Difference between revisions of "Non-Visual Augmented Reality"

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'''"The trouble with AR currently is that one has to sacrifice a certain amount of reality in order to experience the AR".'''  
 
'''"The trouble with AR currently is that one has to sacrifice a certain amount of reality in order to experience the AR".'''  
  
But, "we can use other senses than just vision”, says [[Charlotte Magnusson]]. For example, if you’re visiting an archaeological site you could hear people from the past doing there labour or people chatting about that big mountain that might have some volcanic action going on. Charlotte runs a project called Haptimap that seeks to combine virtual feelings with maps. For example, we could attach sensors to our bodies that give us impulses that have certain meanings and thereby are able to guide us. Imaging biking thru a city for the first time and instead of a map for directions get impulses on your arms that tells you which way to turn next. You can have both hands on the handle and focus on dodging busses and other dangerous traffic. [http://mediaevolution.se/nordicgame/non-visual-augmented-reality/]
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We can use other senses than just vision”, says [[Charlotte Magnusson]].
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"For example, if you’re visiting an archaeological site you could hear people from the past doing there labour or people chatting about that big mountain that might have some volcanic action going on. Charlotte runs a project called Haptimap that seeks to combine virtual feelings with maps. For example, we could attach sensors to our bodies that give us impulses that have certain meanings and thereby are able to guide us. Imaging biking thru a city for the first time and instead of a map for directions get impulses on your arms that tells you which way to turn next. You can have both hands on the handle and focus on dodging busses and other dangerous traffic" [http://mediaevolution.se/nordicgame/non-visual-augmented-reality/].
  
 
There are two categories of non-visual augmented reality. One is anything that adds to the user's environment without requesting attention from the user's vision. The second category of non-visual augmented reality is that which visualizes data invisible to unaltered human vision, such as infrared light, pollution, and noise.  
 
There are two categories of non-visual augmented reality. One is anything that adds to the user's environment without requesting attention from the user's vision. The second category of non-visual augmented reality is that which visualizes data invisible to unaltered human vision, such as infrared light, pollution, and noise.  

Revision as of 03:53, 14 May 2010

"The trouble with AR currently is that one has to sacrifice a certain amount of reality in order to experience the AR".

We can use other senses than just vision”, says Charlotte Magnusson.

"For example, if you’re visiting an archaeological site you could hear people from the past doing there labour or people chatting about that big mountain that might have some volcanic action going on. Charlotte runs a project called Haptimap that seeks to combine virtual feelings with maps. For example, we could attach sensors to our bodies that give us impulses that have certain meanings and thereby are able to guide us. Imaging biking thru a city for the first time and instead of a map for directions get impulses on your arms that tells you which way to turn next. You can have both hands on the handle and focus on dodging busses and other dangerous traffic" [1].

There are two categories of non-visual augmented reality. One is anything that adds to the user's environment without requesting attention from the user's vision. The second category of non-visual augmented reality is that which visualizes data invisible to unaltered human vision, such as infrared light, pollution, and noise.


Category I

Audio AR

See Audio Perfume

Bzzt acts like it's running in the background! The sounds will come through no matter what application is active, even while your iPhone is sleeping in your pocket. In the middle of breakfast, on the train, or in an important meeting, Bzzt has no qualms about interrupting your life. One day might involve a handful of sounds, then a week might go by without a peep. There are no settings, no blackout times, and no previews of the sounds.

A Synchronicity Machine Each sound is sent out to all the installations of the app at the same time, so you might be on the bus, in the bank, or at the hospital when you hear a strange, funny, or confusing sound emanate from a dozen peoples' pockets or bags at the same time. There has never been a game quite like Bzzt.

Push AR

Location-based AR with automatic check-ins based on GPS data. Updates sent by SMS.

Haptic AR

Udo Wächter's Directional Belt

Compass Vibro Anklet by Noisebridge


Category II

Infared AR