http://www.cyborganthropology.com/wiki/index.php?title=Flow,_Interaction_Design_And_Contemporary_Boredom&feed=atom&action=historyFlow, Interaction Design And Contemporary Boredom - Revision history2024-03-29T10:41:59ZRevision history for this page on the wikiMediaWiki 1.23.13http://www.cyborganthropology.com/wiki/index.php?title=Flow,_Interaction_Design_And_Contemporary_Boredom&diff=5869&oldid=prevCaseorganic at 03:29, 8 March 20122012-03-08T03:29:26Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Having some sort of stimulus is important in keeping one's sense of belonging to society. Else, people will turn to destructive space-filling activities.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Having some sort of stimulus is important in keeping one's sense of belonging to society. Else, people will turn to destructive space-filling activities.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Smoking is a long-lived tradition of space <del class="diffchange diffchange-inline">filing </del>activity.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Smoking is a long-lived tradition of space<ins class="diffchange diffchange-inline">-filling </ins>activity.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Alcohol affects the flow of time and heightens one's experience. other drugs do the same.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Alcohol affects the flow of time and heightens one's experience. other drugs do the same.</div></td></tr>
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</table>Caseorganichttp://www.cyborganthropology.com/wiki/index.php?title=Flow,_Interaction_Design_And_Contemporary_Boredom&diff=3766&oldid=prevCaseorganic at 02:29, 15 April 20112011-04-15T02:29:13Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Boredom is a leading case of death in teenagers and senior citizens.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Boredom is a leading case of death in teenagers and senior citizens.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>It removes one <del class="diffchange diffchange-inline">fro </del>the pulse of life, of meaning, of action and a sense of purpose.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>It removes one <ins class="diffchange diffchange-inline">from </ins>the pulse of life, of meaning, of action and a sense of purpose.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Videogame consoles come in to relieve the human subject of that boredom.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Videogame consoles come in to relieve the human subject of that boredom.  </div></td></tr>
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</table>Caseorganichttp://www.cyborganthropology.com/wiki/index.php?title=Flow,_Interaction_Design_And_Contemporary_Boredom&diff=3683&oldid=prevCaseorganic at 15:09, 1 April 20112011-04-01T15:09:20Z<p></p>
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</table>Caseorganichttp://www.cyborganthropology.com/wiki/index.php?title=Flow,_Interaction_Design_And_Contemporary_Boredom&diff=3682&oldid=prevCaseorganic at 15:08, 1 April 20112011-04-01T15:08:27Z<p></p>
<a href="http://www.cyborganthropology.com/wiki/index.php?title=Flow,_Interaction_Design_And_Contemporary_Boredom&diff=3682&oldid=3681">Show changes</a>Caseorganichttp://www.cyborganthropology.com/wiki/index.php?title=Flow,_Interaction_Design_And_Contemporary_Boredom&diff=3681&oldid=prevCaseorganic at 14:54, 1 April 20112011-04-01T14:54:06Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><blockquote>“You get a 30 day money back guarantee if this product fails to improve you quality of life within this time period”.<ref>''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge'', 46.</ref></blockquote></div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div><blockquote>“You get a 30 day money back guarantee if this product fails to improve you quality of life within this time period”.<ref>''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge'', 46.</ref></blockquote></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>"Interaction design is about creating or modifying behaviors. Designers and technology developers persuade users with design rhetoric to change their current behavior into what they find a better one, hopefully also what the user find a better one. But is there enough emphasis put on assuring that new behaviors being superior to old ones in interaction design today? I say that there’s not. What I find lacking is a deeper and more profound design process where sociological, psychological aspects are taken into account; to if not guarantee but increase the possible positive affects in users lives, to guarantee that what we develop is truly functional for the users."<ref>''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge'', 46.</ref></blockquote></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><blockquote></ins>"Interaction design is about creating or modifying behaviors. Designers and technology developers persuade users with design rhetoric to change their current behavior into what they find a better one, hopefully also what the user find a better one. But is there enough emphasis put on assuring that new behaviors being superior to old ones in interaction design today? I say that there’s not. What I find lacking is a deeper and more profound design process where sociological, psychological aspects are taken into account; to if not guarantee but increase the possible positive affects in users lives, to guarantee that what we develop is truly functional for the users."<ref>''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge'', 46.</ref></blockquote></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>"Functionality is generally considered to be a trait that is good, positive, and good for humanity. The interesting thing is that we can turn guns, systems for missile launching, shots for narcotics, waste station systems, dustbins, a shopping mall parking; user friendly. It doesn’t intrinsically mean that we are making the world a better place. Sometimes I get the feeling that designers are more focused on the functionality of what they are designing than on why they are designing".<ref>''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge'', 47.</ref></blockquote>  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><blockquote></ins>"Functionality is generally considered to be a trait that is good, positive, and good for humanity. The interesting thing is that we can turn guns, systems for missile launching, shots for narcotics, waste station systems, dustbins, a shopping mall parking; user friendly. It doesn’t intrinsically mean that we are making the world a better place. Sometimes I get the feeling that designers are more focused on the functionality of what they are designing than on why they are designing".<ref>''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge'', 47.</ref></blockquote>  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>"The interesting thing about industries and commercial areas is that people seldom see the problem of the dysfunctional system; they see the problem of one of the size of the roads. Just like they see their body as the problem when they get a headache, not the system (lifestyle) or surroundings that they live in. If they saw the system as a problem, they would relax, change stressful situations in their life and so on, but instead a majority pops an aspirin and continues their lifestyle. If they wouldn’t, there would of course be no market what so ever for aspirins".<ref>''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge'', 48.</ref></blockquote></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><blockquote></ins>"The interesting thing about industries and commercial areas is that people seldom see the problem of the dysfunctional system; they see the problem of one of the size of the roads. Just like they see their body as the problem when they get a headache, not the system (lifestyle) or surroundings that they live in. If they saw the system as a problem, they would relax, change stressful situations in their life and so on, but instead a majority pops an aspirin and continues their lifestyle. If they wouldn’t, there would of course be no market what so ever for aspirins".<ref>''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge'', 48.</ref></blockquote></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Time and Space===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Time and Space===</div></td></tr>
</table>Caseorganichttp://www.cyborganthropology.com/wiki/index.php?title=Flow,_Interaction_Design_And_Contemporary_Boredom&diff=3478&oldid=prevCaseorganic: moved Flow Interaction Design and Contemporary Boredom to Flow, Interaction Design And Contemporary Boredom: Added a comma in the title for easier reading.2011-03-20T21:12:24Z<p>moved <a href="/Flow_Interaction_Design_and_Contemporary_Boredom" class="mw-redirect" title="Flow Interaction Design and Contemporary Boredom">Flow Interaction Design and Contemporary Boredom</a> to <a href="/Flow,_Interaction_Design_And_Contemporary_Boredom" title="Flow, Interaction Design And Contemporary Boredom">Flow, Interaction Design And Contemporary Boredom</a>: Added a comma in the title for easier reading.</p>
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</td></tr></table>Caseorganichttp://www.cyborganthropology.com/wiki/index.php?title=Flow,_Interaction_Design_And_Contemporary_Boredom&diff=3477&oldid=prevCaseorganic at 21:11, 20 March 20112011-03-20T21:11:48Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Flow is the mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity. Proposed by Mihály Csíkszentmihályi, the positive psychology concept has been widely referenced across a variety of fields".<ref>[http://scholar.google.com/scholar?hl=en&lr=&cites=12334528761431366038 Citations of Csíkszentmihályi's 1990 book about flow on Google Scholar]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Flow is the mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the activity. Proposed by Mihály Csíkszentmihályi, the positive psychology concept has been widely referenced across a variety of fields".<ref>[http://scholar.google.com/scholar?hl=en&lr=&cites=12334528761431366038 Citations of Csíkszentmihályi's 1990 book about flow on Google Scholar]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>in [http://en.wikipedia.org/wiki/Flow_(psychology) Flow (psychology) From Wikipedia, the free encyclopedia<del class="diffchange diffchange-inline">.</del></ref></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>in [http://en.wikipedia.org/wiki/Flow_(psychology) Flow (psychology) From Wikipedia, the free encyclopedia<ins class="diffchange diffchange-inline">]</ins></ref></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Avoiding Boredom and Wasted Time===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Avoiding Boredom and Wasted Time===</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 249:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>We subscribe to these technologies because of our distance because of mechanized society, because of the spearing out that the industrial revolution allowed us to be. Instead of watching TV one way, we communicate with each other. The information wave stitches back together the reality and geography that the industry revolution speed out. We use technology to reconnect and stitch ourselves back together to the village level, to supersede geography, bend time and space so that it seems like we are as close to each other as in the same room .We tele-operate our personalities to other's phones and screens and minds form far away. Dump out the contacts in anyone's phone and you will find their village. It's just not near to them in physical space. We pay to subscribe to our villages by a monthly fee. We pay to create and express our totems and identity through mechanical objects that carry a human image or voice. We pay for service that serves that human essence at a higher resolution at a faster way and more at a time so that we can deal with all of the industrialized spaces that have no humanity and nothing in them. The airports, the shopping lines and highways, the decaying city streets and suburbs. The box stores were we go to be with others we do not know and check out at registers who are human service agents. No wonder so many choose to shop online.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>We subscribe to these technologies because of our distance because of mechanized society, because of the spearing out that the industrial revolution allowed us to be. Instead of watching TV one way, we communicate with each other. The information wave stitches back together the reality and geography that the industry revolution speed out. We use technology to reconnect and stitch ourselves back together to the village level, to supersede geography, bend time and space so that it seems like we are as close to each other as in the same room .We tele-operate our personalities to other's phones and screens and minds form far away. Dump out the contacts in anyone's phone and you will find their village. It's just not near to them in physical space. We pay to subscribe to our villages by a monthly fee. We pay to create and express our totems and identity through mechanical objects that carry a human image or voice. We pay for service that serves that human essence at a higher resolution at a faster way and more at a time so that we can deal with all of the industrialized spaces that have no humanity and nothing in them. The airports, the shopping lines and highways, the decaying city streets and suburbs. The box stores were we go to be with others we do not know and check out at registers who are human service agents. No wonder so many choose to shop online.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>" Highways, <del class="diffchange diffchange-inline">hour </del>in traffic, fluency of labor and industries may be functional from an economic and productivity perspective, maybe not from a human".<ref>''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge'', 50.</ref></blockquote></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline"><blockquote></ins>"Highways, <ins class="diffchange diffchange-inline">hours </ins>in traffic, fluency of labor and industries may be functional from an economic and productivity perspective, maybe not from a human".<ref>''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge'', 50.</ref></blockquote></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Anthropologist Marc Auge calls these places Non-spaces.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Anthropologist Marc Auge calls these places Non-spaces.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>If, as the author writes, "the thoughts surrounding experiences similar to flow experiences are becoming more and more common in interaction design and computer technology field"<ref>''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge'', 50.<del class="diffchange diffchange-inline">`</del></<del class="diffchange diffchange-inline">blockquote</del>> then people will increasingly go into spaces of technology as an scape from these non-spaces. Already, these technologies provide places.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>If, as the author writes, "the thoughts surrounding experiences similar to flow experiences are becoming more and more common in interaction design and computer technology field"<ref>''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge'', 50.</<ins class="diffchange diffchange-inline">ref</ins>> then people will increasingly go into spaces of technology as an scape from these non-spaces. Already, these technologies provide places.  </div></td></tr>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">__NOTOC__</ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==References==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==References==</div></td></tr>
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</table>Caseorganichttp://www.cyborganthropology.com/wiki/index.php?title=Flow,_Interaction_Design_And_Contemporary_Boredom&diff=3476&oldid=prevCaseorganic at 21:08, 20 March 20112011-03-20T21:08:28Z<p></p>
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</table>Caseorganichttp://www.cyborganthropology.com/wiki/index.php?title=Flow,_Interaction_Design_And_Contemporary_Boredom&diff=3475&oldid=prevCaseorganic: Created page with 'Flow is the mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the acti…'2011-03-20T21:07:48Z<p>Created page with 'Flow is the mental state of operation in which a person in an activity is fully immersed in a feeling of energized focus, full involvement, and success in the process of the acti…'</p>
<a href="http://www.cyborganthropology.com/wiki/index.php?title=Flow,_Interaction_Design_And_Contemporary_Boredom&diff=3475">Show changes</a>Caseorganic