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== Cyborg Anthropology ==
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=Welcome to CyborgAnthropology.com!=
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Established in 2010, CyborgAnthropology.com began as a curated collection of curious ideas, interesting terms, and recommended books. Our aim is to engage and inspire our readers through the fascinating world of cyborg anthropology.
  
Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).
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This site currently has '''{{NUMBEROFARTICLES}}''' articles for you to browse and read!
  
[[What is Cyborg Anthropology?|Cyborg Anthropology]] takes the view that most of modern human life is a product of both human and non-human objects. People are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as [[Donna Haraway]] says, "we are all cyborgs now".
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The book [https://caseorganic.gumroad.com/l/anthropdf An Illustrated Dictionary of Cyborg Anthropology] is a more portable version of some of this wiki's highlighted concepts.
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How we interact with machines and technology in many ways defines who we are. [[What is Cyborg Anthropology?|Cyborg Anthropology]] is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.
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=== Quick Links ===
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*'''Reading Lists'''
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**'''[[Reading List | Books on Cyborg Anthropology]]
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**'''[[UX Reading List | Books on Information Architecture and User Experience Design]]
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*'''[[:Category:People|People]]'''
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*'''[[Tools]]'''
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== Topics ==
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*[[About]]
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*[[What is Cyborg Anthropology?]]
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*[[What is a Cyborg?]]
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*[[Blogs vs. Wikis]]
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== Resources ==
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*[[Glossary of Terms]]
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*[[Reading List]]
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*[[:Category:Books|Books]]
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*[[:Category:Articles|Articles]]
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*[[Articles - In Development]]
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*[[:Category:People|People]]
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== Teaching Cyborg Anthropology ==
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{{Home:Concepts}}
*[[Academic Programs]]
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*[[Course Materials]]
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*[[Journals]]
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*[[Conferences]]
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*[[Textbook]]
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== Additional Resources ==
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*[[Film List]]
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*[[Films]]
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*[[Essays]]
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*[[Papers]]
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*[[Websites]]
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== Technology ==
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*[[Mobile Technologies]]
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== [[Technology]] ==
*[[Wearable Computing]]
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*[[Mobile Text Entry]]
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*[[Brain-computer Interfaces]]
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== In Development ==
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*[[Non-Visual Augmented Reality]]
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==[[Critical Theory]]==
*[[Plastic Time]]
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*[[Ambient Intimacy]]
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*[[Tamagotchi]]
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*[[Hyperlinked Memories]]
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*[[Panic Architecture]]
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*[[The Second Self]]
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*[[Cyborg Security]]
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*[[Extended Nervous System]]
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== Snippets ==
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*[[Tele-Cocoons]]
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== [[Traditional Anthropology]] ==
*[[The Technosocial Womb]]
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== Digital Anthropology ==
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*[[Ethnography in the Digital Age]]
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==[[UX Resources]]==
*[[Tools]]
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*[[Resources]]
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== Traditional Anthropology ==
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*[[Resources]]
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==Article Archive==
*[[Definitions]]
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*[[Methodologies]]
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*[[Illuminating the Dark Geoweb]]
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*[[Notes from a Mobile Encounter with James Whitley of GoLifeMobile]]
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*[[Reputation, Community Management, and the Future of Branding]]
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*[[MIT’s Futures of Entertainment 3 - Session 3: Social Media]]
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*[[Building a House on Digital Ground - A Primer on New Media]]
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*[[:Category:Interviews]]
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<blockquote>'''[[Articles|More...]]'''</blockquote>
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== New Territory ==
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*[[The Automatic Production of Space]]
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*[[Physiological Effects of Computing]]
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*[[Types of Reality]]
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*[[Mental and Emotional Effects of Computing]]
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*[[Computing and Neurological Effects]]
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*[[Internet Addiction]]
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*[[Gaming Addiction]]
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*[[Insomnia]]
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*[[Instant Gratification]]
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*[[The Backspace Generation]]
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*[[Effects of Computing on Family and Family Life]]
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*[[Kids and Technology]]
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*[[Teens on Social Networks]]
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*[[Privacy and the Extended Self]]
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*[[Netness]]
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*[[Facebook]]
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*[[Location Sharing]]
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*[[Autism and Computer Communication]]
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*[[Transmedia]]
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*[[Persistent Paleontology]]
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*[[Affective Computing]]
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*[[Tangible Media]]
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*[[Fragmented Social Interchange]]
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*[[Multitasking]]
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*[[The Drive to Share]]
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*[[Texting]]
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*[[Machines as Pets]]
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*[[Cyborg Botany]]
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*[[Cybernetic Feedback in the Wizard Mindset]]
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*[[Revisiting Equipotential Space]]
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*[[Ethnography of Families and Technology]]
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<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>
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==New Articles==
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New articles updated Q4 2023.
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*[[Human Scale Design]]
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*[[Indigenous Cybernetics]]
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*[[History of Cybernetics]]
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*[[History of the Term AI]]
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*[[Metastable Systems]]
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*[[Truth vs. Truthy]]
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*[[Omotenashi and Japanese Service]]
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*[[Mom Replacement Services]]
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*[[Impulse Notion Muse Framework]]
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*[[Cosmotechnics]]
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*[[Regeneration]]
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*[[Calm Technology]]
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*[[Boundary Softening]]
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*[[Wisdom Weavers]]
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*[[CyborgCamp]]
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==Dynamic Equilibrium==
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New articles will appear here Q4 2023.
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*[[Robust Control]] - Engineering concept
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*[[Mu-Synthesis and H-infinity control]] - Engineering concept 
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*[[Principles of the Self-Organizing System]]
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*[[Homeostat]]
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==Ecoweaving==
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New articles will appear here Q4 2023.  
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==Donations==
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Has this resource helped you? [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XJYK4WP5HKJAW Consider a donation!]
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__NOTOC__

Latest revision as of 09:35, 1 April 2024

Welcome to CyborgAnthropology.com!

Established in 2010, CyborgAnthropology.com began as a curated collection of curious ideas, interesting terms, and recommended books. Our aim is to engage and inspire our readers through the fascinating world of cyborg anthropology.

This site currently has 1,007 articles for you to browse and read!

The book An Illustrated Dictionary of Cyborg Anthropology is a more portable version of some of this wiki's highlighted concepts.

What is Cyborg Anthropology?

Humans are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as Donna Haraway says, "we are all cyborgs now".

Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects.

How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.

Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).

Want to know more about this site? Click here for a short history.

CyborgCamp, a conference on the future of humans and technology, has been hosted around the US and Canada since 2008.

Recent Articles

Teaching/Learning Cyborg Anthropology

Watch the TED Talk!

Amber-case-cyborgs-ted-2010.jpg

A short talk introducing some of the concepts elaborated on in this site, including the second self, panic architecture and how technology is changing humanity.

Watch the talk here.



Read the Book!

What does it mean to have an online persona? How is technology changing the way we work, live and play? How do our tools influence the way we interact with the world? Technology is intertwined with almost every aspect of our lives.

This book is an appetizer for an emerging field of study, an inspirational starting point for designers, developers, researchers, students, and anyone who wishes to explore the symbiotic relationship between technology and culture.

Buy the book on Gumroad.



People


Concepts


Technology

Critical Theory

Traditional Anthropology

UX Resources

Article Archive

More...

Popular Articles

New Territory

In Development

New Articles

New articles updated Q4 2023.

Dynamic Equilibrium

New articles will appear here Q4 2023.

Ecoweaving

New articles will appear here Q4 2023.

Donations

Has this resource helped you? Consider a donation!