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Showing below up to 250 results in range #1 to #250.

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  1. Physical Letters‏‎ (2 revisions)
  2. Internet as Surrogate Community‏‎ (2 revisions)
  3. Sociable Media Group‏‎ (2 revisions)
  4. The Phaedrus‏‎ (2 revisions)
  5. Road Runners‏‎ (2 revisions)
  6. The Tipping Point: How Little Things Can Make a Big Difference‏‎ (2 revisions)
  7. Hardware‏‎ (2 revisions)
  8. Artificial Heaven‏‎ (2 revisions)
  9. Egregore‏‎ (2 revisions)
  10. Testing renaming pages‏‎ (2 revisions)
  11. Bodies in Code: Interfaces with Digital Media‏‎ (2 revisions)
  12. Stelarc‏‎ (2 revisions)
  13. Cyborg(Book)‏‎ (2 revisions)
  14. The Location of Culture‏‎ (2 revisions)
  15. A New Set of Social Rules for a Newly Wireless Society‏‎ (2 revisions)
  16. Bedtime for Bonzo‏‎ (2 revisions)
  17. Emic Approach‏‎ (2 revisions)
  18. Alter Ego: Avatars and Their Creators‏‎ (2 revisions)
  19. Virtual Girlfriend‏‎ (2 revisions)
  20. Social Architecture‏‎ (2 revisions)
  21. Temporarily negotiated space‏‎ (2 revisions)
  22. Escape Velocity of Data‏‎ (2 revisions)
  23. Designing Social Interfaces‏‎ (2 revisions)
  24. Lynn Hershman Leeson‏‎ (2 revisions)
  25. Clicking In: Hot Links to a Digital Culture‏‎ (2 revisions)
  26. The Railway Journey: The Industrialization of Time and Space in the 19th Century‏‎ (2 revisions)
  27. Linda Stone‏‎ (2 revisions)
  28. N. Katherine Hayles‏‎ (2 revisions)
  29. Reassembling the Social: An Introduction to Actor-Network-Theory‏‎ (2 revisions)
  30. Emile Durkheim‏‎ (2 revisions)
  31. Some Questions about Facebook‏‎ (2 revisions)
  32. Proximal Matchmaking‏‎ (2 revisions)
  33. H+ Elbow Whatis‏‎ (2 revisions)
  34. Domestic-Public Dichotomy‏‎ (2 revisions)
  35. Dyson sphere‏‎ (2 revisions)
  36. Social Boundary Mechanisms‏‎ (2 revisions)
  37. Bill Verplank‏‎ (2 revisions)
  38. Open Access Publications‏‎ (2 revisions)
  39. Sensorium: Embodied Experience, Technology, and Contemporary Art‏‎ (2 revisions)
  40. Feedback and Cybernetics: Reimaging the Body in the Age of the Cyborg‏‎ (2 revisions)
  41. Quantitative Analysis‏‎ (2 revisions)
  42. Majoring in Anthropology‏‎ (2 revisions)
  43. Societies and Cities in the Age of Instant Access‏‎ (2 revisions)
  44. Notes on Mobile Technology‏‎ (2 revisions)
  45. Geocloaking‏‎ (2 revisions)
  46. After Culture - Reflections on the Apparition of Anthropology in Artificial Life‏‎ (2 revisions)
  47. Context-Aware Toolkit‏‎ (2 revisions)
  48. Michael Arbib‏‎ (2 revisions)
  49. Event driven architecture‏‎ (2 revisions)
  50. The service of stitching back together reality‏‎ (2 revisions)
  51. Fractal Flesh‏‎ (2 revisions)
  52. Recommendations concerning Cyborg Technology‏‎ (2 revisions)
  53. A.I‏‎ (2 revisions)
  54. Skitzovision‏‎ (2 revisions)
  55. Net Cafe‏‎ (2 revisions)
  56. Frictional Surfaces‏‎ (2 revisions)
  57. Companion Species Manifesto‏‎ (2 revisions)
  58. Martine Rothblatt‏‎ (2 revisions)
  59. Emily Martin‏‎ (2 revisions)
  60. Sonic metadata‏‎ (2 revisions)
  61. Félix Guattari‏‎ (2 revisions)
  62. The Poetics of Space‏‎ (2 revisions)
  63. Connectivity as peripheral vision‏‎ (2 revisions)
  64. H+ Elbow Bodies‏‎ (2 revisions)
  65. Technomad‏‎ (2 revisions)
  66. Makey Makey‏‎ (2 revisions)
  67. Jean Baudrillard‏‎ (2 revisions)
  68. Daniela Cerqui‏‎ (2 revisions)
  69. Émile Durkheim‏‎ (2 revisions)
  70. Book Content‏‎ (2 revisions)
  71. Discussion notes formatting‏‎ (2 revisions)
  72. Pattern Sweeping‏‎ (2 revisions)
  73. Fractal Product‏‎ (2 revisions)
  74. The Idea Factory: Learning to Think at MIT‏‎ (2 revisions)
  75. Web Dérive‏‎ (2 revisions)
  76. Sleep Dealer‏‎ (2 revisions)
  77. Types of Reality‏‎ (2 revisions)
  78. Schismogenesis‏‎ (2 revisions)
  79. Science Networks of Letters‏‎ (2 revisions)
  80. Timeline of Cyborg History‏‎ (2 revisions)
  81. Celebrity and Deism on Social Networks‏‎ (2 revisions)
  82. Antti Oulasvirta‏‎ (2 revisions)
  83. Node centrality‏‎ (2 revisions)
  84. Understanding Media: The Extensions of Man‏‎ (2 revisions)
  85. Spime‏‎ (2 revisions)
  86. Questions for Wired Magazine‏‎ (2 revisions)
  87. Traditional Anthropology‏‎ (2 revisions)
  88. Code of Ethics‏‎ (2 revisions)
  89. Avery Johnson‏‎ (2 revisions)
  90. Data Flows and Crises in Online Reputation Economies‏‎ (2 revisions)
  91. Socio-technical System‏‎ (2 revisions)
  92. Village Head‏‎ (2 revisions)
  93. Anthropology in the Information Society‏‎ (2 revisions)
  94. Paul Otlet‏‎ (2 revisions)
  95. Intermittent Reinforcement‏‎ (2 revisions)
  96. Slime Mold‏‎ (2 revisions)
  97. Wiki Visualization‏‎ (2 revisions)
  98. Junana‏‎ (2 revisions)
  99. Defining Cyborg Anthropology‏‎ (2 revisions)
  100. Soylent‏‎ (2 revisions)
  101. Gordon Moore‏‎ (2 revisions)
  102. Surface surface everywhere‏‎ (2 revisions)
  103. Hand Me Up Technology‏‎ (2 revisions)
  104. Christopher Alexander‏‎ (2 revisions)
  105. Augmenting Human Intellect‏‎ (2 revisions)
  106. Gamer Revolution‏‎ (2 revisions)
  107. The Practice of Everyday Life‏‎ (2 revisions)
  108. Terminator‏‎ (2 revisions)
  109. Websites‏‎ (2 revisions)
  110. Aza Raskin‏‎ (2 revisions)
  111. Man-Computer Symbiosis‏‎ (2 revisions)
  112. Data Navigation, Architectures of Knowledge‏‎ (2 revisions)
  113. Geoloqi‏‎ (2 revisions)
  114. Alan Kay‏‎ (2 revisions)
  115. Immersive technology‏‎ (2 revisions)
  116. User experience design‏‎ (2 revisions)
  117. Paul Rabinow‏‎ (2 revisions)
  118. The Impact of Internet on Society‏‎ (2 revisions)
  119. ARPANET‏‎ (2 revisions)
  120. Full text of A Cyborg Manifesto‏‎ (2 revisions)
  121. UX Blogs‏‎ (2 revisions)
  122. Governance Archaeology‏‎ (2 revisions)
  123. Ambient Findability‏‎ (2 revisions)
  124. Mobile Communities and New Technologies - An Urban Grind Tweetup‏‎ (2 revisions)
  125. Psychology of Space‏‎ (2 revisions)
  126. Visual Anthropology‏‎ (2 revisions)
  127. Swarm Culture‏‎ (2 revisions)
  128. Phatic Expressiveness‏‎ (2 revisions)
  129. Trans-Species Perspective‏‎ (2 revisions)
  130. Conspicuous Consumption‏‎ (2 revisions)
  131. Ethnography‏‎ (2 revisions)
  132. Mann's Operational Modes of Wearable Computing‏‎ (2 revisions)
  133. Sociopatterns‏‎ (2 revisions)
  134. Geoloquaicious‏‎ (2 revisions)
  135. Contributing to CyborgAnthropology.com‏‎ (2 revisions)
  136. Virtual Boyfriend‏‎ (2 revisions)
  137. Interaction Ritual : Essays on Face-to-Face Behavior‏‎ (2 revisions)
  138. Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us‏‎ (2 revisions)
  139. Max Mathews‏‎ (2 revisions)
  140. Practice Mapping‏‎ (2 revisions)
  141. Science Fiction: Stories and Contexts‏‎ (2 revisions)
  142. Critical Theory‏‎ (2 revisions)
  143. Mobile Text Entry‏‎ (2 revisions)
  144. Hans Berger‏‎ (2 revisions)
  145. Actual behavior‏‎ (2 revisions)
  146. Terrazign‏‎ (2 revisions)
  147. Hypersigls and the Second Self‏‎ (2 revisions)
  148. Constance Penley‏‎ (2 revisions)
  149. Statement of Professional and Ethical Responsibilities‏‎ (2 revisions)
  150. Papers‏‎ (2 revisions)
  151. Informational Voluntary Community‏‎ (2 revisions)
  152. Museum Science‏‎ (2 revisions)
  153. Randy Pausch‏‎ (2 revisions)
  154. Marc Augé‏‎ (2 revisions)
  155. Email Apnea‏‎ (2 revisions)
  156. Data vs sensory perception‏‎ (2 revisions)
  157. George Lakoff‏‎ (2 revisions)
  158. Impatience and Connectivity in Teenage Phone Use‏‎ (2 revisions)
  159. The Astonishing Tribe‏‎ (2 revisions)
  160. Tim Maly‏‎ (2 revisions)
  161. Interaction Shield‏‎ (2 revisions)
  162. Simulation and Augmentation: Issues of Wearable Computers‏‎ (2 revisions)
  163. Networked Religion‏‎ (2 revisions)
  164. Future Noir‏‎ (2 revisions)
  165. UX Journals‏‎ (2 revisions)
  166. Keiichi Matsuda‏‎ (2 revisions)
  167. Graphomaniac‏‎ (2 revisions)
  168. The Theory of Interstellar Trade‏‎ (2 revisions)
  169. Modern Times‏‎ (2 revisions)
  170. Putting Reality on Pause - Teleporting in and out of analog spaces‏‎ (2 revisions)
  171. Hans Ulrich Gumbrech‏‎ (2 revisions)
  172. Are Humans Animals?‏‎ (2 revisions)
  173. Doug Engelbart‏‎ (2 revisions)
  174. Autism Theory and Technology‏‎ (2 revisions)
  175. Edward Hall‏‎ (2 revisions)
  176. DIY Bio Movement‏‎ (2 revisions)
  177. Social Tangibility‏‎ (2 revisions)
  178. Wormholes‏‎ (2 revisions)
  179. Status‏‎ (2 revisions)
  180. Cybersanta‏‎ (2 revisions)
  181. My Mind is a Web Browser: How People with Autism Think‏‎ (2 revisions)
  182. Reputation, Community Management, and the Future of Branding‏‎ (2 revisions)
  183. Howard Rheingold‏‎ (2 revisions)
  184. Balanced Reciprocity‏‎ (2 revisions)
  185. David hess‏‎ (2 revisions)
  186. Getting a degree in Cyborg Anthropology‏‎ (2 revisions)
  187. Extended Avatar‏‎ (2 revisions)
  188. Anthropology of Medicine‏‎ (2 revisions)
  189. Neal Stephenson‏‎ (2 revisions)
  190. Eric Boyd‏‎ (2 revisions)
  191. The Theory of the Leisure Class‏‎ (2 revisions)
  192. Articles‏‎ (2 revisions)
  193. Lucien Taylor‏‎ (2 revisions)
  194. Philip K. Dick‏‎ (2 revisions)
  195. Edward Tufte‏‎ (2 revisions)
  196. Play‏‎ (2 revisions)
  197. Yi-fu Tuan‏‎ (2 revisions)
  198. Constant connection and the lizard brain‏‎ (2 revisions)
  199. Digital Junk Food‏‎ (2 revisions)
  200. Technology‏‎ (2 revisions)
  201. The Landscape of the Landline - A Compressed History of the Telephone‏‎ (2 revisions)
  202. A Geography of Time: The Temporal Misadventures of a Social Psychologist, or How Every Culture Keeps Time Just a Little Bit Differently‏‎ (2 revisions)
  203. Software‏‎ (2 revisions)
  204. Ghost in the Shell‏‎ (2 revisions)
  205. The Alan Parsons Project‏‎ (2 revisions)
  206. Near Future Laboratory‏‎ (2 revisions)
  207. Snow Crash‏‎ (2 revisions)
  208. The Natures of Maps: Cartographic Constructions of the Natural World‏‎ (2 revisions)
  209. UX Resources‏‎ (2 revisions)
  210. Big Mother‏‎ (2 revisions)
  211. Erica Robles‏‎ (2 revisions)
  212. Online Person Simulator‏‎ (2 revisions)
  213. Glossary:Retrocyborg‏‎ (2 revisions)
  214. Cultural History of Technology‏‎ (2 revisions)
  215. TV Modem‏‎ (2 revisions)
  216. Charisma‏‎ (2 revisions)
  217. Play Time (film)‏‎ (2 revisions)
  218. Gary Lee Downey‏‎ (2 revisions)
  219. University of Utah‏‎ (2 revisions)
  220. Project Xanadu‏‎ (2 revisions)
  221. The advantages and effects of cyber systems on mental disorders‏‎ (2 revisions)
  222. Digital Self-Actualization‏‎ (2 revisions)
  223. Participant Observation‏‎ (2 revisions)
  224. Cyberspace: First Steps‏‎ (2 revisions)
  225. Myth of the Hero‏‎ (2 revisions)
  226. Focal Vocabulary‏‎ (2 revisions)
  227. WearCam‏‎ (2 revisions)
  228. A New Kind of Science‏‎ (2 revisions)
  229. Teens on Social Networks‏‎ (2 revisions)
  230. Human Machine Interface‏‎ (2 revisions)
  231. Glossary:Hyperpresence‏‎ (2 revisions - redirect page)
  232. The Autistic Spectrum and Technologists‏‎ (2 revisions)
  233. Suicide (Book)‏‎ (2 revisions)
  234. H+ Elbow Semantics‏‎ (2 revisions)
  235. Living Text‏‎ (2 revisions)
  236. Bill Deiter‏‎ (3 revisions)
  237. Senseable City Lab‏‎ (3 revisions)
  238. Mother of All Demos‏‎ (3 revisions)
  239. 1 Acknowledgements‏‎ (3 revisions)
  240. Totem‏‎ (3 revisions)
  241. Ludic Space‏‎ (3 revisions)
  242. Technology and Culture‏‎ (3 revisions)
  243. Jane McGonigal‏‎ (3 revisions)
  244. Anthropology Careers‏‎ (3 revisions)
  245. Communitas‏‎ (3 revisions)
  246. The Anthropology of Computing‏‎ (3 revisions)
  247. Dynabook‏‎ (3 revisions)
  248. Cyborgs@Cyberspace?: An Ethnographer Looks to the Future‏‎ (3 revisions)
  249. Bill Hillier‏‎ (3 revisions)
  250. Sensor Networks‏‎ (3 revisions)

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