Difference between revisions of "Main Page"

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*[[Articles - In Development|Articles related to Cyborg Anthropology]]
 
*[[Articles - In Development|Articles related to Cyborg Anthropology]]
 
*[[:Category:Articles|Article List (Alphabetically Sorted)]]
 
*[[:Category:Articles|Article List (Alphabetically Sorted)]]
 +
*[[Social Graph]]
  
 
== Concepts ==
 
== Concepts ==
 
*[[The Impact of Internet on Society]]
 
*[[The Impact of Internet on Society]]
 
*[[Psychasthenia]]
 
*[[Psychasthenia]]
 +
*[[Famous People with Psychasthenia]]
 
*[[Paracosmic Immersion]]
 
*[[Paracosmic Immersion]]
 
*[[Privacy And The Extended Self|Privacy and Social Networks]]
 
*[[Privacy And The Extended Self|Privacy and Social Networks]]
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*[[Time and Space Compression]]
 
*[[Time and Space Compression]]
 
*[[Ambient Intimacy]]
 
*[[Ambient Intimacy]]
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*[[Farmville and Ambient Intimacy]]
 
*[[Plastic Time]]
 
*[[Plastic Time]]
 
*[[Simultaneous Time]]
 
*[[Simultaneous Time]]
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*[[Grid-group cultural theory]]
 
*[[Grid-group cultural theory]]
 
*[[The Real Life Social Network]]
 
*[[The Real Life Social Network]]
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*[[Primate Need for Intimacy]]
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*[[The Nervous System and the Cyborg System]]
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*[[Alone Together: Technology and the Reinvention of Intimacy and Solitude]]
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*[[Anthropology and Artificial Intelligence]]
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*[[Anthropology Visualisation]]
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*[[Renan's Law]]
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*[[Cyborgs and Mobile Technology]]
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==Organizations and Blogs==
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*[[V2 Institute For The Unstable Media]]
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*[[CTheory]]
  
 
{{EndColumn}}
 
{{EndColumn}}
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*[[Tools]]
 
*[[Tools]]
 
*[[:Category:People|People]]
 
*[[:Category:People|People]]
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==Educational Institutions==
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*[[Lifelong Kindergarten Group]]
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*[[MIT]]
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*[[Media Lab]]
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*[[Carnegie Mellon]]
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*[[International Graduate Programs in Cyborg Studies]]
  
 
== Technology ==
 
== Technology ==
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*[[Augmented Reality]]
 
*[[Augmented Reality]]
 
*[[Brain Control Interfaces]] (BCI's)
 
*[[Brain Control Interfaces]] (BCI's)
 +
*[[Neurological Computing]]
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*[[Handykey Twiddler]]
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*[[Thad Starner's use of the Twiddler]]
  
 
== UX Design ==
 
== UX Design ==
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*[[Qualitative Analysis]]
 
*[[Qualitative Analysis]]
 
*[[Ethnography]]
 
*[[Ethnography]]
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*[[Erving Goffman and the Mobile Phone]]
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 +
===Critical Theory===
 +
*[[Latour and the Rhizome]] http://www.rhizome.org/art/exhibition/ars99/8.html
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*[[Anthropology of Time and Space]]
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*[[Geography and Technology]]
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*[[The Machinic Phylum]]
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*[[Donna Haraway and Significant Otherness]]
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*[[Cyborg Theatre]]
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*[[Cyborgology Knowledge Types]]
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*[[Cyborgology]]
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*[[Disembodied Anthropology]]
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*[[Modernity and Supermodernity]]
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*[[The Ironman Concept]]
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*[[Trans-species Connections]]
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*[[Anthropology Visualization]]
  
 
== New Territory ==
 
== New Territory ==

Revision as of 04:53, 24 December 2010

Welcome to CyborgAnthropology.com

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Popular Articles


What is Cyborg Anthropology?

Cyborg Anthropology takes the view that most of modern human life is a product of both human and non-human objects. People are surrounded by built objects and networks. So profoundly are humans altering their biological and physical landscapes that some have openly suggested that the proper object of anthropological study should be cyborgs rather than humans, for, as Donna Haraway says, "we are all cyborgs now".

How we interact with machines and technology in many ways defines who we are. Cyborg Anthropology is a framework for understanding the effects of objects and technology on humans and culture. This site is designed to be a resource for those tools.

Anthropology, the study of humans, has traditionally concentrated on discovering the process of evolution through which the human came to be (physical anthropology), or on understanding the beliefs, languages, and behaviors of past or present human groups (archaeology, linguistics, cultural anthropology).


A Dictionary of Cyborg Anthropology

Cyborg-anthropology-dictionary-may-2011.jpg
This book will cover various subjects such as time and space compression, hyperlinked memories, panic architecture, mobile technology, interface evaporation and how technology is changing the way we live.
Useful for researchers, scientists, interface designers, developers, professors, students, and anyone who engages with or wishes to better understand technology and culture.
Available May 2011.
Preorder it here!

Reading Materials

Concepts

Organizations and Blogs

Teaching Cyborg Anthropology

Digital Anthropology

Resources

Educational Institutions

Technology

UX Design


In Development

Articles

Traditional Anthropology

Critical Theory

New Territory

Additional Resources


<seo title="Digital education resource and library for researchers and students">Most modern human life is a product of human and non-human interaction.</seo>