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  • ...P. Altankhuyag and D. Amarsaikhan. Human-Computer Interaction. Interaction Design and Usability. Lecture Notes in Computer Science, 2007, Volume 4550/2007, 6
    5 KB (767 words) - 05:02, 28 December 2011
  • Cytowic argues that humans are irrational by design: our emotions are more in charge than logical reasoning is. His investigati
    8 KB (1,368 words) - 06:54, 21 January 2011
  • A skeuomorph is a derivative object which retains ornamental design cues to a structure that was necessary in the original.<ref>The Compact Edi
    2 KB (362 words) - 16:09, 11 October 2011
  • ...t empower people of all ages, from all walks of life, in all societies, to design and invent new possibilities for themselves and their communities".<ref>htt
    1 KB (156 words) - 16:30, 17 May 2011
  • [[The Pencil: A History of Design and Circumstance]] by Henry Petroski [[Critical Play: Radical Game Design]] by [[Mary Flanagan]]
    21 KB (2,850 words) - 22:48, 16 February 2011
  • ...prostheses. Interface inside of interface, malfunction compounded by poor design and the decay of time. Planned obsolescence has given us machines that must
    4 KB (651 words) - 05:36, 23 September 2012
  • *She is currently Professor of English and Design/Media Arts at UCLA
    3 KB (370 words) - 03:47, 1 February 2011
  • ...gence and the study of vintage culture, architecture, printing and graphic design elements. hard work and lots of analog socialization. Unfortunately these i
    1 KB (202 words) - 03:50, 26 January 2011
  • ...ogy with Heart and Acting with Technology: Activity Theory and Interaction Design". ...gument. It is the combination of creative anthropology, sophisticated game design and game play, and the right brain hooks that makes video games like Grand
    34 KB (5,305 words) - 19:16, 26 January 2011
  • ...obscured by stylistic details that relate them more to a larger culture of design than those developed organically from objects themselves. In turn, experien
    777 B (109 words) - 19:02, 26 January 2011
  • ...graduation from the Rhode Island School of Design with a BFA in Industrial Design in 1989, Bill, Terrazign's president and principal designer, worked as a de Clients include Nike, Segway, NASA, Gerber Blades, Malden Mills, and Ziba Design. In 2005 Susanna Hohmann joined Terrazign as a junior designer. She has a M
    1 KB (187 words) - 01:20, 27 January 2011
  • Terrazign Inc. is an industry recognized leader in the design of soft goods.
    2 KB (290 words) - 01:20, 27 January 2011
  • So I was convinced to design a system so that I could actually pay attention in class and take good note
    3 KB (562 words) - 18:27, 27 January 2011
  • *'modify' interfaces , they are all going to be products of design *even inside body, how you use sensory information subject to design (hack automatic body responses with biofeedback, calibrate interpretation o
    8 KB (1,186 words) - 22:44, 30 January 2011
  • ...hether it's been made for us or not; intermediary input through your body, design changing your environment around you, deliberate attention/meta programming ...ok book], [http://www.massivechange.com/exhibition art exhibit] that shows design is the way you view the world; we have this assumption that people who have
    23 KB (3,881 words) - 22:52, 30 January 2011
  • Jake von Slatt: Cultural difference i.e. Japanese UI design drives westerners crazy.
    8 KB (1,493 words) - 22:51, 30 January 2011
  • ...cative sometimes preposterous ideas into material form. We're a think/make design & research network focusing on digital interaction designs based on "weak s
    706 B (90 words) - 03:20, 31 January 2011
  • ...elements of play and gaming to business processes such as development and design.
    748 B (111 words) - 19:51, 3 February 2011
  • ...Psychology of Space 2010. Slides 47 and 81. Pasons New School for Design - Design Research Methods. Fall 2010.</ref> in the form of pictures, decorations and
    2 KB (256 words) - 01:13, 6 November 2011
  • ...irector Carlo Ratti founded the Senseable City Lab in 2004 within the City Design and Development group at the Department of Urban Studies and Planning".<ref
    848 B (125 words) - 19:58, 14 February 2011
  • Amit Zoran - case design v3.0 Noah Murphy-Reinhertz - case design v4, fabrication
    1 KB (153 words) - 01:59, 15 March 2011
  • ===Notes on ''Flow, Interaction Design and Contemporary Boredom'' by Nicolas Makelberge=== ...temporary Boredom'' was Nicolas Makelberge's Masters Thesis in Interaction Design and was written through the Chalmers Department of Computing Science at the
    57 KB (9,464 words) - 03:29, 8 March 2012
  • Cranbrooke - "a work of pre-modern design totalitarianism"
    3 KB (500 words) - 02:03, 28 March 2011
  • Bill Verplank spoke at Interaction '11 in Boulder, Colorado on Interaction Design and systems. It was my favorite speech of the entire conference. It gave me He understands design 
    9 KB (1,700 words) - 02:56, 28 March 2011
  • ...possible unity, a picture indebted to socialist and feminist principles of design. The frame for my sketch is set by the extent and importance of rearrangeme ...ents, one must not think in terms of essential properties, but in terms of design, boundary constraints, rates of flows, systems logics, costs of lowering co
    94 KB (14,469 words) - 14:12, 29 March 2011
  • ...s on the service that that customer interacts with. The tenants of service design are aimed at providing customers with a greater interaction with and satisf Service design works when the designer uses their understanding of the process the custome
    1 KB (190 words) - 07:24, 18 December 2011
  • ...atch of fundamentally the same software with one-off UX designs and visual design, but software designed under real-life constraints that solves real problem
    24 KB (4,078 words) - 23:15, 10 July 2011
  • ...s design practice Urbanscale LLC. From 2008 to 2010 he was Nokia's head of design direction for user interface and services. He was formerly well-known as an
    691 B (92 words) - 15:00, 30 March 2011
  • ...nk about this, I see ripped envelopes. The language part of my mind says, "Design a flat binder clip for thick documents." When I say this, I see a mailed do
    20 KB (3,495 words) - 20:05, 15 May 2011
  • ...ality” are better able to be expressed through the freedom of basic html design than the restricted and similar nature of the Facebook profile page, which
    62 KB (10,023 words) - 20:43, 15 May 2011
  • ...nown for prototypes and films of futuristic user interfaces and industrial design. The firm was founded by ___ and ___ in Malmö, Sweden in ____ to research ...mmunities and the scalable platform of online video to tell the story of a design future. Because their videos were so forward-thinking, and demonstrated cas
    1 KB (186 words) - 22:39, 5 November 2011
  • One of the design engineers in the audience spoke up. "This field suffers from doing cool thi ...ll be the killer app for it? This platform needs a killer app as well as a design that increases social status rather than detracts from it. Either that, or
    12 KB (2,156 words) - 18:09, 28 August 2011
  • Superhuman Interaction Design Superhuman interaction design describes the process of designing interfaces to amplify human intellect, j
    4 KB (739 words) - 19:00, 16 September 2011
  • For example, over the last 3000 years the design and function of the hammer has not changed very much. The shape and form an
    12 KB (2,061 words) - 13:01, 6 November 2011
  • ...xperience design, interaction design, information architecture and service design. These are becoming increasingly important careers today.
    12 KB (2,091 words) - 13:04, 6 November 2011
  • 233 Service Design 250 Superhuman Interaction Design
    11 KB (1,670 words) - 21:17, 18 December 2011
  • ...e and software, hardware software and wetware. Which is why user interface design is such an essential and challenging profession.
    2 KB (326 words) - 20:07, 18 March 2012
  • ...theorist Jeremy Bentham in the late eighteenth century. The concept of the design is to allow an observer to observe (-opticon) all (pan-) inmates of an inst
    463 B (69 words) - 04:40, 8 June 2012
  • ...the process as we get less experiences out of life".<ref>Flow, Interaction Design and Contemporary Boredom by Nicolas Makelberge, 45.</ref> ...ged to get out."<ref>(Csíkszentmihályi 1996, p. 28) in Flow, Interaction Design and Contemporary Boredom by Nicolas Makelberge, 45-46.</ref>
    6 KB (981 words) - 01:35, 2 June 2012
  • ...y the need to transport the mind in an equally fashionable way. Hence, the design of cell phones, laptops and televisions.
    4 KB (716 words) - 04:56, 15 August 2012
  • ...general lack of comment, during any year between 1945 and 2000. She’s a design-free zone, a one-woman school of anti whose very austerity periodically thr ...ould unzip to make it a vest. So Jobs called Issey Miyake and asked him to design a vest for Apple, Jobs recalled, "I came back with some samples and told ev
    4 KB (601 words) - 20:55, 18 August 2012
  • ...visual, auditory, and kinesthetic--can and should be incorporated into the design of effective computer systems".<ref>Ibid.</ref>
    869 B (124 words) - 03:44, 23 August 2012
  • '''Calm technology™''', refers to the design of technology that makes good use of attention. The term was coined in the ...ople's everyday lives. Calm technology aligns with this by emphasizing the design of interfaces and devices to better balance engagement between the peripher
    6 KB (967 words) - 05:01, 9 December 2023
  • ...nstructed reality, the second self, ethics, robot rights, sexuality, urban design, and anthropology. Topics are discussed the morning of the conference and s
    2 KB (344 words) - 19:03, 28 October 2023
  • [[Category:Design]]
    2 KB (312 words) - 05:01, 9 December 2023
  • ...inary approach combines principles of anthropology with graphic and visual design methods to create a deeper understanding of human societies, cultures, and
    4 KB (489 words) - 04:52, 29 October 2023
  • *'''Uniformity''': These spaces often exhibit a standardized and uniform design, making them look similar across different locations. ...rs and urban planners have employed Augé's ideas to better understand the design and social dynamics of modern urban environments.
    3 KB (445 words) - 12:12, 1 April 2024
  • Published "Design for a Brain" (1952) and "Introduction to Cybernetics" (1956).
    2 KB (205 words) - 15:28, 29 October 2023
  • ...nt/uploads/2018/03/Design-for-a-Brain-The-origin-of-adaptive-behaviour.pdf Design for a Brain," a seminal work in which he introduced the concept of homeosta ...aries like Alan Turing, Grey Walter, and Jack Good. In 1952, he published "Design for a Brain," a publication that delved into ideas that would later signifi
    3 KB (371 words) - 21:39, 7 December 2023
  • Our goal is to design and study hardware and algorithms that scale and distribute over space and
    753 B (107 words) - 04:58, 9 December 2023

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