Difference between revisions of "Hyperlinked Memories"

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===Definition===
 
===Definition===
Hyperlinked memories is a phrase used to describe the process of accessing data stored in an external device.  
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A hyperlinked memory is a way of describing a memory stored outside  for phrase used to describe the process of accessing one's memory through data stored in an external device. It is used to describe the idea of a externalized memory on a device. Vehicles transport the physical self, but now computers transport the mental self and store memories. When one forgets the location of a memory, it can be said to be on the tip of one's tongue. Often, a keyword or other item will trigger that memory later, or allow one to access it. If one forgets the location of an Email or file, one must remember the keyword to enter that will trigger that memory. On a search engine, one triggers to collective brain with keywords. The structure of these databases is not so different from one's own brain. The only different is that memories are queried for outside the brain vs. the inside of the brain.  
  
The strange thing about trying to find a youtube section of a vhs i watched when i was little is in finding a hyperlink to my memory. What is need is not that memory, but a hyperlink to a part of your memory. Sometimes  memory gets filled with representation of other things and gets confused.
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Anthropologist Micheal Wesch noticed that the social clout of teenagers was related to storytelling. Those that told the best stories riffed off of the current group topic had the highest clout in the situation. When YouTube became available, he watched teenagers exchanging playing videos for each other in place of these stories. The group member with the best hyperlink to an externalized momory or externalized story.gained social clout for telling it. <ref>Micheal Wesch. An anthropological introduction to YouTube. http://www.youtube.com/watch?v=TPAO-lZ4_hU</ref>. Playing external memories was a new behavior that accomplished an age-old social status play.  
  
Technically, one's social klout can be raised in a group situation if one tells an awesome story. But now it is if someone has the best hyperlink to an externalized momory or externalized story. They play the story for their friends instead of telling it to them. They've externalized their memories and storytelling.<ref>Micheal Wesch. An anthropological introduction to YouTube. http://www.youtube.com/watch?v=TPAO-lZ4_hU</ref>. It is a new way of socializing out externalized memories and new behaviors.
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==Related Reading==
 
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[[Persistent Paleontology]]
The idea of externalized memory on a device, external physicality through the extension of claws. I think most of our innovations have been to extend the physical self. Hammers, clothing, ect.
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Vehicles transport the physical self, but now computers transport the mental self and store memories. One cannot store something in a hammer, unless one makes a pouch attached to it. Even then, what one can store in that pouch is still physical.
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When the slow moving, non-compressed portions of life is shared, we lose attention. people learn to share the most interesting parts. and thus living someone else's life is living a positive representation of them.
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==References==
 
==References==
 
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[[Category:Marked for Editing]]
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[[Category:Finished]]
 
[[Category:Book Pages]]
 
[[Category:Book Pages]]

Revision as of 15:49, 30 June 2011

Definition

A hyperlinked memory is a way of describing a memory stored outside for phrase used to describe the process of accessing one's memory through data stored in an external device. It is used to describe the idea of a externalized memory on a device. Vehicles transport the physical self, but now computers transport the mental self and store memories. When one forgets the location of a memory, it can be said to be on the tip of one's tongue. Often, a keyword or other item will trigger that memory later, or allow one to access it. If one forgets the location of an Email or file, one must remember the keyword to enter that will trigger that memory. On a search engine, one triggers to collective brain with keywords. The structure of these databases is not so different from one's own brain. The only different is that memories are queried for outside the brain vs. the inside of the brain.

Anthropologist Micheal Wesch noticed that the social clout of teenagers was related to storytelling. Those that told the best stories riffed off of the current group topic had the highest clout in the situation. When YouTube became available, he watched teenagers exchanging playing videos for each other in place of these stories. The group member with the best hyperlink to an externalized momory or externalized story.gained social clout for telling it. [1]. Playing external memories was a new behavior that accomplished an age-old social status play.

Related Reading

Persistent Paleontology

References

  1. Micheal Wesch. An anthropological introduction to YouTube. http://www.youtube.com/watch?v=TPAO-lZ4_hU