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|−|*The Automatic Production of Space |+|
. . . . of .
|−|*Nigel Thrift & Shaun French |+|
|−|*University of Bristol N. J. Thrift@bristol. ac. uk |+|
|−|*University of NottinghamShaun. French@nottingham.ac.uk |+|
|−|*Transactions of the Institute of British Geographers |+|
|−|*Volume 27 Issue 3, Pages 309 - 335 |+|
|−|*Published Online: 17 Dec 2002 |+|
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|−|'''Abstract:''' This paper is concerned with the changing nature of space. More and more of the spaces of everyday life come loaded up with software, lines of code that are installing a new kind of automatically reproduced background and whose nature is only now starting to become clear. This paper is an attempt to map out this background. The paper begins by considering the nature of software. Subsequently, a simple audit is undertaken of where software is chiefly to be found in the spaces of everyday life. The next part of the paper notes the way in which more and more of this software is written to mimic corporeal intelligence, so as to produce a better and more unobtrusive fit with habitation. The paper then sets out three different geographies of software and the way in which they are implicated in the reproduction of everyday life before concluding with a consideration of the degree to which we might consider the rise of software as an epochal event or something much more modest. |+|
is of the new by software . , of software to in of everyday life. The of of , . The of and the they are the .
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Applications to Technology=== |+|
|−|Every click on the web, every created document and social networking profile. Every wiki page and blog post. All of these have no imitation on space as there is in real life. |+|
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|−|The automatic production of space is at it's best in Farmville. |+|
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|−|"In real life, the time and space between goals and accomplishments is often large. For some, it is physically impossible to achieve certain things, like purchasing a Ferrari or rising above middle management in their career path. Online gaming, especially sites like Farmville,step in to take care of that void. |+|
|−|Whereas one doesn’t have the money, time or room for a real garden, Farmville gives you one without the back aching labor. All reality is replaced by small icons, and time is compressed so that goals and accomplishments are right next to one another. Everything has a point value and a reward. When real life takes so long to reward someone, online gaming is often a better and more enjoyable alternative." |+|
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|−|See: [[Playground as Factory]] |+|
|−|[[Category:Book Pages]] |+|
Latest revision as of 11:55, 11 October 2011
When one puts an item into a physical bag, it gets heavier. When one puts an item into virtual space, the computer that holds it stays the same weight. Every time a page is accessed it reproduces for that current user, with little energy required for the duplication. Space is easily produced in virtual reality. Space is created with every click on the web, every document uploaded to the web, and every social networking profile. Each of these formats have no imitation on space as there is in real life.
The Automatic Production of Space is a way of describing the new geography created by software running on networked environments. In 2002, Nigel Thrift and Shaun French wrote about how the geography of technologically connected societies have changed as "as software has come to intervene in nearly all aspects of everyday life". The web has created a layer of infinite space between everyday reality, people, and devices. We are now storing data in objects that are smaller on the outside than they are on the inside.
- ↑ Thrift, Nigel and Shaun French. The Automatic Production of Space. School of Geographical Sciences, University of Bristol. 2002. Pg. 309.