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== Concepts ==
 
== Concepts ==
 
*[[Psychasthenia]]
 
*[[Psychasthenia]]
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*[[Paracosmic Immersion]]
 
*[[Privacy And The Extended Self|Privacy and Social Networks]]
 
*[[Privacy And The Extended Self|Privacy and Social Networks]]
 
*[[The Presentation of Self in Digital Life]]
 
*[[The Presentation of Self in Digital Life]]

Revision as of 01:11, 26 August 2010

Cyborg Anthropology

Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).

Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects. People are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as Donna Haraway says, "we are all cyborgs now".

How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.


Quick Links

Reading Materials

Concepts

UX Design

Teaching Cyborg Anthropology

Digital Anthropology

Resources

Traditional Anthropology

Technology


Additional Resources


In Development

Articles

New Territory

<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>