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Showing below up to 250 results in range #1 to #250.

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  1. Cell Phones and Their Technosocial Sites of Engagement‏‎ (22 categories)
  2. A New Set of Social Rules for a Newly Wireless Society‏‎ (15 categories)
  3. The Cell Phone: An Anthropology of Communication‏‎ (14 categories)
  4. Simulation and Its Discontents‏‎ (13 categories)
  5. Computers as Theatre‏‎ (13 categories)
  6. The Cybercultures Reader‏‎ (12 categories)
  7. Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI‏‎ (12 categories)
  8. Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us‏‎ (11 categories)
  9. Consumption and Digital Commodities In the Everyday‏‎ (10 categories)
  10. The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future‏‎ (10 categories)
  11. The Railway Journey: The Industrialization of Time and Space in the 19th Century‏‎ (10 categories)
  12. The Second Self: Computers and the Human Spirit‏‎ (10 categories)
  13. Life on the Screen: Identity in the Age of the Internet‏‎ (10 categories)
  14. On the Mobile‏‎ (10 categories)
  15. The Skin of Culture: Investigating the New Electronic Reality‏‎ (9 categories)
  16. Behavior in Public Places‏‎ (9 categories)
  17. Donna Haraway Reads the National Geographic‏‎ (9 categories)
  18. The Language of New Media‏‎ (9 categories)
  19. The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI‏‎ (8 categories)
  20. All That Is Solid Melts into Air: The Experience of Modernity‏‎ (8 categories)
  21. Sensorium: Embodied Experience, Technology, and Contemporary Art‏‎ (8 categories)
  22. Being Digital‏‎ (8 categories)
  23. Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer‏‎ (8 categories)
  24. Reassembling the Social: An Introduction to Actor-Network-Theory‏‎ (7 categories)
  25. Marc Augé‏‎ (7 categories)
  26. They Became What They Beheld‏‎ (7 categories)
  27. The Body in Society: An Introduction‏‎ (7 categories)
  28. The Forest of Symbols‏‎ (7 categories)
  29. Daemon (Book)‏‎ (6 categories)
  30. Deluze & Guattari, Schizos, Nomas, Rhizomes‏‎ (6 categories)
  31. Embodied Visions: Evolution, Emotion, Culture, and Film‏‎ (6 categories)
  32. The Media Equation: How People Treat Computers, Television, and New Media Like Real People and Places‏‎ (6 categories)
  33. Bodies in Code: Interfaces with Digital Media‏‎ (6 categories)
  34. The Uncanny: Experiments in Cyborg Culture‏‎ (6 categories)
  35. Interaction Ritual : Essays on Face-to-Face Behavior‏‎ (6 categories)
  36. Understanding Media: The Extensions of Man‏‎ (5 categories)
  37. The Practice of Everyday Life‏‎ (5 categories)
  38. Kowloon Walled City‏‎ (5 categories)
  39. Suicide, a Study in Sociology‏‎ (5 categories)
  40. Myth of the Machine : Technics and Human Development‏‎ (5 categories)
  41. From Counterculture to Cyberculture: Stewart Brand, the Whole Earth Network, and the Rise of Digital Utopianism‏‎ (5 categories)
  42. Steve Mann‏‎ (5 categories)
  43. Cyberspace: First Steps‏‎ (5 categories)
  44. Non-Places: Introduction to an Anthropology of Supermodernity‏‎ (5 categories)
  45. On the Mortality of Industrial Society‏‎ (4 categories)
  46. Boundary Maintenance‏‎ (4 categories)
  47. Hertzian Space‏‎ (4 categories)
  48. Michael Benedikt‏‎ (4 categories)
  49. Liminal Space‏‎ (4 categories)
  50. Persistent Architecture‏‎ (4 categories)
  51. Android Epistemology‏‎ (4 categories)
  52. Proxemics‏‎ (4 categories)
  53. The Information Society as Post-Industrial Society‏‎ (4 categories)
  54. Temporarily negotiated space‏‎ (4 categories)
  55. Tribe‏‎ (4 categories)
  56. Mother of All Demos‏‎ (4 categories)
  57. Tron‏‎ (4 categories)
  58. Anomie‏‎ (4 categories)
  59. Anonymous‏‎ (4 categories)
  60. Equipotential Space‏‎ (4 categories)
  61. Virtual Biology‏‎ (3 categories)
  62. Affective Computing‏‎ (3 categories)
  63. Joeseph Delgado‏‎ (3 categories)
  64. Companion Species‏‎ (3 categories)
  65. Tabaholic‏‎ (3 categories)
  66. Panopticon‏‎ (3 categories)
  67. Metropolis‏‎ (3 categories)
  68. Prosthetic‏‎ (3 categories)
  69. Fractal Aesthetic‏‎ (3 categories)
  70. Backspace Generation‏‎ (3 categories)
  71. Macy Meetings‏‎ (3 categories)
  72. Ted Nelson‏‎ (3 categories)
  73. Cave Painting‏‎ (3 categories)
  74. Mundane Studies‏‎ (3 categories)
  75. Stafford Beer‏‎ (3 categories)
  76. Cryptocurrency‏‎ (3 categories)
  77. Distributed Cognition‏‎ (3 categories)
  78. Interstitial Space‏‎ (3 categories)
  79. Extended Mind‏‎ (3 categories)
  80. Deep Hanging Out‏‎ (3 categories)
  81. Asynchronous Communication‏‎ (3 categories)
  82. I See Borged People‏‎ (3 categories)
  83. Cayce Pollard Unit‏‎ (3 categories)
  84. Simultaneous Time‏‎ (3 categories)
  85. City as Software‏‎ (3 categories)
  86. My Mother Was a Computer: Digital Subjects and Literary Texts‏‎ (3 categories)
  87. Suicide‏‎ (3 categories)
  88. Big Mother‏‎ (3 categories)
  89. Extended Nervous System‏‎ (3 categories)
  90. Social Gravity‏‎ (3 categories)
  91. Paracosmic Immersion‏‎ (3 categories)
  92. Dynabook‏‎ (3 categories)
  93. Second-Hand Cyborg‏‎ (3 categories)
  94. Makey Makey‏‎ (3 categories)
  95. Singularity‏‎ (3 categories)
  96. Danah boyd‏‎ (3 categories)
  97. Gaming dynamics‏‎ (3 categories)
  98. Unitasking‏‎ (3 categories)
  99. Playground as Factory‏‎ (3 categories)
  100. Ivan Sutherland‏‎ (3 categories)
  101. Virtual Tombstone‏‎ (3 categories)
  102. Wireless Telegraph‏‎ (3 categories)
  103. EEG‏‎ (3 categories)
  104. Identity Production‏‎ (3 categories)
  105. Prosthetics and Their Discontents‏‎ (3 categories)
  106. Landline Telephone‏‎ (3 categories)
  107. Frictional Interface‏‎ (3 categories)
  108. Sousveillance‏‎ (3 categories)
  109. Robot‏‎ (3 categories)
  110. Sherry Turkle‏‎ (3 categories)
  111. Reality Mining‏‎ (3 categories)
  112. Stealth Socialization‏‎ (3 categories)
  113. Rhythm Science‏‎ (3 categories)
  114. Automatic Production of Space‏‎ (3 categories)
  115. Cyborg Cartography‏‎ (3 categories)
  116. Michel Foucault‏‎ (3 categories)
  117. The Cyborg Handbook‏‎ (3 categories)
  118. Impossible Feast‏‎ (3 categories)
  119. Protocyborg‏‎ (3 categories)
  120. Soylent‏‎ (3 categories)
  121. Bee Dance‏‎ (3 categories)
  122. Hand Me Up Technology‏‎ (3 categories)
  123. Persistent Paleontology‏‎ (3 categories)
  124. Interface Evaporation‏‎ (3 categories)
  125. Priveillance‏‎ (3 categories)
  126. Lucy Suchman‏‎ (3 categories)
  127. Hyperculture‏‎ (3 categories)
  128. Sighborg‏‎ (3 categories)
  129. Digital Hoarding‏‎ (3 categories)
  130. Liquid Modernity‏‎ (3 categories)
  131. Geocloaking‏‎ (3 categories)
  132. Cybernetics‏‎ (3 categories)
  133. Organic Computing‏‎ (3 categories)
  134. Infomorph‏‎ (3 categories)
  135. Connective Obligation‏‎ (3 categories)
  136. Ringxiety‏‎ (3 categories)
  137. Ludic Space‏‎ (3 categories)
  138. Technomad‏‎ (3 categories)
  139. Cyborg Learning Theory‏‎ (3 categories)
  140. Topological Robustness‏‎ (3 categories)
  141. Path dependence‏‎ (3 categories)
  142. Wearable Computing‏‎ (3 categories)
  143. Psyber-culture‏‎ (3 categories)
  144. Digital Hygiene‏‎ (3 categories)
  145. Intermittent Reinforcement‏‎ (3 categories)
  146. Natural Language Processing‏‎ (3 categories)
  147. Satisfice‏‎ (3 categories)
  148. Mental Fragmentation‏‎ (3 categories)
  149. Actor Network Theory‏‎ (3 categories)
  150. Consciousness Slum‏‎ (3 categories)
  151. Cyborg Security‏‎ (3 categories)
  152. Yoneji Masuda‏‎ (3 categories)
  153. Egregore‏‎ (3 categories)
  154. Mild Dystopia‏‎ (3 categories)
  155. Hyperlinked Memories‏‎ (3 categories)
  156. Charlotte Magnusson‏‎ (3 categories)
  157. Lepht Anonym‏‎ (3 categories)
  158. Cramming More Components Onto Integrated Circuits‏‎ (3 categories)
  159. Occupy Movement‏‎ (3 categories)
  160. Digital Junk Food‏‎ (3 categories)
  161. Role Boundary Permeability‏‎ (3 categories)
  162. Collective Intelligence‏‎ (3 categories)
  163. The Phaedrus‏‎ (3 categories)
  164. Architecture Fiction‏‎ (3 categories)
  165. Little Brother‏‎ (3 categories)
  166. Wikileaks‏‎ (3 categories)
  167. Packaging Fetish‏‎ (3 categories)
  168. Mental Real Estate‏‎ (3 categories)
  169. Value Tumor‏‎ (3 categories)
  170. Project Xanadu‏‎ (3 categories)
  171. Junk Sleep‏‎ (3 categories)
  172. Flow‏‎ (3 categories)
  173. Avery Johnson‏‎ (3 categories)
  174. Elastic Time‏‎ (3 categories)
  175. Serial Experiments Lain‏‎ (3 categories)
  176. Calm Computing‏‎ (3 categories)
  177. Digital Self-Actualization‏‎ (3 categories)
  178. Marshall McLuhan‏‎ (3 categories)
  179. Ubiquitous Computing‏‎ (3 categories)
  180. Jean Baudrillard‏‎ (3 categories)
  181. Synesthesia‏‎ (3 categories)
  182. Body Optimization‏‎ (3 categories)
  183. Pronoia‏‎ (3 categories)
  184. Ambient Awareness‏‎ (3 categories)
  185. Mind Uploading‏‎ (3 categories)
  186. Hyperpresence‏‎ (3 categories)
  187. Multitasking‏‎ (3 categories)
  188. Cypherpunk‏‎ (3 categories)
  189. Quantified self‏‎ (3 categories)
  190. Diminished Reality‏‎ (3 categories)
  191. Rushware‏‎ (3 categories)
  192. Heavy Modernity‏‎ (3 categories)
  193. Thad Starner‏‎ (3 categories)
  194. Pigeon Post‏‎ (3 categories)
  195. Jeremy Bentham‏‎ (3 categories)
  196. Smoke Signals‏‎ (3 categories)
  197. Deborah Heath‏‎ (3 categories)
  198. Ghost in the Shell‏‎ (3 categories)
  199. Panic Architecture‏‎ (3 categories)
  200. Science Networks of Letters‏‎ (3 categories)
  201. Digital Backyard‏‎ (3 categories)
  202. Road Runners‏‎ (3 categories)
  203. Machine Learning‏‎ (3 categories)
  204. Cargo Cult Software‏‎ (3 categories)
  205. Mundane Science Fiction‏‎ (3 categories)
  206. DIY Bio Movement‏‎ (3 categories)
  207. Lifelong Kindergarten‏‎ (3 categories)
  208. Spime‏‎ (3 categories)
  209. Heliograph‏‎ (3 categories)
  210. Uncanny Valley‏‎ (3 categories)
  211. Presentation of Self in Digital Life‏‎ (2 categories)
  212. Snow Crash‏‎ (2 categories)
  213. Research Methods in Anthropology: Qualitative and Quantitative‏‎ (2 categories)
  214. Asch Conformity Experiments‏‎ (2 categories)
  215. Time and Space Compression‏‎ (2 categories)
  216. An Empirical Study of Typing Rates on mini-QWERTY Keyboards‏‎ (2 categories)
  217. Soft Architecture‏‎ (2 categories)
  218. Non-Visual Augmented Reality‏‎ (2 categories)
  219. Digital Dark Age‏‎ (2 categories)
  220. Transactive Memory‏‎ (2 categories)
  221. 1 Introduction‏‎ (2 categories)
  222. Interaction Shield‏‎ (2 categories)
  223. Sharecropping‏‎ (2 categories)
  224. Minimalism‏‎ (2 categories)
  225. Lifelong Kindergarten Group‏‎ (2 categories)
  226. Stuart Brand‏‎ (2 categories)
  227. STS‏‎ (2 categories)
  228. Virtual Companion‏‎ (2 categories)
  229. Sociable Media Group‏‎ (2 categories)
  230. Net Cafe‏‎ (2 categories)
  231. Golem‏‎ (2 categories)
  232. Tabs, Pads and Boards‏‎ (2 categories)
  233. Cyborg Architecture‏‎ (2 categories)
  234. Timeline‏‎ (2 categories)
  235. Douglas Rushkoff‏‎ (2 categories)
  236. Scrying Pool‏‎ (2 categories)
  237. Prosthetic Evolution‏‎ (2 categories)
  238. Soft Science Fiction‏‎ (2 categories)
  239. Non Places‏‎ (2 categories)
  240. Digital Detritus‏‎ (2 categories)
  241. Telenoia‏‎ (2 categories)
  242. Email Apnea‏‎ (2 categories)
  243. Lifestreaming‏‎ (2 categories)
  244. Web Dérive‏‎ (2 categories)
  245. OncoMouse‏‎ (2 categories)
  246. Distributed Persona‏‎ (2 categories)
  247. Unfinished Work: From Cyborg to Cognisphere‏‎ (2 categories)
  248. Interview with German Business Magazine‏‎ (2 categories)
  249. Virtual Jet Lag‏‎ (2 categories)
  250. Compulsion Loops‏‎ (2 categories)

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