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Space is the MachineSpam PoetrySpecial purpose money
Speculative realismSpimeStafford Beer
Startup.comStatement of Professional and Ethical ResponsibilitiesStatus
Stealth SocializationStefan HelmreichStelarc
Steve KrugSteve MannStigma: Notes on the Management of Spoiled Identity
StigmergyStratified sampleStuart Brand
SuicideSuicide, a Study in Sociology
Suicide (Book)Supercapitalism : The Transformation of Business, Democracy, and Everyday LifeSuperhuman Interaction Design
SuperorganismSurface surface everywhere
Swarm CultureSynchronous communicationSyncretism
SynesthesiaTV ModemTabaholic
Tabs, Pads and BoardsTacit CultureTaking time off from tech
TamagotchiTangible MediaTechGnosis: Myth, Magic, and Mysticism in the Age of Information
TechnoMorphicaTechnologically Mediated CollaborationTechnology
Technology and Change in Rural AmericaTechnology and CultureTechnology in a Dangerous World
Technology is OpportunityTechnomadTechnonomadicity
TechnoscienceTechnosocial WombTechnosocial Worm Hole
Technospaces: Inside the New MediaTed NelsonTeens on Social Networks
Teilhard de ChardinTele-Cocooning
TelenoiaTeleoperator
TelepresenceTelesynaesthesiaTemp
Templated SelfTemporarily Negotiated SpaceTemporarily negotiated space
Temporary Autonomous Zone
TerminatorTerms to addTerrazign
Territory MarkingTest
Testing renaming pagesTextbookTexting
TextiquetteThad StarnerThad Starner's wearable computer
Thank YouThe 4-hour Workweek: Escape the 9-5, Live Anywhere and Join the New RichThe A to Z of Postmodern Life: Essays on Global Culture in the Noughties
The Alan Parsons ProjectThe Allure of Machinic Life: Cybernetics, Artificial Life, and the New AIThe Anthropology of Computing
The Anthropology of Computing: Digital Cultures Spring 2009 MITThe Anthropology of CyberculturesThe Anthropology of Cyberspace
The Architecture of the invisible: Technology is RepresentationThe Astonishing TribeThe Attention Economy
The Author As ProducerThe Autistic Spectrum and Technologists
The Body in Society: An IntroductionThe Cell Phone: An Anthropology of Communication
The City in History: Its Origins, Its Transformations, and Its ProspectsThe Community CyborgThe Companion Species Manifesto: Dogs, People, and Significant Otherness
The Culture Code: An Ingenious Way to Understand Why People Around the World Live and Buy as They DoThe Culture of Time and Space, 1880-1918The Cybercultures Reader
The Cyborg's Dilemma - Progressive Embodiment in Virtual EnvironmentsThe Cyborg HandbookThe Design of Everyday Things
The Drive to ShareThe Female ManThe Forest of Symbols
The Forest of Symbols: Aspects of Ndembu RitualThe Future Laboratory Interview QuestionsThe Future of the Internet - And How to Stop It
The GameThe Gendered Cyborg: A ReaderThe Geography of Nowhere: The Rise and Decline of America's Man-Made Landscape
The Google EffectThe Human Use Of Human Beings: Cybernetics And SocietyThe Idea Factory: Learning to Think at MIT
The Image of the CityThe Impact of Internet on SocietyThe Implications of Synesthesia
The Information Society as Post-Industrial SocietyThe Infrastructural City: Networked Ecologies in Los AngelesThe Landscape of the Landline - A Compressed History of the Telephone
The Language of New MediaThe Location of Culture
The Lure of the Local: Senses of Place in a Multicentered SocietyThe Machinic PhylumThe Making of Second Life: Notes from the New World
The Man Who Tasted ShapesThe MatrixThe Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places
The Mobile Connection: The Cell Phone's Impact on SocietyThe Natures of Maps: Cartographic Constructions of the Natural WorldThe Phaedrus
The Pirates of Silicon ValleyThe Pleasure of the InterfaceThe Poetics of Space
The Power of MapsThe Practice of Everyday LifeThe Presentation of Self in Digital Life
The Presentation of Self in Everyday LifeThe Programmable Web - A Quick and Dirty Mashup ReviewThe Prosthetic Impulse: From a Posthuman Present to a Biocultural Future
The Psychology Of Everyday LivingThe Railway JourneyThe Railway Journey: The Industrialization of Time and Space in the 19th Century
The Real Life Social NetworkThe Rise of the Creative Class: And How It's Transforming Work, Leisure, Community and Everyday Life
The Second Self: Computers and the Human SpiritThe Significance of the Frontier in American HistoryThe Silent Language
The Skin of Culture: Investigating the New Electronic RealityThe Social Life of Small Urban Spaces
The Strategy of DesireThe Structure of Engineering RevolutionsThe Super Creepy Valley
The System of ObjectsThe Talking Drum
The Theory of Interstellar TradeThe Theory of the Leisure Class
The Third CultureThe Tipping Point: How Little Things Can Make a Big DifferenceThe Truman Show
The Uncanny: Experiments in Cyborg CultureThe Visual Display of Quantitative Information
The Wealth of Networks: How Social Production Transforms Markets and FreedomThe Web is Shattering FocusThe Well
The Work of Art in the Age of Its Technological Reproducibility, and Other Writings on MediaThe World Wide MindThe advantages and effects of cyber systems on mental disorders
The foldThe internet as a facilitator of cultural hybridizationThe service of stitching back together reality
Theory of the DeriveThey Became What They BeheldThey Live
Thorstein VeblenTim MalyTime
Time GeographyTime and Bits: Managing Digital Continuity by Margaret MacLeanTime and Space
Time and Space CompressionTimelineTimeline of Cyborg History
Timothy FerrissTool-Being: Heidegger and the Metaphysics of ObjectsTools
Topic 1Topics in Cyborg AnthropologyTopological Robustness
TotemTowards the Future of PR and Brand Management
Tradition-oriented personalityTraditional AnthropologyTraditional Anthropology Resources
Trans-Species PerspectiveTransactive MemoryTransculturation
TransethnicismTransforming the Digital into the AnalogTranshuman
Transhumanism in CommunityTrekkiesTrend Prediction
Tribal AestheticsTribeTrilobites
TronTruth vs. Truthy
Twitter Conversations About CyborgsTwitter Test
Typefaces for Book WritingTypes of RealityURL Shorteners
UX BlogsUX GlossaryUX Journals
UX Reading ListUX ResourcesUbiquitous Computing
Ubquitious ComputingUncanny Valley
Understanding Media: The Extensions of ManUnfinished Work: From Cyborg to Cognisphere
UnitaskingUniversal Decimal ClassificationUniversity of Oregon Wearable Computing Laboratory
University of UtahUrban AnthropologyUrban Sustainability
Urban Tapestries ProjectUse of Technology by the HomelessUser Experience Reading List - Compiled by Christina Wasson
User experience designUsername
V2 Institute For The Unstable MediaValue Tumor
Vicarious SoliloquyVictor TurnerVillage Head
Virtual BiologyVirtual Boyfriend
Virtual CompanionVirtual Ethnography
Virtual GirlfriendVirtual Jet LagVirtual Tombstone
Virtual windowsVisions of Heaven and Hell: Information Technology and the FutureVisual Anthropology
Visual Memory ProstheticVoluntary Technological Adoption in the WorkplaceW. Ross Ashby
WaldoWanderlustWarGames
War Of The Worlds: Cyberspace And The High-tech Assault On RealityWard Cunningham
Waveform ArchitectureWays of Seeing: Based on the BBC Television SeriesWe Are Wizards
We Have Never Been ModernWe Live in PublicWearCam
WearTelWearabilityWearable Computing
Web DériveWeb EpistemologyWebsites
What Technology WantsWhat is Cyborg Anthropology?What is a Cyborg
What is a Cyborg?Where Wizards Stay Up Late: The Origins Of The InternetWhole Earth Catalog
Why Portland Will Actually be the Next Silicon ValleyWhy the Body Still MattersWiki
Wiki VisualizationWikileaksWikinomics: How Mass Collaboration Changes Everything
WileyWill SelfWilliam Gibson
Willow BrughWired-Superhuman Interaction Design
Wireless TelegraphWolfgang Schivelbusch
Workshop on Cyborg Anthropology at the School of American ResearchWormholes
Yi-fu TuanYochai BenklerYoneji Masuda
Zygmunt BaumanÉmile Durkheim