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Previous page (1A.350 / SP.484J / STS.086 The Anthropology of Computing: Digital Cultures Spring 2009 MIT)
1A.350 / SP.484J / STS.086 The Anthropology of Computing: Digital Cultures Spring 2009 MIT
1 Acknowledgements
1 Book Description
1 Foreword
1 Forward
1 Introduction
2001: A Space Odyssey
209 Theory Seminar: Cities and Cyborgs: Computing and the Metropolis, 1860-2010
21A.850J / STS.484J The Anthropology of Cybercultures
4th Person Shooters
4th Wave Cybernetics
50 Posts About Cyborgs
5 Basic Machines
5 Simple Machines
A.I
ALICE
ANTH 242 AA: The Anthropology of Cyberspace
ARPANET
A Clockwork Orange
A Cyborg Manifesto
A Design Approach for the Geospatial Web
A Geography of Time: The Temporal Misadventures of a Social Psychologist, or How Every Culture Keeps Time Just a Little Bit Differently
A New Kind of Science
A New Set of Social Rules for a Newly Wireless Society
A Slice of Life in My Virtual Community
A Tragedy for Cyborgs
A Whole New Mind: Moving from the Information Age to the Conceptual Age
Aaron McLeod
Aaron Parecki
About
About this wiki
Abulia
Academic Programs
Acculturation
Activation Energy
Active-Badge
Active Badge
Activity Take-out - Saving an Experience for Later Consumption
Activity Theory
Actor Network Theory
Actual behavior
Adam Greenfield
Adaptive mechanism
Additional Books
Advertising the American Dream: Making Way for Modernity, 1920-1940
Affective Computing
After Culture - Reflections on the Apparition of Anthropology in Artificial Life
Against the Megamachine: Essays on Empire and its Enemies
Agile Development Methodology
Alan Kay
Alan Parsons Project
Albrecht Ludwig Berblinger
Alice Marwick
All That Is Solid Melts into Air: The Experience of Modernity
Alone Together: Technology and the Reinvention of Intimacy and Solitude
Alter Ego: Avatars and Their Creators
Alternative Currency
Amanda Baggs
Amber Case
Ambient Awareness
Ambient Findability
Ambient Socialization
An Empirical Study of Typing Rates on mini-QWERTY Keyboards
Androgy
Android
Android (Phone)
Android Epistemology
Andy Clark
Andy Miah
Angel eyes syndrome
Animal Cyborgs
Anomie
Anonymous
AnthroPunk
Anthropocybersynchronicity
Anthropology
Anthropology Careers
Anthropology Through Science Fiction
Anthropology Visualisation
Anthropology and Ethnography in the Digital Age
Anthropology in the Information Society
Anthropology of Cybercultures
Anthropology of Disembodiment
Anthropology of Gaming
Anthropology of Medicine
Anthropology of Science
Anthropology of Science and Technology
Antipode
Antisocial Networking
Antisocial Networks
Antti Oulasvirta
Applied anthropology
Architecture Fiction
Architecture or Techno-Utopia: Politics after Modernism
Are Humans Animals?
Articles
Articles - In Development
Artificial Heaven
Asch Conformity Experiments
Asynchronous Communication
Asynchronous Research Center
Augmented Reality
Augmenting Human Intellect
Autisic Tendencies And Manifestation In The Offspring Of Technologists
Autisic tendencies and manifestation in the offspring of technologists
Autism Theory and Technology
Autism and Computer Communication
Automatic Production of Space
Automatic Production of Space (Paper)
Automation
Avatar
Avatars
Avery Johnson
Aza Raskin
BERG Publishers
Backspace Generation
Balanced Reciprocity
Banff New Media Institute
Banff Summit on Living Architectures: Designing for Immersion and Interaction
Bedtime for Bonzo
Bee Dance
Behavior in Public Places
Behavior in Public Places: Notes on the Social Organization of Gatherings
Being Digital
Believed behavior
Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us
Beyond Culture
Beyond Human: The Cyborg Revolution
Big Mother
Bill Deiter
Bill Hillier
Bill Verplank
Bill Verplank Keynote at the Interaction '11 Conference in Boulder, Colorado
Bionics
Biophony
Black Holes
Blade Runner
Bladerunner
Blink: The Power of Thinking Without Thinking
Blogs vs. Wikis
Bodies in Code: Interfaces with Digital Media
Body Optimization
Book
Book Content
Book Tour - Ada's Technical Books - Seattle
Born Digital: Understanding the First Generation of Digital Natives
Borrowed Space
Bots: The Origin of a New Species
Boundaries of Human and Machine - Where Does One End, and Another Begin?
Boundaries of Human and Machine - Where Does One End, and Another Begin??
Boundary Maintenance
Brain-Computer Interface
Brain-computer Interfaces
Brain Control Interfaces
Brain Map
Brazil
Bruce Sterling
Bruce Sterling's Keynote at the Interaction '11 Conference in Boulder, Colorado
Bruno Latour
Bug Report
Building a House on Digital Ground - A Primer on New Media
Building and Leading Effective Teams
C. Wright Mills
CAiiA-STAR
Calm Computing
Calm Technology
Careers in Anthropology
Careers in Cyborg Anthropology
Careers in Digital Anthropology
Cargo Cult Development
Cargo Cult Programming
Cargo Cult Software
Cathy Marshall, Microsoft Research, Silicon Valley – Reading and Collaboration in a Digital Age
Cave Painting
Cayce Pollard Unit
Celebrity and Deism on Social Networks
Celebrity as Cyborg
Cell Phone Culture: Mobile Technology in Everyday Life
Cell Phones and Their Technosocial Sites of Engagement
Cellular automation
Charis Thompson
Charisma
Charlotte Magnusson
Chatterbot
Chorded Keyboard
Chris Gray
Chris Messina Third Party Identity Solutions
Christopher Alexander
Chronoschisms: Time, Narrative, and Postmodernism
Cities and Cyborgs: Computing and the Metropolis, 1860-2010
City as Software
City of Quartz: Excavating the Future
Class: A Guide Through the American Status System
Class Status and Instantaneity
Clicking In: Hot Links to a Digital Culture
Club Penguin
Code Bubbles
Code of Ethics
Cognisphere
Collaborative Reality
Collective Consiousness
Collective Intelligence
Collective Intelligence: Mankind's Emerging World in Cyberspace
Comments and Excerpts from Urban Structure
Communitas
Companion Species
Companion Species Manifesto
Competition in Telecommunications
Compulsion Loops
Computer History
Computer Lib
Computers as Theatre
Computing and Neurological Effects
Computing in the Middle Ages
Conferences
Connective Obligation
Connectivity
Connectivity as peripheral vision
Consciousness Slum
Considering Principal Components of a Digital Culture
Conspicuous Consumption
Constance Penley
Constant Touch: A Global History of the Mobile Phone
Constant connection and the lizard brain
Constructing Online Identity
Consuming Life
Consumption and Digital Commodities In the Everyday
Context-Aware Toolkit
Continental Philosophy
Continuous partial attention
Contributing
Contributing to CyborgAnthropology.com
Coordinated Universal Time
Corporate Anthropology
Corporate Wasteland: The Landscape and Memory of Deindustrialization
Cosmopolitics
Cosmotechnics
Course Materials
Crafting Selves: Power, Gender, and Discourses of Identity
Cramming More Components Onto Integrated Circuits
Creativity and Depression
Critical Play: Radical Game Design
Critical Theory
Croatian Interview with Nacional
Cryptocurrency
Cultural History of Technology
Cultural Resource Management
Cultural deviance theory
Culture and Space: Conceiving a New Cultural Geography
Culture as Memory
Current Prosthetics
Cybernetic Feedback in the Wizard Mindset
Cybernetic UX Design
Cybernetics
Cybersanta
Cybersickness
Cyberspace: First Steps
Cyborg(Book)
Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer
Cyborg: The Man-Machine
CyborgCamp
Cyborg Anthropology
Cyborg Anthropology MA Santa Cruz
Cyborg Architecture
Cyborg Babies
Cyborg Botany
Cyborg Cartography
Cyborg Cinema and Contemporary Subjectivity
Cyborg Class Status
Cyborg Eschatology
Cyborg Fashion
Cyborg Learning Theory
Cyborg Literature
Cyborg Olympics
Cyborg Security
Cyborg Swarms and Wearable Communities
Cyborg Therapy
Cyborg technology
Cyborgology
Cyborgs@Cyberspace?: An Ethnographer Looks to the Future
Cyborgs & Citadel s: Anthropological Interventions in Emerging Sciences and Technologies
Cyborgs and Citadels
Cyborgs and Citidels
Cyborgs and Fashion
Cyborgs and Space
Cypherpunk
DIY Bio Movement
DJ Spooky
Daemon (Book)
Dana boyd
Danah boyd
Dangers of Prosthetics
Daniela Cerqui
Data Flows and Crises in Online Reputation Economies
Data Navigation, Architectures of Knowledge
Data Visualization
Data vs sensory perception
David hess
Death on Social Networks
Deborah Gordon
Deborah Heath
Decoding Advertisements
Deconstructivitus
Deep Hanging Out
Defining Cyborg Anthropology
Degrees in Cyborg Anthropology
Deluze & Guattari, Schizos, Nomas, Rhizomes
Democratiziation of the Creative Impulse
Design Memo Examples
Designing Interactions
Designing Interfaces: Patterns for Effective Interaction Design
Designing Social Interfaces
Designing Web Interfaces: Principles and Patterns for Rich Interactions
Designing with Sound
Device as Memory
Diamond Age (Book)
Differences between robots, cyborgs and androids
Digital Archaeology
Digital Backyard
Digital Dark Age
Digital Decay
Digital Detritus
Digital Downtime
Digital Ethnography
Digital Footprint
Digital Ground: Architecture, Pervasive Computing, and Environment
Digital Hoarding
Digital Hygiene
Digital Junk Food
Digital Self-Actualization
Digital Worries
Diminished Reality
Disconnected (film)
Discussion notes formatting
Discussion of HUDs
Discussion of Synesthesia
Discussion of heads up displays
Disembodied Anthropology
Distributed Cognition
Distributed Persona
Do Androids Dream of Electric Sheep?
Do Androids Dream of Electric Speech
Domestic-Public Dichotomy
Domotics
Don't Make Me Think: A Common Sense Approach to Web Usability, 2nd Edition
Previous page (1A.350 / SP.484J / STS.086 The Anthropology of Computing: Digital Cultures Spring 2009 MIT)
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