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  • ...ss. Users are seen more as being important factors in the overall look and usability of products and not just passive consumers. Designing Pleasurable Products looks both at and beyond usability, considering how products can appeal to use holistically, leading to produc
    32 KB (4,962 words) - 00:56, 18 June 2010
  • ...e gap between a user's goal for action and the means to execute that goal. Usability has as one of its primary goals to reduce this gap by removing roadblocks a ...ranslation process research). The think-aloud method was introduced in the usability field by Clayton Lewis [1] while he was at IBM, and is explained in Task-Ce
    62 KB (9,581 words) - 14:33, 21 January 2011

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