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Author: Bruce Caron Paperback: 560 pages Publisher: Yanagi Press (January 2009) Language: English


Junana tracks the arc of a new society in an alternative present time, using concepts and technologies that are mostly available today. Junana displays the future of education that many top scholars in the field are beginning to discuss. The eventual convergence of Internet gaming and education will put powerful learning tools into the hands of teens. In Junana we follow several of these teens as their world explodes through their Game experiences. In Junana the future is now, and we are all gamers. Junana is the beginning of a series of books that lead the reader into this new present. The next book, Junana: Game Nation, explores the impacts of a new society of gamers creating the first non-place-based polity. This could mean war.

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