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Showing below up to 250 results in range #1 to #250.

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  1. Cell Phones and Their Technosocial Sites of Engagement‏‎ (22 categories)
  2. A New Set of Social Rules for a Newly Wireless Society‏‎ (15 categories)
  3. The Cell Phone: An Anthropology of Communication‏‎ (14 categories)
  4. Computers as Theatre‏‎ (13 categories)
  5. Simulation and Its Discontents‏‎ (13 categories)
  6. The Cybercultures Reader‏‎ (12 categories)
  7. Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI‏‎ (12 categories)
  8. Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us‏‎ (11 categories)
  9. Consumption and Digital Commodities In the Everyday‏‎ (10 categories)
  10. The Second Self: Computers and the Human Spirit‏‎ (10 categories)
  11. Life on the Screen: Identity in the Age of the Internet‏‎ (10 categories)
  12. On the Mobile‏‎ (10 categories)
  13. The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future‏‎ (10 categories)
  14. The Railway Journey: The Industrialization of Time and Space in the 19th Century‏‎ (10 categories)
  15. The Language of New Media‏‎ (9 categories)
  16. Behavior in Public Places‏‎ (9 categories)
  17. The Skin of Culture: Investigating the New Electronic Reality‏‎ (9 categories)
  18. Donna Haraway Reads the National Geographic‏‎ (9 categories)
  19. All That Is Solid Melts into Air: The Experience of Modernity‏‎ (8 categories)
  20. The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI‏‎ (8 categories)
  21. Being Digital‏‎ (8 categories)
  22. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer‏‎ (8 categories)
  23. Sensorium: Embodied Experience, Technology, and Contemporary Art‏‎ (8 categories)
  24. Marc Augé‏‎ (7 categories)
  25. Reassembling the Social: An Introduction to Actor-Network-Theory‏‎ (7 categories)
  26. They Became What They Beheld‏‎ (7 categories)
  27. The Body in Society: An Introduction‏‎ (7 categories)
  28. The Forest of Symbols‏‎ (7 categories)
  29. The Uncanny: Experiments in Cyborg Culture‏‎ (6 categories)
  30. Daemon (Book)‏‎ (6 categories)
  31. Deluze & Guattari, Schizos, Nomas, Rhizomes‏‎ (6 categories)
  32. Interaction Ritual : Essays on Face-to-Face Behavior‏‎ (6 categories)
  33. Bodies in Code: Interfaces with Digital Media‏‎ (6 categories)
  34. Embodied Visions: Evolution, Emotion, Culture, and Film‏‎ (6 categories)
  35. The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places‏‎ (6 categories)
  36. Understanding Media: The Extensions of Man‏‎ (5 categories)
  37. The Practice of Everyday Life‏‎ (5 categories)
  38. Suicide, a Study in Sociology‏‎ (5 categories)
  39. Non-Places: Introduction to an Anthropology of Supermodernity‏‎ (5 categories)
  40. Cyberspace: First Steps‏‎ (5 categories)
  41. From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism‏‎ (5 categories)
  42. Kowloon Walled City‏‎ (5 categories)
  43. Myth of the Machine : Technics and Human Development‏‎ (5 categories)
  44. Steve Mann‏‎ (5 categories)
  45. Equipotential Space‏‎ (4 categories)
  46. Android Epistemology‏‎ (4 categories)
  47. Mother of All Demos‏‎ (4 categories)
  48. Hertzian Space‏‎ (4 categories)
  49. Persistent Architecture‏‎ (4 categories)
  50. Anomie‏‎ (4 categories)
  51. On the Mortality of Industrial Society‏‎ (4 categories)
  52. Proxemics‏‎ (4 categories)
  53. Anonymous‏‎ (4 categories)
  54. Michael Benedikt‏‎ (4 categories)
  55. Liminal Space‏‎ (4 categories)
  56. Temporarily negotiated space‏‎ (4 categories)
  57. Tribe‏‎ (4 categories)
  58. The Information Society as Post-Industrial Society‏‎ (4 categories)
  59. Boundary Maintenance‏‎ (4 categories)
  60. Tron‏‎ (4 categories)
  61. Lucy Suchman‏‎ (3 categories)
  62. Ubiquitous Computing‏‎ (3 categories)
  63. Hyperpresence‏‎ (3 categories)
  64. Pronoia‏‎ (3 categories)
  65. Quantified self‏‎ (3 categories)
  66. Diminished Reality‏‎ (3 categories)
  67. Rushware‏‎ (3 categories)
  68. Heavy Modernity‏‎ (3 categories)
  69. Pigeon Post‏‎ (3 categories)
  70. Synesthesia‏‎ (3 categories)
  71. Cypherpunk‏‎ (3 categories)
  72. Smoke Signals‏‎ (3 categories)
  73. Deborah Heath‏‎ (3 categories)
  74. Infomorph‏‎ (3 categories)
  75. Ghost in the Shell‏‎ (3 categories)
  76. Panic Architecture‏‎ (3 categories)
  77. Science Networks of Letters‏‎ (3 categories)
  78. Liquid Modernity‏‎ (3 categories)
  79. Ludic Space‏‎ (3 categories)
  80. Thad Starner‏‎ (3 categories)
  81. Digital Backyard‏‎ (3 categories)
  82. Road Runners‏‎ (3 categories)
  83. Spime‏‎ (3 categories)
  84. Intermittent Reinforcement‏‎ (3 categories)
  85. Heliograph‏‎ (3 categories)
  86. DIY Bio Movement‏‎ (3 categories)
  87. Mental Fragmentation‏‎ (3 categories)
  88. Automatic Production of Space‏‎ (3 categories)
  89. Panopticon‏‎ (3 categories)
  90. Cyborg Cartography‏‎ (3 categories)
  91. Natural Language Processing‏‎ (3 categories)
  92. Fractal Aesthetic‏‎ (3 categories)
  93. Uncanny Valley‏‎ (3 categories)
  94. Mild Dystopia‏‎ (3 categories)
  95. Bee Dance‏‎ (3 categories)
  96. Wireless Telegraph‏‎ (3 categories)
  97. Prosthetic‏‎ (3 categories)
  98. Stafford Beer‏‎ (3 categories)
  99. Distributed Cognition‏‎ (3 categories)
  100. Virtual Biology‏‎ (3 categories)
  101. Lepht Anonym‏‎ (3 categories)
  102. Tabaholic‏‎ (3 categories)
  103. Occupy Movement‏‎ (3 categories)
  104. Ted Nelson‏‎ (3 categories)
  105. Deep Hanging Out‏‎ (3 categories)
  106. Mental Real Estate‏‎ (3 categories)
  107. Extended Mind‏‎ (3 categories)
  108. Little Brother‏‎ (3 categories)
  109. Junk Sleep‏‎ (3 categories)
  110. I See Borged People‏‎ (3 categories)
  111. Marshall McLuhan‏‎ (3 categories)
  112. Cybernetics‏‎ (3 categories)
  113. Simultaneous Time‏‎ (3 categories)
  114. Social Gravity‏‎ (3 categories)
  115. Connective Obligation‏‎ (3 categories)
  116. Paracosmic Immersion‏‎ (3 categories)
  117. Dynabook‏‎ (3 categories)
  118. Jean Baudrillard‏‎ (3 categories)
  119. Cyborg Learning Theory‏‎ (3 categories)
  120. Second-Hand Cyborg‏‎ (3 categories)
  121. Extended Nervous System‏‎ (3 categories)
  122. Mind Uploading‏‎ (3 categories)
  123. Suicide‏‎ (3 categories)
  124. Danah boyd‏‎ (3 categories)
  125. Gaming dynamics‏‎ (3 categories)
  126. Multitasking‏‎ (3 categories)
  127. Playground as Factory‏‎ (3 categories)
  128. Actor Network Theory‏‎ (3 categories)
  129. Singularity‏‎ (3 categories)
  130. Consciousness Slum‏‎ (3 categories)
  131. EEG‏‎ (3 categories)
  132. Jeremy Bentham‏‎ (3 categories)
  133. Cyborg Security‏‎ (3 categories)
  134. Prosthetics and Their Discontents‏‎ (3 categories)
  135. Frictional Interface‏‎ (3 categories)
  136. Machine Learning‏‎ (3 categories)
  137. Sousveillance‏‎ (3 categories)
  138. Cramming More Components Onto Integrated Circuits‏‎ (3 categories)
  139. Unitasking‏‎ (3 categories)
  140. Robot‏‎ (3 categories)
  141. Sherry Turkle‏‎ (3 categories)
  142. Identity Production‏‎ (3 categories)
  143. Charlotte Magnusson‏‎ (3 categories)
  144. Collective Intelligence‏‎ (3 categories)
  145. Reality Mining‏‎ (3 categories)
  146. Architecture Fiction‏‎ (3 categories)
  147. Stealth Socialization‏‎ (3 categories)
  148. Virtual Tombstone‏‎ (3 categories)
  149. Mundane Science Fiction‏‎ (3 categories)
  150. Lifelong Kindergarten‏‎ (3 categories)
  151. Rhythm Science‏‎ (3 categories)
  152. Metropolis‏‎ (3 categories)
  153. Avery Johnson‏‎ (3 categories)
  154. Joeseph Delgado‏‎ (3 categories)
  155. Calm Computing‏‎ (3 categories)
  156. Protocyborg‏‎ (3 categories)
  157. Macy Meetings‏‎ (3 categories)
  158. Soylent‏‎ (3 categories)
  159. Hand Me Up Technology‏‎ (3 categories)
  160. Persistent Paleontology‏‎ (3 categories)
  161. Impossible Feast‏‎ (3 categories)
  162. Yoneji Masuda‏‎ (3 categories)
  163. The Cyborg Handbook‏‎ (3 categories)
  164. Interstitial Space‏‎ (3 categories)
  165. Mundane Studies‏‎ (3 categories)
  166. Body Optimization‏‎ (3 categories)
  167. Ambient Awareness‏‎ (3 categories)
  168. Hyperculture‏‎ (3 categories)
  169. Wikileaks‏‎ (3 categories)
  170. Priveillance‏‎ (3 categories)
  171. Digital Hoarding‏‎ (3 categories)
  172. Sighborg‏‎ (3 categories)
  173. Geocloaking‏‎ (3 categories)
  174. Organic Computing‏‎ (3 categories)
  175. My Mother Was a Computer: Digital Subjects and Literary Texts‏‎ (3 categories)
  176. Ringxiety‏‎ (3 categories)
  177. Path dependence‏‎ (3 categories)
  178. Cargo Cult Software‏‎ (3 categories)
  179. Psyber-culture‏‎ (3 categories)
  180. Makey Makey‏‎ (3 categories)
  181. Digital Hygiene‏‎ (3 categories)
  182. Companion Species‏‎ (3 categories)
  183. Topological Robustness‏‎ (3 categories)
  184. Ivan Sutherland‏‎ (3 categories)
  185. Satisfice‏‎ (3 categories)
  186. Affective Computing‏‎ (3 categories)
  187. Technomad‏‎ (3 categories)
  188. Backspace Generation‏‎ (3 categories)
  189. Egregore‏‎ (3 categories)
  190. Wearable Computing‏‎ (3 categories)
  191. Hyperlinked Memories‏‎ (3 categories)
  192. Cave Painting‏‎ (3 categories)
  193. Digital Junk Food‏‎ (3 categories)
  194. Cryptocurrency‏‎ (3 categories)
  195. Role Boundary Permeability‏‎ (3 categories)
  196. Landline Telephone‏‎ (3 categories)
  197. Asynchronous Communication‏‎ (3 categories)
  198. Packaging Fetish‏‎ (3 categories)
  199. Michel Foucault‏‎ (3 categories)
  200. Elastic Time‏‎ (3 categories)
  201. Serial Experiments Lain‏‎ (3 categories)
  202. Cayce Pollard Unit‏‎ (3 categories)
  203. Project Xanadu‏‎ (3 categories)
  204. Flow‏‎ (3 categories)
  205. City as Software‏‎ (3 categories)
  206. Digital Self-Actualization‏‎ (3 categories)
  207. Interface Evaporation‏‎ (3 categories)
  208. Value Tumor‏‎ (3 categories)
  209. Big Mother‏‎ (3 categories)
  210. The Phaedrus‏‎ (3 categories)
  211. Technosocial Womb‏‎ (2 categories)
  212. Compulsion Loops‏‎ (2 categories)
  213. George Lakoff‏‎ (2 categories)
  214. Mediology‏‎ (2 categories)
  215. Augmenting Human Intellect‏‎ (2 categories)
  216. Cyborg Babies‏‎ (2 categories)
  217. Science Fiction: Stories and Contexts‏‎ (2 categories)
  218. Brain-Computer Interface‏‎ (2 categories)
  219. Eugene Thacker‏‎ (2 categories)
  220. Android‏‎ (2 categories)
  221. Territory Marking‏‎ (2 categories)
  222. Infosynaesthesia‏‎ (2 categories)
  223. Micro-Singularity‏‎ (2 categories)
  224. Banff New Media Institute‏‎ (2 categories)
  225. Electrocardiophone‏‎ (2 categories)
  226. Service Design‏‎ (2 categories)
  227. Celebrity as Cyborg‏‎ (2 categories)
  228. Félix Guattari‏‎ (2 categories)
  229. The Community Cyborg‏‎ (2 categories)
  230. Object Sexuality‏‎ (2 categories)
  231. Technosocial Worm Hole‏‎ (2 categories)
  232. Meme‏‎ (2 categories)
  233. Douglas Englebart‏‎ (2 categories)
  234. Cyborg Botany‏‎ (2 categories)
  235. Web Dérive‏‎ (2 categories)
  236. Continental Philosophy‏‎ (2 categories)
  237. Ubquitious Computing‏‎ (2 categories)
  238. Severe Tire Damage‏‎ (2 categories)
  239. Hypersigil‏‎ (2 categories)
  240. Class: A Guide Through the American Status System‏‎ (2 categories)
  241. Culture as Memory‏‎ (2 categories)
  242. Mona Lisa Overdrive‏‎ (2 categories)
  243. Place: Networked Place‏‎ (2 categories)
  244. Simulation and Augmentation: Issues of Wearable Computers‏‎ (2 categories)
  245. TV Modem‏‎ (2 categories)
  246. Observability‏‎ (2 categories)
  247. Snow Crash‏‎ (2 categories)
  248. Trans-Species Perspective‏‎ (2 categories)
  249. Research Methods in Anthropology: Qualitative and Quantitative‏‎ (2 categories)
  250. Presentation of Self in Digital Life‏‎ (2 categories)

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