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  • 927 B (134 words) - 12:27, 26 January 2011
  • Design becomes paramount in ultra-light modernity? When ideas and architecture flo ...shirts notwithstanding, people will pay more for good design, because good design has a halo effect and makes the product seem more valuable.”
    2 KB (331 words) - 01:54, 24 June 2010
  • ==A SEMANTIC EXPLORATION OF INTERACTION + EXPERIENCE DESIGN== ...“out-loud” personal exploration for a term that defines my approach to design.
    9 KB (1,381 words) - 22:16, 23 August 2010
  • Superhuman interaction design describes the process of designing interfaces to amplify human intellect, j ...iPad represents a very important turning point in skeuomorphic interaction design. It takes the best parts of the page turn, reduces them by half (the page p
    2 KB (261 words) - 21:49, 29 October 2011
  • A Design Approach for the Geospatial Web ...University of Southern California. In today's article, Julian describes a design approach for location-based services utilized in many of the projects under
    15 KB (2,406 words) - 18:19, 15 January 2011
  • 45 B (6 words) - 20:00, 4 June 2011
  • 84 B (7 words) - 12:37, 26 January 2011
  • 84 B (7 words) - 12:37, 26 January 2011
  • ===Notes on ''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge=== ...temporary Boredom'' was Nicolas Makelberge's Masters Thesis in Interaction Design and was written through the Chalmers Department of Computing Science at the
    57 KB (9,464 words) - 23:29, 7 March 2012
  • #REDIRECT [[Flow, Interaction Design And Contemporary Boredom]]
    63 B (7 words) - 17:12, 20 March 2011
  • ...s on the service that that customer interacts with. The tenants of service design are aimed at providing customers with a greater interaction with and satisf Service design works when the designer uses their understanding of the process the custome
    1 KB (190 words) - 03:24, 18 December 2011
  • Superhuman Interaction Design Superhuman interaction design describes the process of designing interfaces to amplify human intellect, j
    4 KB (739 words) - 15:00, 16 September 2011
  • Design Memos offer clarity and precision in communicating design concepts. They reduce ambiguity and foster collaboration. Seed Libraries are beautiful but they also lack glanceability. This design memo proposes a color coded seed library based on planting time and germina
    5 KB (691 words) - 20:16, 10 January 2024
  • How can we design, spaces, cities and communities in harmony with people and the environment? =Principles of Human Scale Design=
    18 KB (2,982 words) - 08:27, 1 April 2024

Page text matches

  • *[[Human Scale Design]]
    3 KB (304 words) - 09:35, 1 April 2024
  • ====UX/Cybernetics Design==== See [[Cybernetic UX Design]]
    14 KB (2,055 words) - 15:42, 28 October 2023
  • • Online collaboration (content creation, design, tools, critique) • Design experiences development
    9 KB (1,292 words) - 15:18, 9 May 2010
  • Bill Verplank, along with [[Bill Moggridge]], coined the term [[interaction design]].
    520 B (60 words) - 23:02, 27 March 2011
  • ...se it is successful, but not actually implement any of the interactions or design consistency anywhere else in their application.
    964 B (145 words) - 22:57, 7 August 2012
  • ...sting. Our books look modern and exciting. Internal illustrations and text design are also given careful attention since we feel the visual presentation enha *Tristan Palmer, Editorial Director (Contact for: Design; Interior Design; Cultural History Reference)
    5 KB (788 words) - 00:42, 11 May 2010
  • *New Media, Game Studies, Design: Katie Helke, Assistant Acquisitions Editor (253-8389)
    1 KB (194 words) - 00:41, 11 May 2010
  • ...ion. There is a handy cheat sheet here, along with the template itself and design PDFs.
    4 KB (755 words) - 00:41, 11 May 2010
  • ...orical and Theoretical Studies at Central Saint Martins College of Art and Design, University of the Arts London. She is principal editor of the journal of v
    3 KB (426 words) - 23:51, 12 June 2011
  • ...Mapping -- New Cartographies of Networks and Territories]], Univ Minnesota Design Institute, 2006 Julian Bleecker, "[[A Design Approach for the Geospatial Web]]," O'Reilly Media, June 2005
    7 KB (899 words) - 02:21, 16 January 2011
  • ...ARS Design project at NASA by getting Swedish students in architecture and design from Lund University to participate. Last year, the Association of Collegia
    1 KB (227 words) - 11:04, 30 March 2011
  • ...ields of architecture, urban design, planning, transportation and interior design. Over the past decade, space syntax techniques have also been used for rese
    6 KB (951 words) - 11:23, 30 March 2011
  • "Architecture, through the design of space, creates a virtual community with a certain structure and a certai
    1 KB (190 words) - 11:30, 30 March 2011
  • ...sights of scholars from diverse fields—information and computer science, design, social sciences, management, law, and policy.
    7 KB (1,010 words) - 17:35, 28 June 2011
  • interesting to us as individuals. Programmers are trying to design
    57 KB (9,520 words) - 01:31, 11 May 2010
  • [[Category:Interface Design|Cell Phone, The: An Anthropology of Communication]]
    2 KB (245 words) - 02:13, 7 February 2011
  • [[Category:Interface Design]]
    495 B (46 words) - 23:21, 25 January 2011
  • [[Category:Interface Design]]
    346 B (32 words) - 01:58, 11 May 2010
  • [[Category:Interface Design]]
    325 B (31 words) - 02:13, 11 May 2010
  • ...f identity–as de-centered and multiple. She describes trends in computer design, in artificial intelligence, and in people’s experiences of virtual envir
    3 KB (542 words) - 19:53, 19 June 2010
  • [[Category:Interface Design]]
    199 B (19 words) - 02:19, 11 May 2010
  • Professor Charlotte Magnusson is the leader of the research at Certec on the design of useworthy haptic and audio interfaces for people who are blind or have l ...ormation and virtual environments more accessible.The second is design and design methodology for persons with and without disabilities. Charlotte is also an
    1 KB (181 words) - 12:08, 16 November 2011
  • ...n has 11 years experience in web app development, database design, graphic design and printing, and server administration. You can learn more about Aaron at
    1 KB (185 words) - 01:07, 23 September 2012
  • **Blogs arrived on the scene. A digitalization of the journal, and blog design appeared as well. It was a transformation of the personal webpage into a mo
    11 KB (1,722 words) - 14:11, 5 June 2011
  • ...media. She's written papers on digital backchannels, social visualization design, sexing of internet interactions and creating artifacts for memory work. Sh
    3 KB (382 words) - 00:15, 6 November 2011
  • Our emphasis is on design: we build experimental interfaces and installations that explore new forms
    536 B (80 words) - 17:10, 15 January 2011
  • ...l phenomena, and an experimental platform for exploring wearable community design in action. Kortuem et al define wearable computers as computers that are co
    10 KB (1,578 words) - 01:25, 16 January 2011
  • ...on the Twiddler through use of a chording tutorial and create a prototype design of a mobile phone that could use the Twiddler's typing method.
    2 KB (258 words) - 20:10, 15 May 2010
  • [[Category:Interface Design]]
    2 KB (277 words) - 22:07, 25 January 2024
  • ...h he began as director of the Los Angeles Forum for Architecture and Urban Design [http://en.wikipedia.org/wiki/Kazys_Varnelis_(historian)].
    2 KB (222 words) - 08:25, 21 November 2010
  • ...science museum design, computer software, telecommunications, and product design/definition industries working as a Senior UX Designer, Ethnographic Researc
    1 KB (204 words) - 01:57, 18 July 2011
  • *Forty, Adrian (1986), Objects of desire: design and society, 1750-1980, London: Thames & Hudson. Chapter 9. *Noble, David (1999) Social choice in machine design: the case of automatically controlled machine tools. In D. Mackenzie & J. W
    28 KB (3,776 words) - 20:52, 14 January 2011
  • *Forty, Adrian. Objects of Desire: Design and Society Since 1750. London, England: Thames & Hudson, 1992. ISBN: 97805 ...On Paper: Visual Representations, Visual Culture, and Computer Graphics in Design Engineering. Cambridge, MA: MIT Press, 1998. ISBN: 9780262082693.
    39 KB (5,194 words) - 20:54, 14 January 2011
  • ===Ethnographic Perspectives on Design=== ...r, D. Shapiro, and I. Sommerville. 1992. Ethnographically-informed systems design for air traffic control. In Proceedings of the conference on computer suppo
    11 KB (1,494 words) - 21:50, 27 May 2010
  • ...mitment to a theory/practice dialogue, and contributions to social justice design arenas. Her research examines the boundaries between the personal and the p ...theory/practice laboratory she founded in 2003, Tiltfactor, focused on the design of activist and socially-conscious software.
    4 KB (609 words) - 20:48, 5 November 2011
  • ...concepts such as 3-D computer modeling, visual simulations, computer aided design (CAD) and virtual reality. Sutherland went to MIT and developed his thesis,
    872 B (116 words) - 00:54, 9 December 2023
  • ...science from the University of Utah. Kay also participated in the original design of the ARPANet, which later became the Internet. After Xerox PARC, Kay was
    2 KB (368 words) - 01:32, 24 December 2010
  • ...actors considerations are increasingly being incorporated into the product design process. Users are seen more as being important factors in the overall look ...the World Wide Web, the authors discuss the details of good search-engine design. In a bitingly humorous segment, they analyze a Web site's search-page resu
    32 KB (4,962 words) - 00:56, 18 June 2010
  • ...rigin, but some type historians point out the close similarity of Caslon's design to the Dutch Fell types. ...en 1840–80 as a part of the British Arts and Crafts movement. The Caslon design is still widely used today. For many years a common rule of thumb of printe
    11 KB (1,735 words) - 01:05, 17 June 2010
  • Firefox StumbleUpon plugin. Settings to postmodernism, architecture, graphic design, Art. ...og listings. Find platonic design forms. Find those which trickle down the design instpration chains.
    1 KB (208 words) - 14:41, 16 August 2010
  • ...ous computing, profiling practices, and human-centric computer interaction design and is characterized by systems and technologies that are (Zelkha & Epstein ...th phrases are mentioned in Donald Norman's 1986 book User Centered System Design: New Perspectives on Human-computer Interaction.
    62 KB (9,581 words) - 14:33, 21 January 2011
  • Aza Raskin (born 1984) is an American design expert. He is the son of noted human-computer interface expert Jef Raskin.
    725 B (116 words) - 01:47, 24 December 2010
  • ...ormative, and very intelligent treatment of an essential topic of software design. "Use cases" describe how "actors" interact with computer systems and are e ...so provides notational symbols to document these levels of detail within a design.)
    16 KB (2,410 words) - 18:23, 22 June 2010
  • =[http://www.usernomics.com/user-interface-design-journals.html Giant master list]= *Design theories and methodologies
    3 KB (444 words) - 19:35, 22 June 2010
  • Design becomes paramount in ultra-light modernity? When ideas and architecture flo ...shirts notwithstanding, people will pay more for good design, because good design has a halo effect and makes the product seem more valuable.”
    2 KB (331 words) - 01:54, 24 June 2010
  • ...chnosocial universe. The panel was a partnership between Portland’s Nemo Design (who graciously provided beer and a nice meeting space), and Group Y Networ Community Manager, Director of Insights, Nemo Design
    19 KB (3,325 words) - 09:50, 25 June 2010
  • ...hitecture from Portland State University, and he has a passion for ethical design and strives for a better way to build. Bill Dieter started Terrazign, Inc., a Portland-based industrial design firm in 1994. The firm works primarily with fabrics and hard woods. His int
    13 KB (2,072 words) - 15:35, 26 January 2011
  • *Media Interface and Network Design (M.I.N.D.) Lab ...vol3/issue2/biocca2.html#Embodiment Embodiment: The Teleology of Interface Design]
    2 KB (258 words) - 02:42, 16 January 2011
  • [[Critical Play: Radical Game Design]] by [[Mary Flanagan]] [[Designing Interfaces: Patterns for Effective Interaction Design]] by Jenifer Tidwell
    10 KB (1,482 words) - 12:47, 26 January 2011
  • [[Critical Play: Radical Game Design]] by [[Mary Flanagan]]
    6 KB (880 words) - 21:24, 13 July 2010

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