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  • ...the relatively new field of Cyborg Anthropology. Worse, there are no lists of resources or even tools to figure out where to find materials. There are no ...lved in the field of Cyborg Anthropology itself. This site is a collection of journals, conferences, papers, books, and curriculum that can be used by an
    6 KB (1,073 words) - 19:57, 28 October 2023
  • ...s reinforcement and the reinforcer wants to reduce or eliminate the number of reinforcements necessary to encourage the intended response. ...of behaviorism, that school of thought which dominated psychology for most of the last century.
    3 KB (444 words) - 23:42, 7 August 2012
  • ...ke a pacemaker... so in turn, I do define a cyborg as a human that depends of techology to actually be able to be alive. <br /> ...messily!), so they aren't dependent on this massive technological section of their body. Aren't they a cyborg? <br />
    55 KB (9,453 words) - 21:01, 9 May 2010
  • *SOAN 390 - [[Cyborg Anthropology: Anthropology of Science and Technology]] *1A.350 / SP.484J / STS.086 [[The Anthropology of Computing: Digital Cultures Spring 2009 MIT]] | [http://web.mit.edu/wgs/aca
    4 KB (538 words) - 22:21, 16 September 2012
  • ...any are related to the history of science and technology, the anthropology of science, or science and technology studies. === Program in History & Philosophy of Science and Technology ===
    7 KB (1,010 words) - 21:35, 28 June 2011
  • [[Glossary:Junk Sleep|Junk Sleep]] is a result of engaging in technological devices right into bed time. ...because one has been using consumer electronics right up until the moment of falling asleep (in addition to often leaving them on, which continues to di
    5 KB (763 words) - 05:22, 27 January 2011
  • ...undergraduate students at NTU’s Wee Kim Wee School of Communication and Information in Singapore.<ref>The Big Bedroom Bustup @ Zouk – Overcoming Junk Sleep. ...ature of the content on the devices, how the content is displayed and type of content that is consumed all play a role in connecting one's mind to certai
    3 KB (406 words) - 04:07, 29 December 2014
  • ...ool of Information]] ([[School of Information|iSchool]]) at the University of California (Berkeley). Her research examines social media, youth practices, ...lity, identity and culture. Her dissertation research was funded as a part of the MacArthur Foundation's Initiative on New Media and Learning. Her resear
    3 KB (382 words) - 04:15, 6 November 2011
  • ...e leaders in WearComp (wearable computing) and one of the integral members of the Wearable computing group at MIT Media Lab. He is known more recently fo ...ms and capabilities during all waking hours. His work touches a wide range of disciplines from implant technology to sousveillance (inverse surveillance)
    4 KB (646 words) - 15:58, 27 January 2013
  • ...le walking around or doing other activities". <ref>Mann, Steve. Definition of "Wearable Computer". Wearable Computer Definition taken from Steve Mann's K ...tory of Wearable Computers http://5election.com/2012/09/03/a-short-history-of-wearable-computers/</ref>
    9 KB (1,370 words) - 16:31, 27 January 2013
  • ...the interaction between humans and computers and how our relationship with information is changing the way cultures think, act, and understand their worlds. ...e, Pacific Northwest College of Art and Oregon State University’s School of Continuing Education.
    2 KB (281 words) - 02:23, 26 January 2024
  • A networked public is a group of actors connected in a publicly accessible way. ===Why Youth Social Network Sites: The Role of Networked Publics in Teenage Social Life===
    2 KB (245 words) - 18:13, 4 June 2011
  • ...the course we’ll be attentive to issues of gender, race and other marks of sameness and difference as they operate among humans, and between humans an ...n reading and/or experience is expected. Be sure to bring marked-up copies of required to Thursday classes.
    28 KB (3,776 words) - 00:52, 15 January 2011
  • ...the implications for all of these topics of emerging reconceptualizations of sociomaterial relations, informed by feminist science and technology studie ...the implications for all of these topics of emerging reconceptualizations of sociomaterial relations, informed by feminist science and technology studie
    39 KB (5,194 words) - 00:54, 15 January 2011
  • ...are seen more as being important factors in the overall look and usability of products and not just passive consumers. ...lished with a reasonable degree of efficiency and within acceptable levels of comfort, the product can be seen as fitting to the user.
    32 KB (4,962 words) - 04:56, 18 June 2010
  • ...oderated by Marshall Kirkpatrick @marshallk, VP of Read Write Web, and one of the most prolific and RSS-informed people in the technosocial universe. The ...e broadcast and marketed, vs. the social web, which is a little more a way of life”.
    19 KB (3,325 words) - 13:50, 25 June 2010
  • ...nd Love the Screen, was a mental tour de force that reexamined assumptions of how we read, annotate, and look at text. ===A Short History of eBooks===
    26 KB (4,670 words) - 15:06, 28 June 2010
  • ...mobile era, evaporating interfaces and how to approach a rapidly changing information spaces. 

 ...he idea of a “Cyborg Anthropology” was proposed at the Annual Meetings of the American Anthropological Association (AAA) in 1992.
    38 KB (6,509 words) - 03:19, 7 September 2010
  • ...from popular culture, commonly held ideas by many people. The popular idea of the cyborg is one that is easily transmitted, and easy conceptualized. It i ...organism “to which exogenous components have been added for the purpose of adapting to new environments”.
    46 KB (7,981 words) - 16:24, 1 October 2011
  • LIS 598A: Information and Contemplation University of Washington Information School
    14 KB (2,067 words) - 00:54, 15 January 2011

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