Difference between revisions of "The Cyborg's Dilemma - Progressive Embodiment in Virtual Environments"
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− | The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments | + | ===The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments=== |
*Frank Biocca | *Frank Biocca | ||
*Media Interface and Network Design (M.I.N.D.) Lab | *Media Interface and Network Design (M.I.N.D.) Lab | ||
*Michigan State University | *Michigan State University | ||
− | Source: [http://jcmc.indiana.edu/vol3/issue2/biocca2.html] | + | *'''Source:''' [http://jcmc.indiana.edu/vol3/issue2/biocca2.html] |
+ | |||
+ | ====Table of Contents==== | ||
+ | |||
+ | *[http://jcmc.indiana.edu/vol3/issue2/biocca2.html#Abstract Abstract] | ||
+ | *[http://jcmc.indiana.edu/vol3/issue2/biocca2.html#Minding Minding the Body, the Primordial Communication Medium] | ||
+ | *[http://jcmc.indiana.edu/vol3/issue2/biocca2.html#Embodiment Embodiment: The Teleology of Interface Design] | ||
+ | *[http://jcmc.indiana.edu/vol3/issue2/biocca2.html#Thinking Embodiment: Thinking through our Technologically Extended Bodies] | ||
+ | *[http://jcmc.indiana.edu/vol3/issue2/biocca2.html#User User Embodiment and Three Forms in Which the Body "Feels" Present in the Virtual Environment] | ||
+ | *[http://jcmc.indiana.edu/vol3/issue2/biocca2.html#Presence Presence: Emergence of a Design Goal and Theoretical Problem] | ||
+ | *[http://jcmc.indiana.edu/vol3/issue2/biocca2.html#Being Being There: The Sense of Physical Presence in Cyberspace] | ||
+ | *[http://jcmc.indiana.edu/vol3/issue2/biocca2.html#Designing Being with another Body: Designing the Illusion of Social Presence] | ||
+ | *[http://jcmc.indiana.edu/vol3/issue2/biocca2.html#Body Is This Body Really "Me"? Self Presence, Body Schema, Self-consciousness, and Identity] | ||
+ | *[http://jcmc.indiana.edu/vol3/issue2/biocca2.html#cyborg's The Cyborg's Dilemma] | ||
+ | *[http://jcmc.indiana.edu/vol3/issue2/biocca2.html#Footnotes Footnotes] | ||
+ | *[http://jcmc.indiana.edu/vol3/issue2/biocca2.html#References References] | ||
+ | *[http://jcmc.indiana.edu/vol3/issue2/biocca2.html#About About the Author] |
Revision as of 21:17, 10 July 2010
The Cyborg's Dilemma: Progressive Embodiment in Virtual Environments
- Frank Biocca
- Media Interface and Network Design (M.I.N.D.) Lab
- Michigan State University
- Source: [1]
Table of Contents
- Abstract
- Minding the Body, the Primordial Communication Medium
- Embodiment: The Teleology of Interface Design
- Embodiment: Thinking through our Technologically Extended Bodies
- User Embodiment and Three Forms in Which the Body "Feels" Present in the Virtual Environment
- Presence: Emergence of a Design Goal and Theoretical Problem
- Being There: The Sense of Physical Presence in Cyberspace
- Being with another Body: Designing the Illusion of Social Presence
- Is This Body Really "Me"? Self Presence, Body Schema, Self-consciousness, and Identity
- The Cyborg's Dilemma
- Footnotes
- References
- About the Author