Topics in Cyborg Anthropology

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Liquid Modernity

All That is Solid Melts into Air: The Experience of Modernity by Marshall Berman, 1982

Non-Places: Introduction to an Anthropology of Supermodernity by Marc Augé

Liquid Modernity by Zygmunt Bauman

Actor Network Theory

Reassembling the Social: An Introduction to Actor-Network-Theory by Bruno Latour

The Forest of Symbols by Victor Turner, 1967

Applying Traditional Anthropology to Digital Analysis

Handbook of Methods of Cultural Anthropology by Russ Bernard

Research Methods in Anthropology: Qualitative and Quantitative by Bernard, H. Russell

Mobile Technologies and Ubiquitous Computing

Philosophy In The Flesh - A Talk With George Lakoff

Everyware: The Dawning Age of Ubiquitous Computing by Adam Greenfield

The Inner History of Devices by Sherry Turkle

Interaction in 4-Second Bursts: The Fragmented Nature of Attentional Resources in Mobile HCI by Antti Oulasvirta, Sakari Tamminen, Virpi Roto, and Jaana Kuorelahti, 2005

On the Mobile; the Effects of Mobile Telephones on Social and Individual Life by Sadie Plant, 2004

Ubiquitous Computing by Mark Weiser, 1993

The Prosthetic Impulse: From a Posthuman Present to a Biocultural Future Edited by Marquard Smith and Joanne Morra, 2005

The Cell Phone: An Anthropology of Communication by Heather Horst and Daniel Miller

A New Set of Social Rules for a Newly Wireless Society by Mizuko Ito

Time and Space Compression

The Railway Journey: The Industrialization of Time and Space in the 19th Century by Wolfgang Schivelbusch, 1986

Ambient Findability by Peter Morville

Virtual Identity - Privacy, Boundaries, and the Presentation of Self in Digital Life

The Significance of the Frontier in American History by Frederick Jackson Turner

The Presentation of Self in Everyday Life by Erving Goffman

The Cybercultures Reader by Barbara M. Kennedy (Editor), David Bell (Editor)

The Second Self: Computers and the Human Spirit, by Sherry Turkle

They Became What They Beheld by Edmund Snow, Carpenter (Author)

Networked Publics by Kazys Varnelis

The Body in Society: An Introduction by Alexandra Howson

The Uncanny: Experiments in Cyborg Culture by Bruce Grenville (Editor)

Sensorium: Embodied Experience, Technology, and Contemporary Art by Caroline A. Jones (Editor)

Bodies in Code: Interfaces with Digital Media by Mark B. N. Hansen

Rhythm Science by DJ Spooky That Subliminal Kid

Cyborg: Digital Destiny and Human Possibility in the Age of the Wearable Computer by Steve Mann

Being Digital by Nicholas Negroponte

Simulation and Its Discontents by Sherry Turkle

Life on the Screen: Identity in the Age of the Internet by Sherry Turkle

The Allure of Machinic Life: Cybernetics, Artificial Life, and the New AI by John Johnston

The Cyborg Handbook by Chris Hables Gray

Me++: The Cyborg Self and the Networked City by William J. Mitchell

Transformations: Identity Construction in Contemporary Culture by Grant David McCracken

The Practice of Everyday Life by Luce Giard, et al.

Coming of Age in Second Life: An Anthropologist Explores the Virtually Human by Tom Boellstorff

Natural-Born Cyborgs: Minds, Technologies, and the Future of Human Intelligence by Andy Clark

Cyborg Citizen: Politics in the Posthuman Age by Chris Hables Gray (Author)

Feed by M.T. Anderson

Between Nature & Culture Cyborgs, Simians, Dogs, Genes & Us by Donna Haraway, Jorge Hankamer, and Gary Lease, 1999

The Skin of Culture: Investigating the New Electronic Reality by Derrick De Kerckhove

Suicide, a Study in Sociology by Emile Durkheim

Interaction Ritual : Essays on Face-to-Face Behavior by Erving Goffman

Behavior in Public Places; Notes on the Social Organization of Gatherings by Erving Goffman, 1963.

The Practice of Everyday Life by Michel de Certeau, Luce Giard, and Pierre Mayol, 1988

Computing History

Bots: The Origin of a New Species by Andrew Leonard

Digital Advertising - Transforming Watchers to Actors - Consumption, Value and Worth

Feed by M.T. Anderson (cont.)

Synthetic Worlds: The Business and Culture of Online Games by Edward Castronova

Consumption and Digital Commodities In the Everyday by Mark Poster, 2004

Critical Play: Radical Game Design by Mary Flanagan

Shopping, Place and Identity by Peter Jackson (Author), et al.

Myth of the Machine : Technics and Human Development by Lewis Mumford (Author)

The Language of New Media by Lev Manovich

The World of Goods by Mary Douglas

Convergence Culture: Where Old and New Media Collide by Henry Jenkins

Culture and Consumption: New Approaches to the Symbolic Character of Consumer Goods and Activities by Grant David McCracken

Culture and Consumption II: Markets, Meaning, and Brand Management by Grant David McCracken

The Meaning of Things: Domestic Symbols and the Self by Eugene Halton, Mihaly Csikszentmihalyi

Production Studies: Cultural Studies of Media Industries by Vicki Mayer (Editor)

Digital Ground (Architecture)

Digital Ground: Architecture, Pervasive Computing, and Environment by Malcolm McCullough

Societies and Cities in the Age of Instant Access by Harvey J. Miller

Psychogeography: Disentangling the Modern Conundrum of Psyche and Place by Will Self (Author), Ralph Steadman (Illustrator)

Psychogeography by Merlin Coverley

Screen World Volume 55 by Barry Monush and John Willis

Phenomenology of Perception by Maurice Merleau-Ponty

Questions of Perception: Phenomenology of Architecture by Juhani Pallasmaa, Steven Holl

The Eyes of the Skin: Architecture and the Senses by Juhani Pallasmaa

Space and Place: The Perspective of Experience by Yi-fu Tuan

The Poetics of Space by M. Jolas, et al.

The Production of Space by Henri Lefebvre

Traditonal Architectural Classics

A Pattern Language: Towns, Buildings, Construction by Sara Ishikawa, et al.

The Timeless Way of Building by Christopher Alexander

The Secret Life of Buildings: An American Mythology for Modern Architecture by Gavin Macrae-Gibson