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== Cyborg Anthropology ==  
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=Welcome to CyborgAnthropology.com!=
  
Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).
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===Looking to get started? Check out [http://cyborganthropology.com/Special:LongPages the most popular articles on this site!]===
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[[What is Cyborg Anthropology?|Cyborg Anthropology]] takes the view that most of modern human life is a product of both human and non-human objects. People are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as [[Donna Haraway]] says, "we are all cyborgs now".
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How we interact with machines and technology in many ways defines who we are. [[What is Cyborg Anthropology?|Cyborg Anthropology]] is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.
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{{Home:TeachingAndLearning}}
  
=== Quick Links ===
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*'''Reading Lists'''
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**'''[[Reading List | Books on Cyborg Anthropology]]
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**'''[[UX Reading List | Books on Information Architecture and User Experience Design]]
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*'''[[:Category:People|People]]'''
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*'''[[Tools]]'''
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== Topics ==
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{{Home:PeopleRightColumn}}
*[[About]]
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*[[What is Cyborg Anthropology?]]
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*[[What is a Cyborg?]]
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*[[Blogs vs. Wikis]]
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== Resources ==
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*[[Glossary of Terms]]
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*[[Reading List]]
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*[[:Category:Books|Books]]
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*[[:Category:Articles|Articles]]
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*[[Articles - In Development]]
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*[[:Category:People|People]]
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*[[User Experience]]
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**[[UX Blogs]]
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**[[IA Blogs]]
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== Teaching Cyborg Anthropology ==
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{{Home:Concepts}}
*[[Academic Programs]]
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*[[Course Materials]]
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*[[Journals]]
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*[[Conferences]]
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*[[Textbook]]
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== Additional Resources ==
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*[[Film List]]
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*[[Films]]
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*[[Essays]]
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*[[Papers]]
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*[[Websites]]
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== Technology ==
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*[[Mobile Technologies]]
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== [[Technology]] ==
*[[Wearable Computing]]
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*[[Mobile Text Entry]]
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*[[Brain-computer Interfaces]]
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== In Development ==
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{{TopicHeader}}
*[[Facebook and Attention Economies - Social Gravity and Interface Use]]
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==[[Critical Theory]]==
*[[Non-Visual Augmented Reality]]
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*[[Plastic Time]]
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*[[Time and Space Compression]]
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*[[Ambient Intimacy]]
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*[[Tamagotchi]]
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*[[Hyperlinked Memories]]
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*[[Panic Architecture]]
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*[[The Second Self]]
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*[[The Presentation of Self in Digital Life]]
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*[[Cyborg Security]]
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*[[Extended Nervous System]]
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*[[Technologically Mediated Collaboration]]
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*[[Schizophrenia and Ubiquity]]
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*[[Prosthetics and Their Discontents]]
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*[[The Landscape of the Landline - A Compressed History of the Telephone]]
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*[[Boundaries of Human and Machine - Where Does One End, and Another Begin?]]
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*[[The Recolonization of Public Space]]
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== Snippets ==
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*[[Tele-Cocoons]]
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== [[Traditional Anthropology]] ==
*[[The Technosocial Womb]]
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== Digital Anthropology ==
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*[[Ethnography in the Digital Age]]
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==[[UX Resources]]==
*[[Tools]]
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*[[Resources]]
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== Traditional Anthropology ==
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*[[Resources]]
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==[[Articles]]==
*[[Definitions]]
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*[[Methodologies]]
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*[[Illuminating the Dark Geoweb]]
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*[[Notes from a Mobile Encounter with James Whitley of GoLifeMobile]]
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*[[Reputation, Community Management, and the Future of Branding]]
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*[[MIT’s Futures of Entertainment 3 - Session 3: Social Media]]
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*[[Building a House on Digital Ground - A Primer on New Media]]
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*[[:Category:Interviews]]
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<blockquote>'''[[Articles|More...]]'''</blockquote>
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== New Territory ==
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*[[The Fractal Production of Value]]
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*[[The Automatic Production of Space]]
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*[[Class Status and Instantaneity]]
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{{Home:PopularArticles}}
*[[Physiological Effects of Computing]]
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*[[Types of Reality]]
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*[[Mental and Emotional Effects of Computing]]
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*[[Computing and Neurological Effects]]
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*[[Internet Addiction]]
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*[[Gaming Addiction]]
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{{Home:InDevelopment}}
*[[Insomnia]]
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*[[Instant Gratification]]
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*[[The Backspace Generation]]
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*[[Effects of Computing on Family and Family Life]]
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==Donations==
*[[Kids and Technology]]
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{{TopicEnder}}
*[[Teens on Social Networks]]
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Has this resource helped you? [https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=XJYK4WP5HKJAW Consider a donation!]
*[[Privacy and the Extended Self]]
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*[[Netness]]
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*[[Facebook]]
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*[[Location Sharing]]
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*[[Autism and Computer Communication]]
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*[[Transmedia]]
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*[[Persistent Paleontology]]
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*[[Affective Computing]]
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*[[Tangible Media]]
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*[[Fragmented Social Interchange]]
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*[[Multitasking]]
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*[[The Drive to Share]]
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*[[Texting]]
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*[[Machines as Pets]]
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*[[Cyborg Botany]]
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*[[Cybernetic Feedback in the Wizard Mindset]]
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*[[Revisiting Equipotential Space]]
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*[[Ethnography of Families and Technology]]
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<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>
 
<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>

Revision as of 07:21, 16 January 2016

Welcome to CyborgAnthropology.com!

Looking to get started? Check out the most popular articles on this site!

What is Cyborg Anthropology?

Humans are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as Donna Haraway says, "we are all cyborgs now".

Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects.

How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.

Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).

Want to know more about this site? Click here for a short history.

CyborgCamp, a conference on the future of humans and technology, has been hosted around the US and Canada since 2008.

Recent Articles

Teaching/Learning Cyborg Anthropology

Watch the TED Talk!

Amber-case-cyborgs-ted-2010.jpg

A short talk introducing some of the concepts elaborated on in this site, including the second self, panic architecture and how technology is changing humanity.

Watch the talk here.



Read the Book!

What does it mean to have an online persona? How is technology changing the way we work, live and play? How do our tools influence the way we interact with the world? Technology is intertwined with almost every aspect of our lives.

This book is an appetizer for an emerging field of study, an inspirational starting point for designers, developers, researchers, students, and anyone who wishes to explore the symbiotic relationship between technology and culture.

Buy the book on Gumroad.



People


Concepts


Technology

Critical Theory

Traditional Anthropology

UX Resources

Articles

More...

Popular Articles

New Territory

In Development

Donations

Has this resource helped you? Consider a donation!



<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>