rhode Island School of Design with a BFA in Industrial Design in 1989, Bill, Terrazign's president and principal designer, worked as a de Clients include Nike, Segway, NASA, Gerber Blades, Malden Mills, and Ziba Design. In 2005 Susanna Hohmann joined Terrazign as a junior designer. She has a M
    1 KB (187 words) - 01:20, 27 January 2011
  • Terrazign Inc. is an industry recognized leader in the design of soft goods.
    2 KB (290 words) - 01:20, 27 January 2011
  • So I was convinced to design a system so that I could actually pay attention in class and take good note
    3 KB (562 words) - 18:27, 27 January 2011
  • *'modify' interfaces , they are all going to be products of design *even inside body, how you use sensory information subject to design (hack automatic body responses with biofeedback, calibrate interpretation o
    8 KB (1,186 words) - 22:44, 30 January 2011
  • ...hether it's been made for us or not; intermediary input through your body, design changing your environment around you, deliberate attention/meta programming ...ok book], [http://www.massivechange.com/exhibition art exhibit] that shows design is the way you view the world; we have this assumption that people who have
    23 KB (3,881 words) - 22:52, 30 January 2011
  • Jake von Slatt: Cultural difference i.e. Japanese UI design drives westerners crazy.
    8 KB (1,493 words) - 22:51, 30 January 2011
  • ...cative sometimes preposterous ideas into material form. We're a think/make design & research network focusing on digital interaction designs based on "weak s
    706 B (90 words) - 03:20, 31 January 2011
  • ...elements of play and gaming to business processes such as development and design.
    748 B (111 words) - 19:51, 3 February 2011
  • ...Psychology of Space 2010. Slides 47 and 81. Pasons New School for Design - Design Research Methods. Fall 2010.</ref> in the form of pictures, decorations and
    2 KB (256 words) - 01:13, 6 November 2011
  • ...irector Carlo Ratti founded the Senseable City Lab in 2004 within the City Design and Development group at the Department of Urban Studies and Planning".<ref
    848 B (125 words) - 19:58, 14 February 2011
  • Amit Zoran - case design v3.0 Noah Murphy-Reinhertz - case design v4, fabrication
    1 KB (153 words) - 01:59, 15 March 2011
  • ===Notes on ''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge=== ...temporary Boredom'' was Nicolas Makelberge's Masters Thesis in Interaction Design and was written through the Chalmers Department of Computing Science at the
    57 KB (9,464 words) - 03:29, 8 March 2012
  • Cranbrooke - "a work of pre-modern design totalitarianism"
    3 KB (500 words) - 02:03, 28 March 2011
  • Bill Verplank spoke at Interaction '11 in Boulder, Colorado on Interaction Design and systems. It was my favorite speech of the entire conference. It gave me He understands design 
    9 KB (1,700 words) - 02:56, 28 March 2011
  • ...possible unity, a picture indebted to socialist and feminist principles of design. The frame for my sketch is set by the extent and importance of rearrangeme ...ents, one must not think in terms of essential properties, but in terms of design, boundary constraints, rates of flows, systems logics, costs of lowering co
    94 KB (14,469 words) - 14:12, 29 March 2011
  • ...s on the service that that customer interacts with. The tenants of service design are aimed at providing customers with a greater interaction with and satisf Service design works when the designer uses their understanding of the process the custome
    1 KB (190 words) - 07:24, 18 December 2011
  • ...atch of fundamentally the same software with one-off UX designs and visual design, but software designed under real-life constraints that solves real problem
    24 KB (4,078 words) - 23:15, 10 July 2011
  • ...s design practice Urbanscale LLC. From 2008 to 2010 he was Nokia's head of design direction for user interface and services. He was formerly well-known as an
    691 B (92 words) - 15:00, 30 March 2011
  • ...nk about this, I see ripped envelopes. The language part of my mind says, "Design a flat binder clip for thick documents." When I say this, I see a mailed do
    20 KB (3,495 words) - 20:05, 15 May 2011
  • ...ality” are better able to be expressed through the freedom of basic html design than the restricted and similar nature of the Facebook profile page, which
    62 KB (10,023 words) - 20:43, 15 May 2011
  • ...nown for prototypes and films of futuristic user interfaces and industrial design. The firm was founded by ___ and ___ in Malmö, Sweden in ____ to research ...mmunities and the scalable platform of online video to tell the story of a design future. Because their videos were so forward-thinking, and demonstrated cas
    1 KB (186 words) - 22:39, 5 November 2011
  • One of the design engineers in the audience spoke up. "This field suffers from doing cool thi ...ll be the killer app for it? This platform needs a killer app as well as a design that increases social status rather than detracts from it. Either that, or
    12 KB (2,156 words) - 18:09, 28 August 2011
  • Superhuman Interaction Design Superhuman interaction design describes the process of designing interfaces to amplify human intellect, j
    4 KB (739 words) - 19:00, 16 September 2011
  • For example, over the last 3000 years the design and function of the hammer has not changed very much. The shape and form an
    12 KB (2,061 words) - 13:01, 6 November 2011
  • ...xperience design, interaction design, information architecture and service design. These are becoming increasingly important careers today.
    12 KB (2,091 words) - 13:04, 6 November 2011
  • 233 Service Design 250 Superhuman Interaction Design
    11 KB (1,670 words) - 21:17, 18 December 2011
  • ...e and software, hardware software and wetware. Which is why user interface design is such an essential and challenging profession.
    2 KB (326 words) - 20:07, 18 March 2012
  • ...theorist Jeremy Bentham in the late eighteenth century. The concept of the design is to allow an observer to observe (-opticon) all (pan-) inmates of an inst
    463 B (69 words) - 04:40, 8 June 2012
  • ...the process as we get less experiences out of life".<ref>Flow, Interaction Design and Contemporary Boredom by Nicolas Makelberge, 45.</ref> ...ged to get out."<ref>(Csíkszentmihályi 1996, p. 28) in Flow, Interaction Design and Contemporary Boredom by Nicolas Makelberge, 45-46.</ref>
    6 KB (981 words) - 01:35, 2 June 2012
  • ...y the need to transport the mind in an equally fashionable way. Hence, the design of cell phones, laptops and televisions.
    4 KB (716 words) - 04:56, 15 August 2012
  • ...general lack of comment, during any year between 1945 and 2000. She’s a design-free zone, a one-woman school of anti whose very austerity periodically thr ...ould unzip to make it a vest. So Jobs called Issey Miyake and asked him to design a vest for Apple, Jobs recalled, "I came back with some samples and told ev
    4 KB (601 words) - 20:55, 18 August 2012
  • ...visual, auditory, and kinesthetic--can and should be incorporated into the design of effective computer systems".<ref>Ibid.</ref>
    869 B (124 words) - 03:44, 23 August 2012
  • '''Calm technology™''', refers to the design of technology that makes good use of attention. The term was coined in the ...ople's everyday lives. Calm technology aligns with this by emphasizing the design of interfaces and devices to better balance engagement between the peripher
    6 KB (967 words) - 05:01, 9 December 2023
  • ...nstructed reality, the second self, ethics, robot rights, sexuality, urban design, and anthropology. Topics are discussed the morning of the conference and s
    2 KB (344 words) - 19:03, 28 October 2023
  • [[Category:Design]]
    2 KB (312 words) - 05:01, 9 December 2023
  • ...inary approach combines principles of anthropology with graphic and visual design methods to create a deeper understanding of human societies, cultures, and
    4 KB (489 words) - 04:52, 29 October 2023
  • *'''Uniformity''': These spaces often exhibit a standardized and uniform design, making them look similar across different locations. ...rs and urban planners have employed Augé's ideas to better understand the design and social dynamics of modern urban environments.
    3 KB (445 words) - 12:12, 1 April 2024
  • Published "Design for a Brain" (1952) and "Introduction to Cybernetics" (1956).
    2 KB (205 words) - 15:28, 29 October 2023
  • ...nt/uploads/2018/03/Design-for-a-Brain-The-origin-of-adaptive-behaviour.pdf Design for a Brain," a seminal work in which he introduced the concept of homeosta ...aries like Alan Turing, Grey Walter, and Jack Good. In 1952, he published "Design for a Brain," a publication that delved into ideas that would later signifi
    3 KB (371 words) - 21:39, 7 December 2023
  • Our goal is to design and study hardware and algorithms that scale and distribute over space and
    753 B (107 words) - 04:58, 9 December 2023
  • ...ins and blue light accessories. I realized that articles were basically “design” Memos, fleshed out for a mass media readership. Limit your Memo to two pages. People are busy. Short Design Memo have far greater chance of being read and acted upon.
    8 KB (1,263 words) - 00:21, 11 January 2024
  • Design Memos offer clarity and precision in communicating design concepts. They reduce ambiguity and foster collaboration. Seed Libraries are beautiful but they also lack glanceability. This design memo proposes a color coded seed library based on planting time and germina
    5 KB (691 words) - 00:16, 11 January 2024
  • #REDIRECT [[Design Memo Examples]]
    34 B (4 words) - 00:08, 11 January 2024
  • ...utter. In this practical guide, Amber Case and Aaron Day explain why sound design is critical to the success of products, environments, and experiences. Just as visual designers have a set of benchmarks and a design language to guide their work, this book provides a toolkit for the auditory
    2 KB (222 words) - 02:29, 26 January 2024
  • ...ns: Governance Archaeology for the Future of the Internet. Media Economies Design Lab. COLLEGE OF MEDIA, COMMUNICATION AND INFORMATION. CU Boulder. Accessed
    3 KB (445 words) - 18:09, 28 February 2024
  • How can we design, spaces, cities and communities in harmony with people and the environment? =Principles of Human Scale Design=
    18 KB (2,982 words) - 12:27, 1 April 2024

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