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Showing below up to 250 results in range #501 to #750.

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  1. Virtual Ethnography‏‎ (3 revisions)
  2. Alone Together: Technology and the Reinvention of Intimacy and Solitude‏‎ (3 revisions)
  3. The Anthropology of Cyberspace‏‎ (3 revisions)
  4. Bill Deiter‏‎ (3 revisions)
  5. Totem‏‎ (3 revisions)
  6. H+ Elbow Interactions‏‎ (3 revisions)
  7. 1 Acknowledgements‏‎ (3 revisions)
  8. Navigation-related structural change in the hippocampi of taxi drivers‏‎ (3 revisions)
  9. Dynabook‏‎ (3 revisions)
  10. Hydrant Sniffing‏‎ (3 revisions)
  11. Infomation and Contemplation: University of Washington Information School‏‎ (3 revisions)
  12. Anthropology Careers‏‎ (3 revisions)
  13. Internet Addiction‏‎ (3 revisions)
  14. Geocities‏‎ (3 revisions)
  15. Leisa Reichelt‏‎ (3 revisions)
  16. Service Design‏‎ (3 revisions)
  17. Bill Hillier‏‎ (3 revisions)
  18. WarGames‏‎ (3 revisions)
  19. Godzilla and the Bullet Train: Technology and Culture in Modern Japan‏‎ (3 revisions)
  20. Automation‏‎ (3 revisions)
  21. Hyperbolic Geometry‏‎ (3 revisions)
  22. Simon Haykin‏‎ (3 revisions)
  23. Media Lab at MIT‏‎ (3 revisions)
  24. Daemon (Book)‏‎ (3 revisions)
  25. Ethical Guidelines in the Training of Practicing Anthropologists‏‎ (3 revisions)
  26. Plutopia 2011‏‎ (3 revisions)
  27. A Slice of Life in My Virtual Community‏‎ (3 revisions)
  28. Virtual Jet Lag‏‎ (3 revisions)
  29. IRC‏‎ (3 revisions)
  30. Deborah Gordon‏‎ (3 revisions)
  31. Cosmopolitics‏‎ (3 revisions)
  32. My Mother Was a Computer: Digital Subjects and Literary Texts‏‎ (3 revisions)
  33. History of the Term AI‏‎ (3 revisions)
  34. Human Computer Interaction‏‎ (3 revisions)
  35. Severe Tire Damage‏‎ (3 revisions)
  36. Marketing Anthropology‏‎ (3 revisions)
  37. Glossary:Time Geography‏‎ (3 revisions)
  38. Impossible Feast‏‎ (3 revisions)
  39. Principles of the Self-Organizing System‏‎ (3 revisions)
  40. Urban Tapestries Project‏‎ (3 revisions)
  41. Vicarious Soliloquy‏‎ (3 revisions)
  42. Key Terms‏‎ (3 revisions)
  43. The Real Life Social Network‏‎ (3 revisions)
  44. Fractal Product‏‎ (2 revisions)
  45. Myth of the Hero‏‎ (2 revisions)
  46. Discussion notes formatting‏‎ (2 revisions)
  47. Human Machine Interface‏‎ (2 revisions)
  48. Designing Social Interfaces‏‎ (2 revisions)
  49. Terrazign‏‎ (2 revisions)
  50. H+ Elbow Semantics‏‎ (2 revisions)
  51. Living Text‏‎ (2 revisions)
  52. The Poetics of Space‏‎ (2 revisions)
  53. Statement of Professional and Ethical Responsibilities‏‎ (2 revisions)
  54. Pattern Sweeping‏‎ (2 revisions)
  55. Clicking In: Hot Links to a Digital Culture‏‎ (2 revisions)
  56. Simulation and Augmentation: Issues of Wearable Computers‏‎ (2 revisions)
  57. Book Content‏‎ (2 revisions)
  58. The Idea Factory: Learning to Think at MIT‏‎ (2 revisions)
  59. Web Dérive‏‎ (2 revisions)
  60. Hardware‏‎ (2 revisions)
  61. Émile Durkheim‏‎ (2 revisions)
  62. Internet as Surrogate Community‏‎ (2 revisions)
  63. Timeline of Cyborg History‏‎ (2 revisions)
  64. Types of Reality‏‎ (2 revisions)
  65. Antti Oulasvirta‏‎ (2 revisions)
  66. Schismogenesis‏‎ (2 revisions)
  67. Questions for Wired Magazine‏‎ (2 revisions)
  68. Social Tangibility‏‎ (2 revisions)
  69. Gordon Moore‏‎ (2 revisions)
  70. Traditional Anthropology‏‎ (2 revisions)
  71. Status‏‎ (2 revisions)
  72. Understanding Media: The Extensions of Man‏‎ (2 revisions)
  73. Avery Johnson‏‎ (2 revisions)
  74. Paul Otlet‏‎ (2 revisions)
  75. Village Head‏‎ (2 revisions)
  76. Gamer Revolution‏‎ (2 revisions)
  77. Context-Aware Toolkit‏‎ (2 revisions)
  78. Anthropology in the Information Society‏‎ (2 revisions)
  79. Lynn Hershman Leeson‏‎ (2 revisions)
  80. Companion Species Manifesto‏‎ (2 revisions)
  81. Geoloqi‏‎ (2 revisions)
  82. Linda Stone‏‎ (2 revisions)
  83. Wiki Visualization‏‎ (2 revisions)
  84. N. Katherine Hayles‏‎ (2 revisions)
  85. Full text of A Cyborg Manifesto‏‎ (2 revisions)
  86. Technology‏‎ (2 revisions)
  87. Connectivity as peripheral vision‏‎ (2 revisions)
  88. Governance Archaeology‏‎ (2 revisions)
  89. H+ Elbow Whatis‏‎ (2 revisions)
  90. The Practice of Everyday Life‏‎ (2 revisions)
  91. Augmenting Human Intellect‏‎ (2 revisions)
  92. User experience design‏‎ (2 revisions)
  93. Aza Raskin‏‎ (2 revisions)
  94. Paul Rabinow‏‎ (2 revisions)
  95. Alan Kay‏‎ (2 revisions)
  96. Daniela Cerqui‏‎ (2 revisions)
  97. Open Access Publications‏‎ (2 revisions)
  98. Ethnography‏‎ (2 revisions)
  99. The Impact of Internet on Society‏‎ (2 revisions)
  100. Websites‏‎ (2 revisions)
  101. Software‏‎ (2 revisions)
  102. The Alan Parsons Project‏‎ (2 revisions)
  103. ARPANET‏‎ (2 revisions)
  104. Psychology of Space‏‎ (2 revisions)
  105. TV Modem‏‎ (2 revisions)
  106. Notes on Mobile Technology‏‎ (2 revisions)
  107. Phatic Expressiveness‏‎ (2 revisions)
  108. Visual Anthropology‏‎ (2 revisions)
  109. Snow Crash‏‎ (2 revisions)
  110. Michael Arbib‏‎ (2 revisions)
  111. Geoloquaicious‏‎ (2 revisions)
  112. Ambient Findability‏‎ (2 revisions)
  113. UX Blogs‏‎ (2 revisions)
  114. Celebrity and Deism on Social Networks‏‎ (2 revisions)
  115. Majoring in Anthropology‏‎ (2 revisions)
  116. Martine Rothblatt‏‎ (2 revisions)
  117. Trans-Species Perspective‏‎ (2 revisions)
  118. Net Cafe‏‎ (2 revisions)
  119. Suicide (Book)‏‎ (2 revisions)
  120. Virtual Boyfriend‏‎ (2 revisions)
  121. Code of Ethics‏‎ (2 revisions)
  122. Data Flows and Crises in Online Reputation Economies‏‎ (2 revisions)
  123. Teens on Social Networks‏‎ (2 revisions)
  124. Makey Makey‏‎ (2 revisions)
  125. Jean Baudrillard‏‎ (2 revisions)
  126. Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us‏‎ (2 revisions)
  127. Email Apnea‏‎ (2 revisions)
  128. Sociable Media Group‏‎ (2 revisions)
  129. George Lakoff‏‎ (2 revisions)
  130. Defining Cyborg Anthropology‏‎ (2 revisions)
  131. Practice Mapping‏‎ (2 revisions)
  132. Science Fiction: Stories and Contexts‏‎ (2 revisions)
  133. Doug Engelbart‏‎ (2 revisions)
  134. Papers‏‎ (2 revisions)
  135. Christopher Alexander‏‎ (2 revisions)
  136. Future Noir‏‎ (2 revisions)
  137. Actual behavior‏‎ (2 revisions)
  138. Randy Pausch‏‎ (2 revisions)
  139. Graphomaniac‏‎ (2 revisions)
  140. Testing renaming pages‏‎ (2 revisions)
  141. Stelarc‏‎ (2 revisions)
  142. Node centrality‏‎ (2 revisions)
  143. Edward Hall‏‎ (2 revisions)
  144. The Astonishing Tribe‏‎ (2 revisions)
  145. Tim Maly‏‎ (2 revisions)
  146. Data Navigation, Architectures of Knowledge‏‎ (2 revisions)
  147. The Theory of Interstellar Trade‏‎ (2 revisions)
  148. Putting Reality on Pause - Teleporting in and out of analog spaces‏‎ (2 revisions)
  149. Social Architecture‏‎ (2 revisions)
  150. Getting a degree in Cyborg Anthropology‏‎ (2 revisions)
  151. Temporarily negotiated space‏‎ (2 revisions)
  152. Extended Avatar‏‎ (2 revisions)
  153. UX Journals‏‎ (2 revisions)
  154. Are Humans Animals?‏‎ (2 revisions)
  155. Autism Theory and Technology‏‎ (2 revisions)
  156. Junana‏‎ (2 revisions)
  157. Eric Boyd‏‎ (2 revisions)
  158. Conspicuous Consumption‏‎ (2 revisions)
  159. Hand Me Up Technology‏‎ (2 revisions)
  160. Wormholes‏‎ (2 revisions)
  161. Intermittent Reinforcement‏‎ (2 revisions)
  162. Balanced Reciprocity‏‎ (2 revisions)
  163. Edward Tufte‏‎ (2 revisions)
  164. Reputation, Community Management, and the Future of Branding‏‎ (2 revisions)
  165. Contributing to CyborgAnthropology.com‏‎ (2 revisions)
  166. Some Questions about Facebook‏‎ (2 revisions)
  167. Anthropology of Medicine‏‎ (2 revisions)
  168. Digital Junk Food‏‎ (2 revisions)
  169. Sensorium: Embodied Experience, Technology, and Contemporary Art‏‎ (2 revisions)
  170. Man-Computer Symbiosis‏‎ (2 revisions)
  171. The Theory of the Leisure Class‏‎ (2 revisions)
  172. Philip K. Dick‏‎ (2 revisions)
  173. Immersive technology‏‎ (2 revisions)
  174. Social Boundary Mechanisms‏‎ (2 revisions)
  175. Ghost in the Shell‏‎ (2 revisions)
  176. Critical Theory‏‎ (2 revisions)
  177. Articles‏‎ (2 revisions)
  178. Erica Robles‏‎ (2 revisions)
  179. Play‏‎ (2 revisions)
  180. Constance Penley‏‎ (2 revisions)
  181. Societies and Cities in the Age of Instant Access‏‎ (2 revisions)
  182. Mobile Communities and New Technologies - An Urban Grind Tweetup‏‎ (2 revisions)
  183. Yi-fu Tuan‏‎ (2 revisions)
  184. A Geography of Time: The Temporal Misadventures of a Social Psychologist, or How Every Culture Keeps Time Just a Little Bit Differently‏‎ (2 revisions)
  185. Skitzovision‏‎ (2 revisions)
  186. Gary Lee Downey‏‎ (2 revisions)
  187. Data vs sensory perception‏‎ (2 revisions)
  188. The Landscape of the Landline - A Compressed History of the Telephone‏‎ (2 revisions)
  189. Sonic metadata‏‎ (2 revisions)
  190. Digital Self-Actualization‏‎ (2 revisions)
  191. Focal Vocabulary‏‎ (2 revisions)
  192. Mann's Operational Modes of Wearable Computing‏‎ (2 revisions)
  193. Glossary:Retrocyborg‏‎ (2 revisions)
  194. Big Mother‏‎ (2 revisions)
  195. The Natures of Maps: Cartographic Constructions of the Natural World‏‎ (2 revisions)
  196. Interaction Ritual : Essays on Face-to-Face Behavior‏‎ (2 revisions)
  197. UX Resources‏‎ (2 revisions)
  198. University of Utah‏‎ (2 revisions)
  199. Participant Observation‏‎ (2 revisions)
  200. Max Mathews‏‎ (2 revisions)
  201. The advantages and effects of cyber systems on mental disorders‏‎ (2 revisions)
  202. DIY Bio Movement‏‎ (2 revisions)
  203. Technomad‏‎ (2 revisions)
  204. Play Time (film)‏‎ (2 revisions)
  205. WearCam‏‎ (2 revisions)
  206. Mobile Text Entry‏‎ (2 revisions)
  207. Hans Berger‏‎ (2 revisions)
  208. Project Xanadu‏‎ (2 revisions)
  209. Cybersanta‏‎ (2 revisions)
  210. A New Kind of Science‏‎ (2 revisions)
  211. Glossary:Hyperpresence‏‎ (2 revisions - redirect page)
  212. Egregore‏‎ (2 revisions)
  213. The Autistic Spectrum and Technologists‏‎ (2 revisions)
  214. Hypersigls and the Second Self‏‎ (2 revisions)
  215. Sleep Dealer‏‎ (2 revisions)
  216. David hess‏‎ (2 revisions)
  217. Informational Voluntary Community‏‎ (2 revisions)
  218. Museum Science‏‎ (2 revisions)
  219. Science Networks of Letters‏‎ (2 revisions)
  220. Marc Augé‏‎ (2 revisions)
  221. The Tipping Point: How Little Things Can Make a Big Difference‏‎ (2 revisions)
  222. Emic Approach‏‎ (2 revisions)
  223. Physical Letters‏‎ (2 revisions)
  224. Impatience and Connectivity in Teenage Phone Use‏‎ (2 revisions)
  225. Road Runners‏‎ (2 revisions)
  226. The Phaedrus‏‎ (2 revisions)
  227. Interaction Shield‏‎ (2 revisions)
  228. Spime‏‎ (2 revisions)
  229. Artificial Heaven‏‎ (2 revisions)
  230. Keiichi Matsuda‏‎ (2 revisions)
  231. Bodies in Code: Interfaces with Digital Media‏‎ (2 revisions)
  232. Escape Velocity of Data‏‎ (2 revisions)
  233. Constant connection and the lizard brain‏‎ (2 revisions)
  234. Socio-technical System‏‎ (2 revisions)
  235. Modern Times‏‎ (2 revisions)
  236. Hans Ulrich Gumbrech‏‎ (2 revisions)
  237. Networked Religion‏‎ (2 revisions)
  238. A New Set of Social Rules for a Newly Wireless Society‏‎ (2 revisions)
  239. Surface surface everywhere‏‎ (2 revisions)
  240. Bedtime for Bonzo‏‎ (2 revisions)
  241. Virtual Girlfriend‏‎ (2 revisions)
  242. Slime Mold‏‎ (2 revisions)
  243. Alter Ego: Avatars and Their Creators‏‎ (2 revisions)
  244. The Location of Culture‏‎ (2 revisions)
  245. Soylent‏‎ (2 revisions)
  246. My Mind is a Web Browser: How People with Autism Think‏‎ (2 revisions)
  247. Howard Rheingold‏‎ (2 revisions)
  248. Charisma‏‎ (2 revisions)
  249. Emile Durkheim‏‎ (2 revisions)
  250. Terminator‏‎ (2 revisions)

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