Difference between revisions of "Future Runoff"

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===Definition===
 
===Definition===
Future runoff is a term used to describe the propensity of an object to lose value outside of a certain context or situation. For example, a glow stick at a concert costs $5, but has a $2 value outside post-event. The contextual value of the glow stick is high, but its inherent value is quite low. Similarly, items which once had value in a certain time period (the newest model of a mobile phone or new vehicle, for instance) may have no value in only a few years. Deprecating value is a result of quickly developing object-based economies. Future runoff may result in unintentional planned obsolescence, especially when a product is produced by a team of developers with high hopes for a software's longevity. Deliberately engineering the contextual value of an object through a built environment is one aspect of a practice called "value engineering".  
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Future runoff is a term used to describe the propensity of an object to lose value outside of a certain context or situation. For example, a glow stick at a concert costs $5, but has a $2 value outside post-event. The contextual value of the glow stick is high, but its inherent value is quite low. Similarly, items which once had value in a certain time period (the newest model of a mobile phone or new vehicle, for instance) may have no value in only a few years. Deprecating value is a result of quickly developing object-based economies. Future runoff may result in unintentional planned obsolescence, especially when a product is produced by a team of developers with high hopes for a software's longevity.
  
 
[[Category:Book Pages]]
 
[[Category:Book Pages]]
 
[[Category:Finished]]
 
[[Category:Finished]]

Latest revision as of 20:07, 30 November 2011

Definition

Future runoff is a term used to describe the propensity of an object to lose value outside of a certain context or situation. For example, a glow stick at a concert costs $5, but has a $2 value outside post-event. The contextual value of the glow stick is high, but its inherent value is quite low. Similarly, items which once had value in a certain time period (the newest model of a mobile phone or new vehicle, for instance) may have no value in only a few years. Deprecating value is a result of quickly developing object-based economies. Future runoff may result in unintentional planned obsolescence, especially when a product is produced by a team of developers with high hopes for a software's longevity.