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Showing below up to 50 results in range #21 to #70.

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  1. Chris Messina Third Party Identity Solutions →‎ Social Network Supermarkets
  2. Collective Consiousness →‎ Micro-Singularity
  3. Contributing →‎ Contributing to CyborgAnthropology.com
  4. Cyborgs and Citidels →‎ Cyborgs and Citadels
  5. Cyborgs and Fashion →‎ Cyborg Fashion
  6. Dana boyd →‎ Danah boyd
  7. Death on Social Networks →‎ Virtual Tombstone
  8. Degrees in Cyborg Anthropology →‎ Getting a degree in Cyborg Anthropology
  9. Digital Decay →‎ Digital Dark Age
  10. Digital Downtime →‎ Email Sabbatical
  11. Discussion of Synesthesia →‎ Synesthesia
  12. Disembodied Anthropology →‎ Anthropology of Disembodiment
  13. Else/Where: Mapping -- New Cartographies of Networks and Territories →‎ Else/Where: Mapping - New Cartographies of Networks and Territories
  14. Farmville →‎ Moved to Compulsion Loops
  15. Flow Interaction Design and Contemporary Boredom →‎ Flow, Interaction Design And Contemporary Boredom
  16. Fractal Self →‎ Fragmented Self
  17. Fractal Value →‎ Fractal Aesthetic
  18. Fragmented Self →‎ Distributed Persona
  19. Fragmented Social Interchange →‎ Social Punctuation
  20. How did we get here →‎ How did we get here?
  21. Humans are Animals →‎ Are Humans Animals?
  22. Hypersigils →‎ Hypersigil
  23. Impatience and Connectivity →‎ Impatience and Connectivity in Teenage Phone Use
  24. Infosynesthesia →‎ Infosynaesthesia
  25. Introduction →‎ 1 Introduction
  26. Jim Case →‎ James Case
  27. Journal of Mundane Behavior →‎ Mundane Behavior
  28. LIS 598: Infomation and Contemplation: University of Washington Information School →‎ Infomation and Contemplation: University of Washington Information School
  29. Memo Examples →‎ Design Memo Examples
  30. Moved to Compulsion Loops →‎ Compulsion Loops
  31. Mundane Behavior →‎ Mundane Studies
  32. No Go Zone →‎ NoGoZone
  33. OpenStreetMap →‎ Cyborg Cartography
  34. Persistent Architectures →‎ Persistent Architecture
  35. Phenomelogy →‎ Phenomenology
  36. Physiological Effects of Computing →‎ Physiological Effects of Computers
  37. Plastic Time →‎ Elastic Time
  38. Presentation of Self in Everyday Life →‎ Presentation of Self in Digital Life
  39. Prosthetics →‎ Prosthetic
  40. Prosthetics and Discontent →‎ Prosthetics and Their Discontents
  41. Qualitative Analysis →‎ Qualitative vs. Quantitative
  42. Qualitative vs. Quantitative →‎ Qualitative and Quantitative Analysis
  43. SOAN 390 - Cyborg Anthropology: Anthropology of Science and Technology →‎ Cyborg Anthropology:Anthropology of Science and Technology
  44. Situated Knowledge →‎ Embodied Knowledge
  45. Suicide(Book) →‎ Suicide (Book)
  46. Supermodernity →‎ Hyperculture
  47. Tele-Cocoons →‎ Tele-Cocooning
  48. Teleoperators →‎ Teleoperator
  49. Temporary Borrowed Space →‎ Temporary Private Space
  50. Temporary Private Space →‎ Temporarily negotiated space

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