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==Welcome to CyborgAnthropology.com!==
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=Welcome to CyborgAnthropology.com!=
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Established in 2010, CyborgAnthropology.com began as a curated collection of curious ideas, interesting terms, and recommended books. Our aim is to engage and inspire our readers through the fascinating world of cyborg anthropology.
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This site currently has '''{{NUMBEROFARTICLES}}''' articles for you to browse and read!
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The book [https://caseorganic.gumroad.com/l/anthropdf An Illustrated Dictionary of Cyborg Anthropology] is a more portable version of some of this wiki's highlighted concepts. 
 
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''Something to add? [[Contributing to CyborgAnthropology.com|Contribute to this site!]]''
 
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''Has this site helped you? [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XJYK4WP5HKJAW Consider a donation!]''
 
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==Popular Articles==
 
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*[[:Category:Books|Reading List]]
 
*[[Reading List|Recommended Books]]
 
*[[Glossary of Terms]]
 
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*[[The Second Self]]
 
*[[Simultaneous Time]]
 
*[[Ambient Intimacy]]
 
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*[[O'Reilly Webcast]]
 
*[[Ethnography in the Digital Age|Digital Ethnography]]
 
*[[Course Materials]]
 
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*[[Distributed Cognition]]'''
 
*[[Celebrity as Cyborg]]'''
 
*[[Persistent Paleontology]]'''
 
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== What is Cyborg Anthropology? ==
 
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Humans are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as [[Donna Haraway]] says, "we are all cyborgs now".
 
  
[[What is Cyborg Anthropology?|Cyborg Anthropology]] takes the view that most of modern human life is a product of both human and non-human objects.
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How we interact with machines and technology in many ways defines who we are. [[What is Cyborg Anthropology?|Cyborg Anthropology]] is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.
 
 
Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).
 
 
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==Recent Articles==
 
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*[[Flow, Interaction Design And Contemporary Boredom]]
 
*[[Defining Cyborg Anthropology]]
 
*[[How Did We Get Here?]]
 
*[[Uncanny Valley]]
 
*[[Psyber-Culture]]
 
*[[Ambient Intimacy]]
 
*[[Networked Publics]]
 
*[[OpenStreetMap]]
 
*[[Lepht Anonym]]
 
*[[Haptics]]
 
*[[Geolocation]]
 
*[[Animal Cyborgs]]
 
*[[Tele-Cocooning]]
 
*[[Little Brother]]
 
*[[Mundane Science Fiction]]
 
*[[Kowloon Walled City]]
 
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*[[Wearable Computing]]
 
*[[Mediated Reality]]
 
*[[Equipotential Space]]
 
*[[Diminished Reality]]
 
*[[Glossary:Playground as Factory|Playground as Factory]]
 
*[[Device as Memory]]
 
*[[Borrowed Space]]
 
*[[Boundary Maintenance]]
 
*[[Affective Computing]]
 
*[[Digital Hoarding]]
 
*[[The Autistic Spectrum and Technologists]]
 
*[[Cybernetic Feedback in the Wizard Mindset]]
 
*[[Feeling Obligated To Stay Connected]]
 
*[[Internet As Surrogate Community]]
 
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== Teaching/Learning Cyborg Anthropology ==
 
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*[[Academic Programs|Majoring in Cyborg Anthropology]]
 
*[[Ethnography in the Digital Age]]
 
*[[Sample Assignments]]
 
*[[Course Materials]]
 
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*[[Conferences]]
 
*[[Textbook]]
 
*[[V2 Institute For The Unstable Media]]
 
*[[CTheory]]
 
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==Watch the TED Talk!==
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[[Image:amber-case-cyborgs-ted-2010.jpg|75px|right]]
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A short talk introducing some of the concepts elaborated on in this site, including the second self, panic architecture and how technology is changing humanity.
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'''[http://www.ted.com/talks/amber_case_we_are_all_cyborgs_now.html Watch the talk here]'''.
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|{{frame|aaron-parecki-people.jpg|Aaron Parecki|100px}}
 
|{{frame|amber-case-people.jpg|Amber Case|100px}}
 
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|valign="top"|{{frame|deborah-heath-people.jpg|Deborah Heath|100px}}
 
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== Concepts ==
 
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*[[Impatience And Connectivity In Teenage Phone Use]]
 
*[[Feeling Obligated To Stay Connected]]
 
*[[The Impact of Internet on Society]]
 
*[[Psychasthenia]]
 
*[[Synesthesia]]
 
*[[Famous People with Synesthesia]]
 
*[[Paracosmic Immersion]]
 
*[[Privacy And The Extended Self|Privacy and Social Networks]]
 
*[[The Presentation of Self in Digital Life]]
 
*[[The Recolonization of Public Space]]
 
*[[Time and Space Compression]]
 
*[[Ambient Intimacy]]
 
*[[Anthropology and Artificial Intelligence]]
 
*[[Anthropology Visualisation]]
 
*[[Renan's Law]]
 
*[[Cyborgs and Mobile Technology]]
 
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*[[Farmville]]
 
*[[Plastic Time]]
 
*[[Simultaneous Time]]
 
*[[Hyperlinked Memories]]
 
*[[Panic Architecture]]
 
*[[The Second Self]]
 
*[[Prosthetics and Their Discontents]]
 
*[[EEG and the Quantified Self]]
 
*[[Hyperlife]]
 
*[[Celebrity as Cyborg]]
 
*[[Distributed Cognition]]
 
*[[Activity Theory]]
 
*[[Grid-group cultural theory]]
 
*[[The Real Life Social Network]]
 
*[[Primate Need for Intimacy]]
 
*[[The Nervous System and the Cyborg System]]
 
*[[Alone Together: Technology and the Reinvention of Intimacy and Solitude]]
 
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== New Territory ==
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*[[Data Flows and Crises in Online Reputation Economies]]
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*[[The Fractal Production of Value]]
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*[[The Automatic Production of Space]]
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*[[Class Status and Instantaneity]]
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*[[Physiological Effects of Computing]]
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*[[Types of Reality]]
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*[[Mental and Emotional Effects of Computing]]
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*[[Computing and Neurological Effects]]
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*[[Internet Addiction]]
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*[[Gaming Addiction]]
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*[[Insomnia]]
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*[[Instant Gratification]]
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*[[The Backspace Generation]]
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*[[Effects of Computing on Family and Family Life]]
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*[[Kids and Technology]]
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*[[Teens on Social Networks]]
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*[[Ethnography of Families and Technology]]
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*[[Privacy and the Extended Self]]
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*[[Netness]]
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*[[Facebook]]
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*[[Location Sharing]]
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*[[Autism and Computer Communication]]
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*[[Transmedia]]
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*[[Persistent Paleontology]]
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*[[Affective Computing]]
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*[[Tangible Media]]
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*[[Fragmented Social Interchange]]
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*[[Multitasking]]
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*[[The Drive to Share]]
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*[[Texting]]
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*[[Machines as Pets]]
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*[[Cyborg Botany]]
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*[[Animal Cyborgs]]
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*[[Cybernetic Feedback in the Wizard Mindset]]
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*[[Revisiting Equipotential Space]]
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==[[UX Resources]]==
 
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*[[Illuminating the Dark Geoweb]]
 
*[[Illuminating the Dark Geoweb]]
 
*[[Notes from a Mobile Encounter with James Whitley of GoLifeMobile]]
 
*[[Notes from a Mobile Encounter with James Whitley of GoLifeMobile]]
*[[Urban Anthropology]]
 
 
*[[Reputation, Community Management, and the Future of Branding]]
 
*[[Reputation, Community Management, and the Future of Branding]]
 
*[[MIT’s Futures of Entertainment 3 - Session 3: Social Media]]
 
*[[MIT’s Futures of Entertainment 3 - Session 3: Social Media]]
*[[The Programmable Web - A Quick and Dirty Mashup Review]]
 
 
*[[Building a House on Digital Ground - A Primer on New Media]]
 
*[[Building a House on Digital Ground - A Primer on New Media]]
*[[From Telephone To Tweetup - A Brief History of Technosocial Development and Exchange]]
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*[[:Category:Interviews]]
*[[Towards the Future of PR and Brand Management]]
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<blockquote>'''[[Articles|More...]]'''</blockquote>
*[[Portland Pecha Kucha Night - A Review of Eight Rapid Fire Presentations]]
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*[[Mobile Communities and New Technologies - An Urban Grind Tweetup]]
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*[[Light Modernity means that Design is the Product]]
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*[[Continuous Partial Attention]]
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*[[Life in the Cocoon - Continuous Partial Attention]]
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*[[Our Own Private Idaho - The Revenge of Visual Geography]]
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*[[Putting Reality on Pause - Teleporting in and out of analog spaces]]
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*[[Activity Take-out - Saving an Experience for Later Consumption]]
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*[[Geolocal AutoSubscribing RSS Feeds - A Shift from Responding to Place to Making Place]]
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*[[Cathy Marshall, Microsoft Research, Silicon Valley – Reading and Collaboration in a Digital Age]]
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*[[Inverge ‘08 Transcript: From Telephone To Tweetup]]
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*[[Portland is Demolicious]]
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<blockquote>'''[[Full Article List]]'''</blockquote>
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=== In Development ===
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==New Articles==
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New articles updated Q4 2023.
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*[[Human Scale Design]]
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*[[Indigenous Cybernetics]]
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*[[History of Cybernetics]]
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*[[History of the Term AI]]
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*[[Metastable Systems]]
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*[[Truth vs. Truthy]]
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*[[Omotenashi and Japanese Service]]
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*[[Mom Replacement Services]]
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*[[Impulse Notion Muse Framework]]
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*[[Cosmotechnics]]
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*[[Regeneration]]
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*[[Calm Technology]]
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*[[Boundary Softening]]
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*[[Wisdom Weavers]]
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*[[CyborgCamp]]
 
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*[[Articles - In Development|Articles related to Cyborg Anthropology]]
 
*[[The Web is Shattering Focus]]
 
*[[Facebook and Attention Economies - Social Gravity and Interface Use]]
 
*[[Games, Time, and Surface Tension]]
 
*[[Non-Visual Augmented Reality]]
 
*[[Tamagotchi]]
 
*[[Online Bodies as Ghosts]]
 
*[[Cyborg Security]]
 
*[[Extended Nervous System]]
 
*[[Technologically Mediated Collaboration]]
 
*[[Schizophrenia and Ubiquity]]
 
*[[The Landscape of the Landline - A Compressed History of the Telephone]]
 
*[[Boundaries of Human and Machine - Where Does One End, and Another Begin?]]
 
*[[Tele-Cocoons]]
 
*[[The Technosocial Womb]]
 
*[[Frictional Interface]]
 
*[[Notes on Mobile Technology]]
 
*[[Technology is Opportunity]]
 
*[[H+ Elbow]] (maintained by [[Willow Brugh]]).
 
*[[Identity Production]]
 
*[[Identity Crises]]
 
*[[Hyperpresence]]
 
*[[Home Automation]]
 
*[[Heterotopia]]
 
*[[Hertzian Space]]
 
*[[Heavy Modernity]]
 
*[[Hapacity]]
 
*[[Film as Common Mythology]]
 
*[[Fractal Anthropology]]
 
*[[Fractal Self]]
 
*[[Friction and Interfaces]]
 
*[[Frictional Surfaces]]
 
*[[Future Anterior]]
 
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==Dynamic Equilibrium==
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New articles will appear here Q4 2023.
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*[[Robust Control]] - Engineering concept
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*[[Mu-Synthesis and H-infinity control]] - Engineering concept 
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*[[Principles of the Self-Organizing System]]
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*[[Homeostat]]
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==Ecoweaving==
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New articles will appear here Q4 2023.
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{{TopicEnder}}
  
<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>
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==Donations==
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{{TopicEnder}}
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Has this resource helped you? [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XJYK4WP5HKJAW Consider a donation!]
 +
 
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Latest revision as of 13:35, 1 April 2024

Welcome to CyborgAnthropology.com!

Established in 2010, CyborgAnthropology.com began as a curated collection of curious ideas, interesting terms, and recommended books. Our aim is to engage and inspire our readers through the fascinating world of cyborg anthropology.

This site currently has 1,007 articles for you to browse and read!

The book An Illustrated Dictionary of Cyborg Anthropology is a more portable version of some of this wiki's highlighted concepts.

What is Cyborg Anthropology?

Humans are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as Donna Haraway says, "we are all cyborgs now".

Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects.

How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.

Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).

Want to know more about this site? Click here for a short history.

CyborgCamp, a conference on the future of humans and technology, has been hosted around the US and Canada since 2008.

Recent Articles

Teaching/Learning Cyborg Anthropology

Watch the TED Talk!

Amber-case-cyborgs-ted-2010.jpg

A short talk introducing some of the concepts elaborated on in this site, including the second self, panic architecture and how technology is changing humanity.

Watch the talk here.



Read the Book!

What does it mean to have an online persona? How is technology changing the way we work, live and play? How do our tools influence the way we interact with the world? Technology is intertwined with almost every aspect of our lives.

This book is an appetizer for an emerging field of study, an inspirational starting point for designers, developers, researchers, students, and anyone who wishes to explore the symbiotic relationship between technology and culture.

Buy the book on Gumroad.



People


Concepts


Technology

Critical Theory

Traditional Anthropology

UX Resources

Article Archive

More...

Popular Articles

New Territory

In Development

New Articles

New articles updated Q4 2023.

Dynamic Equilibrium

New articles will appear here Q4 2023.

Ecoweaving

New articles will appear here Q4 2023.

Donations

Has this resource helped you? Consider a donation!