Editing notes

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1 Introduction

1 A Cyborg Manifesto

Needs to be more nuanced. the manifesto is basically the ur-text of cyborg anthropology, and it deserves a brilliant analysis. need to mention shift to postmodern forms of organization. it would be really good to include the table (modern/postmodern) from the article, since that gives a pretty good overview of what the article is talking about. I can help clean this one up.

9 Actor Network Theory

11 Affective Computing

need to take out seal bit (the same paragraph is in animal cyborgs a few articles later and makes more sense in that article). there's some really confusing stuff going on here:

a term used to describe the process of developing computing architectures that account for human concerns such as usability, touch, access, persona, emotions and history. Those who build systems by these principles think of computing as a solution or a helper for problems or essences of human living...... Instead of teaching machines to understand humans... Her work called to question the notion that machines should always be built to understand human commands instead of simply understanding a command similar to its own native machine language.

see what I mean? these sentences seem to contradict eachother. perhaps take out whole article? has much in common with haptics and other articles.

13 Ambient Awareness

"Future Alex Soojung-Kim Pang" <- is that supposed to be that way? perhaps break up that big quote, or block quote it? confusing whne embedded in paragraph.

"Twitter basically sets new users as default "socially opted out" until they gather content to follow. When they encounter something they don't like, they're free to drop them." this needs to be reworded or deleted (ambiguous pronouns. I'm familiar with twitter and still don't get it)

These next two paragraphs are tricky, see my notes below them:

The paradox and allure of ambient awareness lies in its shape. It's not that we're always connected, but that we have always ability to connect. This is ambient intimacy, where connectivity is only a button away. Where sharing and connecting with another is not defined by geography but technosocial capability. David Weinberger called it "continual partial friendship", and Johnnie Moore pointed out that, "it's not about being poked and prodded, it's about exposing more surface area for others to connect with". Reality theorist Sheldon Renan calls it "Loosely but deeply entangled". Whatever you call it, it is a higher order of connectivity than we've ever experienced before as humans. We are beginning to see a new sense of time - the collective now. What we're really seeing is that everything is a button away. We are mobile, and we need just-in-time information. In our mothers' wombs, all things came to us without us having to go anywhere. It is the same with the smartphone. Even though we move around in time and space, we can increasingly access social and entertainment sentience via a single device. Our devices and surroundings have become a sort of technosocial womb.

NOTES: these two paragraphs have alot of good content but the writing is sub-par (mostly staccato sentences, a serious lack of conjunctions that explain the logical relations of the individual sentences. try adding "although", "and", "however", "despite", subordinate clauses, etc. etc. The staccato sentences can be powerful as punchlines after a series of longer sentences, but if the whole paragraph is made of them they loose their rhetorical force) I've noticed this in other places as well, I'll refer to this here-on-out as "staccato".

missing alot of citations on this article.

15 Android

18 Animal Cyborgs

20 Anomie

23 Antisocial Networks

Needs a major reworking. I see what is trying to be conveyed, but the concept is not the "opposite of social networking". perhaps a name change? The article seems to actually about social spaces in which feedback loops of social information are not properly functioning. you can stalk someone on facebook without them knowing anything about it, but this one of the brilliant things about facebook. I would call the article "stealth socialization" "social stalking" or something catchy like that. if this doesn't make sense I can probably explain better on skype.

26 Architecture Fiction

27 Asynchronous communication

30 Automatic Production of Space

31 Avatar

32 Backspace Generation

34 Bee Dance

35 Body Optimization

37 Boundary Maintenance

39 Brain-Computer Interface

40 Calm Computing

42 Celebrity as Cyborg

43 Chorded Keyboard

45 City as Software

47 Collaborative Reality

49 Companion Species

50 Compulsion Loops

51 Cyborg Security

53 Deep Hanging Out

55 Device as Memory

58 Digital Backyard

59 Digital Dark Age

61 Digital Detritus

63 Digital Downtime

64 Digital Ethnography

66 Digital Footprint

68 Digital Hoarding

69 Digital Hygiene

71 Diminished Reality

72 Distributed Cognition

74 Douglas Rushkoff

76 Email Apnea

77 Email apnea

80 Email Sabbatical

83 Equipotential Space

85 Extended Nervous System

87 External Brain

89 Feeling Obligated to stay connected

91 Flaneuring

94 Flow

95 Fractal Aesthetic

97 Fractal Self

99 Future Runoff

100 Future Self

101 Future Shock

102 Geolocation

103 Hacker-as-Hero

105 Haptics

106 Hardware

109 Heavy Modernity

110 Hertzian Space

112 Human Computer Interaction

114 Hyperlinked Memories

115 Hyperpresence

117 Hypersigil

118 Identity Production

120 Infomorph

122 Information

123 Information Society

127 Infosynaesthesia

128 Interaction Shield

129 Intermittent Reinforcement

130 Interoperability

132 Interstitial Space

134 Junk Sleep

136 Lifecasting

138 Lifelong Kindergarten

140 Lifestreaming

141 Liminal Space

142 Little Brother

144 Location Sharing

145 Low-Tech Cyborgs

146 Machine Learning

147 Macy Meetings

149 Mark Weiser

151 Marshall McLuhan

152 Mediated Reality

154 Mediology

156 Mental Fragmentation

157 Mental Real Estate

161 Micro-Singularity

163 Mild Dystopia

164 Mind Uploading

165 Minimalism

166 Multitasking

167 Mundane Science Fiction

168 Mundane Studies

172 Natural Language Processing

175 Netness

178 Node centrality

181 Non-Place

182 Non-Visual Augmented Reality

183 Ocular Convergence

186 Panic Architecture

187 Paracosmic Immersion

189 Path dependence

192 Persistent Architecture

194 Persistent Paleontology

196 Personal Space

197 Plastic Time

198 Playground as Factory

200 Presentation of Self in Digital Life

202 Pronoia

203 Prosthetic

205 Prosthetic Culture

207 Protocyborg

209 Proxemics

210 Proximal notification

213 Psyber-culture

214 Psychasthenia

216 Qualitative and Quantitative Analysis

218 Reality Mining

219 Ringxiety

220 Robot

221 Role Boundary Permeability

223 Rushware

225 Satisfice

226 Schizophrenia

227 Science Fiction as Future

228 Second Self

230 Second-Hand Cyborg

231 Sentient Computing

233 Service Design

234 Sharecropping

235 Sighborg

237 Simultaneous Time

238 Skeuomorph

240 Skitzovision

242 Sludgeware

243 Social Gravity

244 Social Punctuation

245 Soft Architecture

246 Software

247 Sousveillance

248 Stealth Socialization

249 Steve Mann

250 Superhuman Interaction Design

251 Supermodernity

253 Superorganism

255 Swarm Culture

256 Synchronous communication

259 Synesthesia

260 Tabaholic

262 Tamagotchi

263 Technosocial Womb

265 Technosocial Worm Hole

266 Tele-Cocooning

267 Teleoperator

270 Templated Self

271 Temporarily negotiated space

272 Territory Marking

274 The Community Cyborg

275 The Cyborg Handbook

276 Time Geography

277 Totem group

278 Ubiquitous Computing

279 Uncanny Valley

281 Unitasking

284 Virtual Companion

285 Virtual Tombstone

287 Wearable Computing

288 Whole earth catalog

294

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