Difference between revisions of "Main Page"

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*[[Revisiting Equipotential Space]]
 
*[[Revisiting Equipotential Space]]
 
*[[Ethnography of Families and Technology]]
 
*[[Ethnography of Families and Technology]]
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==Articles==
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*[[Illuminating the Dark Geoweb]]
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*[[Urban Anthropology]]
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*[[Reputation, Community Management, and the Future of Branding]]
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*[[MIT’s Futures of Entertainment 3 - Session 3: Social Media]]
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*[[The Programmable Web - A Quick and Dirty Mashup Review]]
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*[[Building a House on Digital Ground - A Primer on New Media]]
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*[[From Telephone To Tweetup - A Brief History of Technosocial Development and Exchange]]
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*[[Towards the Future of PR and Brand Management]]
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*[[Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations]]
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*[[Mobile Communities and New Technologies - An Urban Grind Tweetup]]
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*[[Light Modernity means that Design is the Product]]
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*[[Continuous Partial Attention]]
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*[[Life in the Cocoon - Continuous Partial Attention]]
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*[[Our Own Private Idaho - The Revenge of Visual Geography]]
  
 
<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>
 
<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>

Revision as of 04:01, 24 June 2010

Cyborg Anthropology

Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).

Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects. People are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as Donna Haraway says, "we are all cyborgs now".

How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.

Quick Links

Topics

Resources

Teaching Cyborg Anthropology

Additional Resources

Technology

In Development

Snippets

Digital Anthropology

Traditional Anthropology

New Territory

Articles

<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>